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jinkun xv
,
angleproject
2
Sep 19
angle use dx11 support multi context gl draw call?
Hi, No, the d3d backend of ANGLE does not support multithreading. Only the Vulkan backend is thread-
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angle use dx11 support multi context gl draw call?
Hi, No, the d3d backend of ANGLE does not support multithreading. Only the Vulkan backend is thread-
Sep 19
jinkun xv
,
Shahbaz Youssefi
5
Sep 12
support gl contexts with multithread?
Right, as I mentioned, the d3d backend does not support multiple threads, so anything could happen.
unread,
support gl contexts with multithread?
Right, as I mentioned, the d3d backend does not support multiple threads, so anything could happen.
Sep 12
Günther Walther Meier
Sep 7
can not create context for other renderers with glfw
Hello, for a couple of weeks now I've been struggling to use ANGLE with glfw on Linux to create a
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can not create context for other renderers with glfw
Hello, for a couple of weeks now I've been struggling to use ANGLE with glfw on Linux to create a
Sep 7
Guillaume Chéreau
, …
Geoff Lang
8
Aug 24
Support for Apple VisionOS ?
To make sure an IOSurface is synchronized before handing it off to the compositor or another Metal
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Support for Apple VisionOS ?
To make sure an IOSurface is synchronized before handing it off to the compositor or another Metal
Aug 24
Albert Yang
,
Geoff Lang
5
Aug 18
eglCreatePbufferFromClientBuffer throw EGL_BAD_PARAMETER while doing D3D11Texture2D sharing
Thanks for the tip! On Tue, Aug 15, 2023 at 10:45 PM Geoff Lang <geof...@google.com> wrote:
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eglCreatePbufferFromClientBuffer throw EGL_BAD_PARAMETER while doing D3D11Texture2D sharing
Thanks for the tip! On Tue, Aug 15, 2023 at 10:45 PM Geoff Lang <geof...@google.com> wrote:
Aug 18
刘挺
,
Geoff Lang
4
Aug 15
Higher es version support for Metal backend?
It may work, but we have not tried it so I don't have any data on performance or conformance.
unread,
Higher es version support for Metal backend?
It may work, but we have not tried it so I don't have any data on performance or conformance.
Aug 15
Yan Pujante
,
Geoff Lang
3
Aug 4
Issues with Angle on macOS
Thank you for the feedback. I wanted to add the findings that a user added on the github issue I had
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Issues with Angle on macOS
Thank you for the feedback. I wanted to add the findings that a user added on the github issue I had
Aug 4
Rik Cabanier
,
Geoff Lang
5
Jul 31
support for GL_EXT_multisampled_render_to_texture
Very useful to have a reference to the code that enables it. We're using it on our mobile
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support for GL_EXT_multisampled_render_to_texture
Very useful to have a reference to the code that enables it. We're using it on our mobile
Jul 31
Yan Pujante
,
Geoff Lang
4
Jul 24
Build failure on macOS (M2 Max)
I'm sure if you build it within a chromium checkout, it will work. Looks like there may be an
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Build failure on macOS (M2 Max)
I'm sure if you build it within a chromium checkout, it will work. Looks like there may be an
Jul 24
guodong chen
, …
Shahbaz Youssefi
13
Jul 17
Asynchronous texture upload?
The metal backend is not thread-safe yet. I strongly discourage using it in a threaded environment
unread,
Asynchronous texture upload?
The metal backend is not thread-safe yet. I strongly discourage using it in a threaded environment
Jul 17
Sourabh Goel
,
Shahbaz Youssefi
2
Jul 14
CMake for ANGLE project
I'm not sure what's going on in Android's clone of ANGLE, but upstream ANGLE is at https:
unread,
CMake for ANGLE project
I'm not sure what's going on in Android's clone of ANGLE, but upstream ANGLE is at https:
Jul 14
Claud
,
Shahbaz Youssefi
4
Jul 14
ANGLE load properly but does not work
Glad we could help you, lol :D On Friday, July 14, 2023 at 2:38:05 AM UTC-4 cl...@healcerion.com
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ANGLE load properly but does not work
Glad we could help you, lol :D On Friday, July 14, 2023 at 2:38:05 AM UTC-4 cl...@healcerion.com
Jul 14
guodong chen
, …
Geoff Lang
8
Jul 11
compile shader is too slow
Well I think vulkan and metal backends are good enough for now. Thanks for your reply 在2023年7月11日星期二
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compile shader is too slow
Well I think vulkan and metal backends are good enough for now. Thanks for your reply 在2023年7月11日星期二
Jul 11
Linfeng Li
,
Ken Russell
5
Jul 10
Flipped image when rendering to a MTLTexture
Thanks, added some labels and asked for an Xcode project on it. On Sun, Jul 9, 2023 at 10:05 PM
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Flipped image when rendering to a MTLTexture
Thanks, added some labels and asked for an Xcode project on it. On Sun, Jul 9, 2023 at 10:05 PM
Jul 10
Yudong Han
,
Geoff Lang
2
Jun 19
Any latest updates on the progress of compiling ANGLE’s shader translator to WebAssembly?
No updates, nobody has been working on this recently. On Sat, Jun 17, 2023 at 10:34 PM Yudong Han
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Any latest updates on the progress of compiling ANGLE’s shader translator to WebAssembly?
No updates, nobody has been working on this recently. On Sat, Jun 17, 2023 at 10:34 PM Yudong Han
Jun 19
Sean Magner
, …
Linfeng Li
3
Jun 9
angle on Apple systems with swift
I created a sample project that uses Google's ANGLE (not MetalANGLE) in SwiftUI here: https://
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angle on Apple systems with swift
I created a sample project that uses Google's ANGLE (not MetalANGLE) in SwiftUI here: https://
Jun 9
Steve Brown
Jun 7
The great fraud that the French were no longer expecing !
