You do not have permission to delete messages in this group
Copy link
Report message
Show original message
Either email addresses are anonymous for this group or you need the view member email addresses permission to view the original message
to androi...@googlegroups.com
Good evening!
WebViews created by AndroidScript seem not to support WebGL "out of the box" - while, e.g., Chrome does.
How can I configure WebGL for WebView controls?
The benefit would be: 3d graphics for AndroidScript!
Kind regards,
Andreas Rozek
Paul Hutson
unread,
May 8, 2014, 4:11:45 PM5/8/14
Reply to author
Sign in to reply to author
Forward
Sign in to forward
Delete
You do not have permission to delete messages in this group
Copy link
Report message
Show original message
Either email addresses are anonymous for this group or you need the view member email addresses permission to view the original message
to androi...@googlegroups.com
Could you use something like three.js?
Paul
Dave Smart
unread,
May 8, 2014, 5:00:54 PM5/8/14
Reply to author
Sign in to reply to author
Forward
Sign in to forward
Delete
You do not have permission to delete messages in this group
Copy link
Report message
Show original message
Either email addresses are anonymous for this group or you need the view member email addresses permission to view the original message
to androi...@googlegroups.com
Sorry Guys, WebGL is not supported in the KitKat WebView... You can blame Google for that. I'm told it should arrive in the next version of Android (hopefully).
Regards David
a.r...@gmx.de
unread,
May 8, 2014, 11:26:21 PM5/8/14
Reply to author
Sign in to reply to author
Forward
Sign in to forward
Delete
You do not have permission to delete messages in this group
Copy link
Report message
Show original message
Either email addresses are anonymous for this group or you need the view member email addresses permission to view the original message
to androi...@googlegroups.com
What a pity...
But still thanks for the info!
@Paul: even Three.js would need WebGL "under the hood" for better performance (although it also has a CanvasRenderer as a fallback solution, as far as I know)