EGL_ANGLE_surface_d3d_texture_2d_share_handle makes it possible to get a D3D share handle for an EGL pbuffer surface created via ANGLE's EGL implementation.
Is it similarly possible to get a share handle for a texture created with GLES? e.g.
GLuint tex;
glGenTextures(1, &tex);
glActiveTexture(0);
glBindTexture(GL_TEXTURE_2D, tex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RBGA, 800, 600, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
// get share handle for underlying resource associated with `tex`
???
An EGL pbuffer won't do it for me, as I want to sample from the texture in a GLES shader.
Thanks!