Good morning
my project aims to read a color image and, by applying a series of algorithms, to generate a printable Gcode on a B/W plotter.
I read an image from a jpg file.
I apply to the image
raw = img.GetPixelData( "RawBase64")
var byteArray = atob(raw);
....
starting from this array, at the end of the process I get a two-dimensional array of the same size as the input image.
I would like to do the inverse operation of GetPixelData, rather fron array of colors (RGB) to img.
I tried DrawPoin pixel by pixel on the source image using
Img.SetAutoUpdate( onoff ) to increase speed
but stay slow.
thank for the suggestions