Apparently, AVD can also use ANGLE by adding a parameter -gpu angle_indirect when running the emulator in the command line.
angle_indirect: (Windows only) Use a Quick Boot-compatible variant of
ANGLE Direct3D
that renders graphics in software. This is a good alternative to
host mode when
your computer isn't compatible with the hardware acceleration in the emulator. In most cases,
ANGLE performance should be similar to using
-gpu host, which uses OpenGL instead
of Microsoft DirectX. On Windows, Microsoft DirectX drivers normally have fewer issues than
OpenGL drivers. This option uses Direct3D 11 and requires Windows 10, Windows 8.1, or
Windows 7 SP1 + Windows 7 Platform Update. Added in revision 27.0.2.
I also found this. Not sure I can incorporate this with my build? Anyone idea please? I'm not really familiar with android.