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Abhishek Deshpande
,
Geoff Lang
2
Nov 28
Screenshot for draw/frame
You can use glReadPixels to read back the data from an OpenGL framebuffer and then save that data to
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Screenshot for draw/frame
You can use glReadPixels to read back the data from an OpenGL framebuffer and then save that data to
Nov 28
Martin Štrympl
Nov 23
MacOS cross compile for iOS -> no usefull static libraries
Hello, Is there a way how create useful GLESv2 static library for link iOS app with it? I managed to
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MacOS cross compile for iOS -> no usefull static libraries
Hello, Is there a way how create useful GLESv2 static library for link iOS app with it? I managed to
Nov 23
Eric Guo
,
Yuly Novikov
2
Nov 20
Meets issue while cross compile arm64
linux arm64 builds aren't officially supported. non-clang builds aren't officially supported
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Meets issue while cross compile arm64
linux arm64 builds aren't officially supported. non-clang builds aren't officially supported
Nov 20
Susan Darr
,
Shahbaz Youssefi
2
Nov 4
Stall on draw with the MRT
Hello, I'm afraid there is very little information in your message for us to be able to help you.
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Stall on draw with the MRT
Hello, I'm afraid there is very little information in your message for us to be able to help you.
Nov 4
Andrew Sumsion
,
Shahbaz Youssefi
6
Oct 20
No OVR_multiview(2) in GL_EXTENSIONS on Android
Thank you, good job figuring it out and I appreciate the fix. You're right that lack of bresenham
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No OVR_multiview(2) in GL_EXTENSIONS on Android
Thank you, good job figuring it out and I appreciate the fix. You're right that lack of bresenham
Oct 20
Devon Loehr
Oct 16
Upcoming Windows SDK Update
I just landed crrev.com/c/5898835 in Chromium, which updates the Windows SDK to version 10.0.26100.
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Upcoming Windows SDK Update
I just landed crrev.com/c/5898835 in Chromium, which updates the Windows SDK to version 10.0.26100.
Oct 16
OMO L
,
Shahbaz Youssefi
2
Oct 7
How to build angle with vulkan backend on macos with apple silicon
Hi, There have been users that have successfully done that. I asked one, who mentioned: - Make
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How to build angle with vulkan backend on macos with apple silicon
Hi, There have been users that have successfully done that. I asked one, who mentioned: - Make
Oct 7
Nicholas Chapman
,
Geoff Lang
3
Oct 7
Why do GLSL matrices use row-major layout with the HLSL backend?
My memory is really fuzzy here. I believe it was that the HLSL structs do not allow per-matrix
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Why do GLSL matrices use row-major layout with the HLSL backend?
My memory is really fuzzy here. I believe it was that the HLSL structs do not allow per-matrix
Oct 7
Abhishek Deshpande
, …
Shahbaz Youssefi
4
Oct 3
ANGLE : Runtime Error
You might want to consider setting `is_component_build = false` in your args.gn. On Thursday, October
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ANGLE : Runtime Error
You might want to consider setting `is_component_build = false` in your args.gn. On Thursday, October
Oct 3
OMO L
,
Geoff Lang
3
Sep 30
How to support opengl es 3.2 on mac with apple silicon
You can try with MoltenVk and see if it's possible already. Otherwise, only Metal has enough
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How to support opengl es 3.2 on mac with apple silicon
You can try with MoltenVk and see if it's possible already. Otherwise, only Metal has enough
Sep 30
Abhishek Deshpande
,
Geoff Lang
2
Sep 18
EGL Query APIs missing
Because these are extension functions, you need to check for the appropriate extensions and load the
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EGL Query APIs missing
Because these are extension functions, you need to check for the appropriate extensions and load the
Sep 18
Vittorio Romeo
, …
Shahbaz Youssefi
4
Sep 15
Weird performance issue with glDrawElements and ANGLE
Thanks, yes it sounds like you've hit a suboptimal path in ANGLE. I'd have to say that the
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Weird performance issue with glDrawElements and ANGLE
Thanks, yes it sounds like you've hit a suboptimal path in ANGLE. I'd have to say that the
Sep 15
Mario Marietto
Sep 13
How to run the Android emulator on the Jetson nano 4 GB using -gpu host
Hello to everyone. I'm trying to run the Android emulator on the Jetson nano 4 GB where I have
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How to run the Android emulator on the Jetson nano 4 GB using -gpu host
Hello to everyone. I'm trying to run the Android emulator on the Jetson nano 4 GB where I have
Sep 13
Mario Marietto
,
Yuly Novikov
3
Sep 13
FileNotFoundError: [Errno 2] No such file or directory: '/opt/android-sdk/angle/third_party/VK-GL-CTS/src' -> '/opt/android-sdk/angle/_bad_scm/third_party/VK-GL-CTS/srci4wc4gl8/src'
Thanks. It worked and I've continued the tutorial. Unfortunately I've got another error later
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FileNotFoundError: [Errno 2] No such file or directory: '/opt/android-sdk/angle/third_party/VK-GL-CTS/src' -> '/opt/android-sdk/angle/_bad_scm/third_party/VK-GL-CTS/srci4wc4gl8/src'
Thanks. It worked and I've continued the tutorial. Unfortunately I've got another error later
Sep 13
Abhishek Deshpande
,
Geoff Lang
3
Aug 28
Windows : Vulkan Backend Loader : Custom Path
👍 Abhishek reacted via Gmail On Wed, 28 Aug, 2024, 8:02 pm Geoff Lang, <geof...@google.com>
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Windows : Vulkan Backend Loader : Custom Path
👍 Abhishek reacted via Gmail On Wed, 28 Aug, 2024, 8:02 pm Geoff Lang, <geof...@google.com>
Aug 28
D K
,
Yuly Novikov
3
Aug 27
ios build instruction request
Thank you very much! On Monday, August 26, 2024 at 10:33:35 AM UTC-4 ynov...@chromium.org wrote:
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ios build instruction request
Thank you very much! On Monday, August 26, 2024 at 10:33:35 AM UTC-4 ynov...@chromium.org wrote:
Aug 27
Abhishek Deshpande
,
Geoff Lang
4
Aug 27
Windows : Vulkan backend
Ok, just to correct myself there, eglProcAddress is not a "one go" , it needs to be queried
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Windows : Vulkan backend
Ok, just to correct myself there, eglProcAddress is not a "one go" , it needs to be queried
Aug 27
BerstanioDev
,
Geoff Lang
3
Aug 20
Exposing IsMetalRendererAvailable as public API
That sounds like a better solution, thank you! For the moment I just apply this patch https://github.
