I am new to Android and I am trying to build an app that can on-the fly play a sequences of sound clips (from res/raw).
I tried using soundpool, but there does not seem to be a way to tell it to wait for the first sound clip to finish before starting the second.
There is a callback available to wait for the load to complete, but there is no similar callback available to wait for the play to complete.
I suppose I could add a sleep, but that seems inelegant.
Another possibility would be to concatenate the sequences of sound clips into a single file prior to calling soundpool (.load then .play)
but I would not want to constantly write to the flash file system to do this (is there a way to do this in only RAM?)
Any suggestions to implement this?
Thanks,
Scott