[APP] Tankerous - finally done!

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Symbroson Development

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Sep 18, 2016, 12:50:51 PM9/18/16
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After long time of working I finally got it! My Tank demo is very fast now and there should be no lags. I removed the fade compleately because It isn't working anyways. I tried to add a black layout to app after layMain but - I don't know why - it only fades the keys or all instead of a small bar on the righthand side of the screen :/ I commented the lines out so you can try to make it working.
DropboxLink is https://www.dropbox.com/sh/moh3vdbgu3fkc2n/AACHboVe9f_DGwi3yoNuNmOCa

Please test it and thanks for all feedbacks :)

Best regards,
Symbroson

Tankerous.spk

Symbroson Development

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Sep 18, 2016, 3:07:28 PM9/18/16
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I added moving enemies in the DB-Version ^^
Hard to win now!
they move in the direction where thebplayer is, and if they can't move there they choose a random direction where they can move

note: enemies dont shoot if the distance to the next rock in their direction they drive is smaller then the distance to the player
So it isnt loud always :)

Francisco J Arnoso

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Sep 18, 2016, 9:30:08 PM9/18/16
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Perfect on my galaxy s4.
Great job! Very soft tank moves. Very good sample code, than you.

Symbroson Development

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Sep 19, 2016, 2:58:07 PM9/19/16
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I fixed the bug that you can shoot you at the very beginning.
Added slide information (includes fix of the name bar)
now the player has 6 instead of 3 lives

Netpower8

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Sep 19, 2016, 9:13:35 PM9/19/16
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Nice game. Good work.

Symbroson Development

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Sep 20, 2016, 1:26:39 PM9/20/16
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Added:
- HealthBars instead of popups
- bigger 'Shoot' button
- after 3rd level back to 1st with enemies

Symbroson Development

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Sep 20, 2016, 2:18:11 PM9/20/16
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now theres a Pause-Button too :D
cool fact: btn.GetText() returns  when it is [fa-pause] and  when itvis [fa-play] o.o

JustAnotherDude

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Sep 20, 2016, 3:03:30 PM9/20/16
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nice :D

Netpower8

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Sep 20, 2016, 7:25:34 PM9/20/16
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Hi. The game file has gotton SOOO big. Maybe you could make the code modular and use load scripts. I saw the code sample of the xml2js. And tried it for my personal plugins and it worked. So these few days updated the codes into whe format like the xml2js sample. Made the code MORE MODULAR and easier to edit if ever. But it could be a problem in finding bugs... Its easier to add new functions.

Symbroson Development

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Sep 21, 2016, 12:51:26 AM9/21/16
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Yes you are right. I had to do this because I cannot edit extra js files in DS - so I made a special 'editor' to read, edit and write text files from where I want :D
I added the 'uses/' folder where I have all extra js files, but for now I updated the spk file in db only - The apk will too when I have a new game update ^^
Thanks for the tip :)

Netpower8

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Sep 21, 2016, 1:10:05 AM9/21/16
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I use qe (editor) for editing files then switch to ds to run the code.

Manuel Lopes

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Sep 21, 2016, 6:32:08 PM9/21/16
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good idea the hp bar because the popup is not the best
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Symbroson Development

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Sep 24, 2016, 11:00:58 AM9/24/16
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Thanks at all for your support.
Cauz you spoke about my age - I think I said it before - I'm 16 now and I go to an (german:) Gymnasium mit 'Mathematisch Naturwissenschaftlich vertieften Profil'

Thank you :)
Best regards -
Alex

Dave Smart

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Oct 7, 2016, 12:08:07 PM10/7/16
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Hi Alex,

This game is very impressive and I'm sure you are going to be a super star coder some day!

I would like to put this on the official DS demo downloads page but I need you to do two things first:-

1. Move all the include files to the main folder instead of the 'uses' folder so the WiFi editor can see them.
2. Tell me where you got the graphics and what are the license terms for using those?

Regards
David

Symbroson Development

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Oct 7, 2016, 12:12:49 PM10/7/16
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Ok I will write the links to the images on the top of my Main js file - I already thaught this could be a problen when publishing a game with non-selfmade graphics

Dave Smart

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Oct 7, 2016, 12:52:20 PM10/7/16
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Hi Alex,

If it turns out that your images have a license which does not allow re-use, then you might need to swap them out for similar ones from a site that does allow re-use (perhaps from one of the links below).