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Exposing IsMetalRendererAvailable as public API
That sounds like a better solution, thank you! For the moment I just apply this patch https://github.
Aug 20
梁蕴锋
,
Shahbaz Youssefi
3
Aug 4
Any plan for GL_ARM_shader_framebuffer_fetch_depth_stencil?
Hi, Thanks for your reply. Looking forward to this feature. I use it to implement decay rendering on
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Any plan for GL_ARM_shader_framebuffer_fetch_depth_stencil?
Hi, Thanks for your reply. Looking forward to this feature. I use it to implement decay rendering on
Aug 4
Adrian Dumitru
,
Geoff Lang
10
Jul 12
D3D11 BPTC issue
In my case I only needed it for Windows. I was able to make it work with EGL_SAMPLES after some
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D3D11 BPTC issue
In my case I only needed it for Windows. I was able to make it work with EGL_SAMPLES after some
Jul 12
Abhishek Deshpande
, …
Yuly Novikov
7
Jul 9
Windows Installation
So, it looks like this is the command that fails for you: vpython3.bat "your depot_tools dir
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Windows Installation
So, it looks like this is the command that fails for you: vpython3.bat "your depot_tools dir
Jul 9
Rakshit Sharma
May 15
ANGLE Issue Tracker migration completed
Hi everyone, We are happy to share that ANGLE issue tracker migration to the new Issue Tracker was
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ANGLE Issue Tracker migration completed
Hi everyone, We are happy to share that ANGLE issue tracker migration to the new Issue Tracker was
May 15
Rakshit Sharma
May 15
ANGLE Issue Trackers migration starts now
Hi everyone, The migration to the new Issue Tracker is beginning now. Please expect downtime until
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ANGLE Issue Trackers migration starts now
Hi everyone, The migration to the new Issue Tracker is beginning now. Please expect downtime until
May 15
from_wuhan_with_v
,
Shahbaz Youssefi
3
May 14
Vulkan NOT enabled but "Default ANGLE Vulkan" is enabled, what will happen?
Thanks for your reply. It seems to me that Vulkan backend for ANGLE only works under X11. In Wayland,
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Vulkan NOT enabled but "Default ANGLE Vulkan" is enabled, what will happen?
Thanks for your reply. It seems to me that Vulkan backend for ANGLE only works under X11. In Wayland,
May 14
Rakshit Sharma
May 14
ANGLE Issue Tracker migration begins May 15th at 9am PT
Dear ANGLE Community, We're writing to inform you that the ANGLE project is migrating its issue
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ANGLE Issue Tracker migration begins May 15th at 9am PT
Dear ANGLE Community, We're writing to inform you that the ANGLE project is migrating its issue
May 14
Natapon Pantuwong
Apr 5
Is it possible to use Angle with iOS application built with kivy-ios
Hi, I would like to consult you guys for the possibility to use Angle with iOS application built with
unread,
Is it possible to use Angle with iOS application built with kivy-ios
Hi, I would like to consult you guys for the possibility to use Angle with iOS application built with
Apr 5
AK
Mar 21
build angle library without internet access
I am trying to build angle library on a machine without internet connection. Build fails as chrome-
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build angle library without internet access
I am trying to build angle library on a machine without internet connection. Build fails as chrome-
Mar 21
Jason Knight
, …
Shahbaz Youssefi
4
Jan 29
10-20 second shader compile time on Windows
Sorry it took me so long to produce this. I wasnt sure if I wanted to share it at first, then I
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10-20 second shader compile time on Windows
Sorry it took me so long to produce this. I wasnt sure if I wanted to share it at first, then I
Jan 29
Nespre t
, …
Shahbaz Youssefi
6
Jan 25
Support for WinUI 3
Thank you. The first CL (https://chromium-review.googlesource.com/c/angle/angle/+/5232157) is in
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Support for WinUI 3
Thank you. The first CL (https://chromium-review.googlesource.com/c/angle/angle/+/5232157) is in
Jan 25
Yuly Novikov
,
Geoff Lang
6
Jan 11
Re: [Graphics-Dev] Change graphics card used in dual-gpu ChromeOS Flex device
You can try hard-coding platformType to EGL_PLATFORM_SURFACELESS_MESA in ANGLE to confirm that it
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Re: [Graphics-Dev] Change graphics card used in dual-gpu ChromeOS Flex device
You can try hard-coding platformType to EGL_PLATFORM_SURFACELESS_MESA in ANGLE to confirm that it
Jan 11