Hey everyone,
I'm experiencing an issue with the gl_in qualifier in a Geometry Shader.
When I use gl_in in my shader code,
The qualifier is not coming as expected in the Angle source. Can anyone help me understand what might be causing this discrepancy or provide guidance on how to resolve this issue?
Observed: EvqGeometryIn -- Expected: EvqPerVertexIn
and then fails at
#233 in the same file.
Thanks & Regards,
Ankit