This is the header from our 'Space Shooter' demo for your reference:-

Note: that Chris has not specified a license term for his code which means it will default to being Copyright Chris Hopkin and no-one will be able to use it in their own work without his explicit permission.

I would encourage you to be a bit more liberal than him and specify that your work is covered by the MIT license, then others could use your game demo as the basis for their own work and it will help build your reputation in the industry as your source code spreads far and wide ;)


////////////////////////////////////////////////////////////////////////////////
// Space Shooter v1.0
// 07/10/2014 - Chris Hopkin
//
// Game Resources from http://opengameart.org
//
// Explosion Sound Effect by dklon (CC BY 3.0 license)
//
// Fighter Graphics by MillionthVector (CC BY 3.0 license)
//
// Music by Jan125  (CC BY 3.0 license)
//
// Alien Ship Graphics by surt (CC BY-SA 3.0 license)
//
// Background Graphic by freedohm (CC0 1.0 Universal license)
//
// Bullet Sound Effect by Luke.RUSTLTD (CC0 1.0 Universal license)
//


Symbroson Development

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Oct 7, 2016, 2:30:16 PM10/7/16
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Is this ok as my sources?
/*Sources:
Tank - Sprites : http://opengameart.org/content/top-down-painted-tanks
Ground, Rock : http://files.pokefans.net/images/fanart/mapping/ressourcen_neu/tileset-pokemon_dawn.png
Bullet sprite and sound, Explosion sprite and sound : DroidScript assets
S.png : http://gdbaif.com/images/s/s-12.jpg
*/

Symbroson Development

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Oct 7, 2016, 4:13:20 PM10/7/16
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Dave I have sent you a private mail becase I think we mustn't do this in the community ;)

Dave Smart

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Oct 7, 2016, 6:52:42 PM10/7/16
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Hi Alex,

Your tank sprites attribution is fine and we don't require you to attribute any DS assets so you can leave that one out, but the other ones are just links to the original assets and do not indicate that you have permission to use them.

Do you have links to any information regarding the license terms of the other two images? If not, then I suggest you replace them with something else.

Regards
David
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Symbroson Development

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Oct 8, 2016, 3:07:10 AM10/8/16
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I had to replace my logo - I looked to the terms of all websites to be sure that the pictures were open / free - causes that an extra license?

Dave Smart

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Oct 8, 2016, 5:06:20 AM10/8/16
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It depends on the license terms of those sites.  Where did you get our 'S' logo from?

Symbroson Development

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Oct 8, 2016, 5:19:53 AM10/8/16
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I got the new from https://pixabay.com/ because the old was not free
In Pixabay terms stands it was a open art gallery and the creators relinquish their rights on it

Dave Smart

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Oct 8, 2016, 5:24:51 AM10/8/16
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OK, that's good. You don't need to mention where you got your logo from because they don't require attribution.

Symbroson Development

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Oct 8, 2016, 5:25:55 AM10/8/16
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Any other things I've to add?

Lee Tarry

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Oct 12, 2016, 8:01:58 AM10/12/16
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Alex,

is there a way of checking out your 'special.js' file?
or is that inaccessible on purpose?

I'd like to attempt to make something from your RPG game, but I think without the 'special' file it would be pointless me trying.

Thanks,

Lee

Symbroson Development

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Oct 12, 2016, 8:26:25 AM10/12/16
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What you want to try out especially?

it should be in the app folder

Lee Tarry

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Oct 12, 2016, 10:51:03 AM10/12/16
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Not really sure yet to be honest but its a great start for a lot of games,

id just like to have a go at developing something different from the demo, maybe a tower defence game, or try and make a similar thing but isometric...

Symbroson Development

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Oct 12, 2016, 11:16:53 AM10/12/16
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For a TD game you need a real other basic
Sure the grid system is better at the beginning but in Takerous there is too much other stuff you dont need.
I will post a more simple demo for you how to use grids

Symbroson Development

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Oct 12, 2016, 12:15:47 PM10/12/16
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Look at my 'grid object placeing demo' thread ;)

Lee Tarry

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Oct 12, 2016, 5:56:22 PM10/12/16
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Wow thanks!!
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