That's good to know - 92% sounds close
Is there an ETA on an official release of OpenGL ES 3.0 support from ANGLE? What about an ETA on passing all conformance tests so that it is comparable in robustness to OpenGL ES 2.0 support? 6 months? 12 months? 3 years?
Dependency Walker on libGLESv2.dll does not list glBindVertexArray(). Running a test program that uses libGLESv2.dll with glGetString(GL_EXTENSIONS) does not print GL_EXT_texture_array. Ergo I think ANGLE lacks both VAO's and texture arrays?
When there's an official release of OpenGL ES 3.0 support, I assume there will be a libGLESv3.dll release?
thank you & best regards
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