Hello, adding cfg.Fast to an existing project causes the Drawer to ignore the user swipes, for example:
cfg.Fast
//Called when application is started.
function OnStart()
{
//Lock screen orientation to Portrait.
app.SetOrientation( "Portrait" )
//Create the main app layout with objects vertically centered.
layMain = app.CreateLayout( "Linear", "VCenter,FillXY" )
layMain.SetBackground( "/Res/drawable/android" )
//Create a text label and add it to main layout.
txt = app.CreateText( "<-- swipe from left" )
txt.SetTextSize( 24, "dip" )
layMain.AddChild( txt )
//Create a drawer containing a menu list.
CreateDrawer()
//Add main layout and drawer to app.
app.AddLayout( layMain )
app.AddDrawer( drawerScroll, "Left", drawerWidth )
}
//Create the drawer contents.
function CreateDrawer()
{
//Create a layout for the drawer.
//(Here we also put it inside a scroller to allow for long menus)
drawerWidth = 0.75;
drawerScroll = app.CreateScroller( drawerWidth, -1, "FillY" )
drawerScroll.SetBackColor( "White" )
layDrawer = app.CreateLayout( "Linear", "Left" )
drawerScroll.AddChild( layDrawer )
//Create layout for top of drawer.
layDrawerTop = app.CreateLayout( "Absolute" )
layDrawerTop.SetBackground( "/Sys/Img/GreenBack.jpg" )
layDrawerTop.SetSize( drawerWidth, 0.23 )
layDrawer.AddChild( layDrawerTop )
//Add an icon to top layout.
var img = app.CreateImage( "/Sys/Img/Icon.png", 0.15 )
img.SetPosition( drawerWidth*0.06, 0.04 )
layDrawerTop.AddChild( img )
//Add user name to top layout.
var txtUser = app.CreateText( "Dave Smart",-1,-1,"Bold")
txtUser.SetPosition( drawerWidth*0.07, 0.155 )
txtUser.SetTextColor( "White" )
txtUser.SetTextSize( 13.7, "dip" )
layDrawerTop.AddChild( txtUser )
//Add user email to top layout.
txtEmail = app.CreateText( "
da...@droidscript.org")
txtEmail.SetPosition( drawerWidth*0.07, 0.185 )
txtEmail.SetTextColor( "#bbffffff" )
txtEmail.SetTextSize( 14, "dip" )
layDrawerTop.AddChild( txtEmail )
//Create menu layout.
var layMenu = app.CreateLayout( "Linear", "Left" )
layDrawer.AddChild( layMenu )
//Add a list to menu layout (with the menu style option).
var listItems = "Primary::[fa-home],Social::[fa-users],Promotions::[fa-tag]";
lstMenu1 = app.CreateList( listItems, drawerWidth, -1, "Menu,Expand" )
lstMenu1.SetColumnWidths( -1, 0.35, 0.18 )
lstMenu1.SelectItemByIndex( 0, true )
lstMenu1.SetItemByIndex( 0, "Primary", 21 )
lstMenu1.SetOnTouch( lstMenu_OnTouch )
layMenu.AddChild( lstMenu1 )
//Add seperator to menu layout.
var sep = app.CreateImage( null, drawerWidth,0.001,"fix", 2,2 )
sep.SetSize( -1, 1, "px" )
sep.SetColor( "#cccccc" )
layMenu.AddChild( sep )
//Add title between menus.
txtTitle = app.CreateText( "All labels",-1,-1,"Left")
txtTitle.SetTextColor( "#666666" )
txtTitle.SetMargins( 16,12,0,0, "dip" )
txtTitle.SetTextSize( 14, "dip" )
layMenu.AddChild( txtTitle )
//Add a second list to menu layout.
var listItems = "Starred::[fa-star],Important::[fa-flag],Settings::[fa-cog]";
lstMenu2 = app.CreateList( listItems, drawerWidth, -1, "Menu,Expand" )
lstMenu2.SetColumnWidths( -1, 0.35, 0.18 )
lstMenu2.SetOnTouch( lstMenu_OnTouch )
layMenu.AddChild( lstMenu2 )
}
//Handle menu item selection.
function lstMenu_OnTouch( title, body, type, index )
{
//Close the drawer.
app.CloseDrawer( "Left" )
//Highlight the chosen menu item in the appropriate list.
if( this==lstMenu1 ) lstMenu2.SelectItemByIndex(-1)
else lstMenu1.SelectItemByIndex(-1)
this.SelectItemByIndex( index, true )
app.ShowPopup( title )
}
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