The Duclert report is a disinformation operation: shameful, cowardly, repugnant, unworthy of France.
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The great fraud that the French were no longer expecing !
The Duclert report is a disinformation operation: shameful, cowardly, repugnant, unworthy of France.
Jun 7
Steve Brown
Jun 6
Angelina Jolie
Angelina Jolie has been identified by Canadians worker as.. https://charbonneau-gomery-corruption-
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Angelina Jolie
Angelina Jolie has been identified by Canadians worker as.. https://charbonneau-gomery-corruption-
Jun 6
clark yang
Jun 2
Is it possible to use EGL and ANGLE to render a DirectX 2D Texture on a HTML5 Canvas in Chrome?
I'm having truouble,here is a ready directx 2D texture handle,I want show the texture into html5
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Is it possible to use EGL and ANGLE to render a DirectX 2D Texture on a HTML5 Canvas in Chrome?
I'm having truouble,here is a ready directx 2D texture handle,I want show the texture into html5
Jun 2
Arthur Sonzogni
2
May 5
MiraclePtr in Angle
+ @chrome-memory-safety Arthur @arthursonzogni On Fri, May 5, 2023 at 2:30 PM Arthur Sonzogni <
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MiraclePtr in Angle
+ @chrome-memory-safety Arthur @arthursonzogni On Fri, May 5, 2023 at 2:30 PM Arthur Sonzogni <
May 5
ChenHz Le
,
Shahbaz Youssefi
3
May 4
what is the function TransformSpirV used for in Vulkan?
Thanks for your advice! I will try to use SPIR-V with debug information later. 在2023年5月5日星期五 UTC+8 01
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what is the function TransformSpirV used for in Vulkan?
Thanks for your advice! I will try to use SPIR-V with debug information later. 在2023年5月5日星期五 UTC+8 01
May 4
Benjamin Young
2
Apr 27
32-bit Windows builds have wrong function signature
I forgot to link in the MSYS2 issue I opened: https://github.com/msys2/MINGW-packages/issues/16971 On
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32-bit Windows builds have wrong function signature
I forgot to link in the MSYS2 issue I opened: https://github.com/msys2/MINGW-packages/issues/16971 On
Apr 27
Łukasz Indyk
,
Shahbaz Youssefi
2
Apr 11
how to fix "Vertex shader active uniforms exceed GL_MAX_VERTEX_UNIFORM_VECTORS (256)"
Hi, The code you've found in src/libANGLE/Caps.cpp is not actually used anywhere (other than the
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how to fix "Vertex shader active uniforms exceed GL_MAX_VERTEX_UNIFORM_VECTORS (256)"
Hi, The code you've found in src/libANGLE/Caps.cpp is not actually used anywhere (other than the
Apr 11
Philippe Letocha-Torgue
,
Shahbaz Youssefi
4
Apr 7
pseudo code
Hi, It's not _that_ straightforward, the pseudo code in that page is overly simplistic. That said
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pseudo code
Hi, It's not _that_ straightforward, the pseudo code in that page is overly simplistic. That said
Apr 7
Łukasz Indyk
,
Shahbaz Youssefi
5
Apr 4
what git branch and angle build args are used to built swiftshader for android emulator?
Thank you! On Sat, Apr 1, 2023, 6:04 PM Shahbaz Youssefi <syou...@chromium.org> wrote: Hi,
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what git branch and angle build args are used to built swiftshader for android emulator?
Thank you! On Sat, Apr 1, 2023, 6:04 PM Shahbaz Youssefi <syou...@chromium.org> wrote: Hi,
Apr 4
Maksim Sisov
, …
Ken Russell
3
Apr 4
EGL_ANGLE_platform_angle_device_id and EGL_ANGLE_display_power_preference
Currently those extensions are hard-coded to being available when ANGLE's Metal backend is being
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EGL_ANGLE_platform_angle_device_id and EGL_ANGLE_display_power_preference
Currently those extensions are hard-coded to being available when ANGLE's Metal backend is being
Apr 4
Sam Kerner
,
Geoff Lang
5
Mar 17
Direct3D 12 backing renderer
On Fri, Mar 17, 2023 at 9:59 AM 'Geoff Lang' via angleproject <angleproject@googlegroups.
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Direct3D 12 backing renderer
On Fri, Mar 17, 2023 at 9:59 AM 'Geoff Lang' via angleproject <angleproject@googlegroups.
Mar 17
Joao da Silva
,
Geoff Lang
2
Mar 6
Does the Metal backend support transparent windows?
I'm not familiar with how window transparency works on Mac. We don't expose
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Does the Metal backend support transparent windows?
I'm not familiar with how window transparency works on Mac. We don't expose
Mar 6
Joao da Silva
, …
Geoff Lang
8
Mar 6
What's the recommended backend for each platform?
Metal and GL are both actively supported on Mac. I think it's fairly safe to set as your default.
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What's the recommended backend for each platform?
Metal and GL are both actively supported on Mac. I think it's fairly safe to set as your default.
Mar 6
Oliver Larkin
, …
Joao da Silva
4
Mar 5
ANGLE/Metal doesn't build
I hit this problem today by enabling metal and disabling GL. The problem is inconsistent #ifdefs in
unread,
ANGLE/Metal doesn't build
I hit this problem today by enabling metal and disabling GL. The problem is inconsistent #ifdefs in
Mar 5