> Well as the title says, Pulse Audio has been ported to android.
> Maybe this would mean less audio issues if used by android x86.
Pulse Audio means additional cpu overhead/audio latency.
I don't know how that will help with audio issues..
Nevertheless, interesting links.
Thanks for that.
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> Well as the title says, Pulse Audio has been ported to android.
> Maybe this would mean less audio issues if used by android x86.
Pulse Audio means additional cpu overhead/audio latency.
I can't imagine how that will help with audio issues..
The original announcement discussed Pulse as a replacement for AudioFlinger showing performance was equal, memory usage slightly higher, and battery life far greater. These, perhaps, have a far greater effect on the ARM/phone platform than they do x86. Food for thought and great work in general.
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> announcement discussed [..] AudioFlinger
> Pulse as a replacement
> performance was equal,
> memory usage slightly higher,
> and battery life far greater.
But you need to compare that with plain ALSA..
> Pulse [Audio] as a replacement for AudioFlinger
> performance was equal,
> memory usage slightly higher,
> and battery life far greater.
I believe that has more todo with ALSA then with Pulse Audio.
On arm platform, some android phones use ALSA,
but some use private api. On Android-x86 we always
use ASLA, the only standard kernel api for most platform.
2012/1/18 fuzzy7k <kva...@gmail.com>:
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Chih-Wei
Android-x86 project
http://www.android-x86.org
> Yes, ALSA is the kernel driver layer,
> PulseAudio and AudioFlinger are user space programs
What I meant was, that it's probably performanter to bypass
AudioFlinger and PulseAudio at all.
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2012/1/18, Chih-Wei Huang <cwh...@android-x86.org>:
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>
> Yes, ALSA is the kernel driver layer,
> PulseAudio and AudioFlinger are user space programs
I think it's faster to bypass AudioFlinger and PulseAudio at all.
And use ALSA directly.