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to android-platform
Surfaceflinger is the abstraction for the 2D graphics engine.
I'm not sure I would agree with the statement "control all the display
dispatch", because there is a WindowManager layer above it in Java
that controls position, size, and Z-ordering. There is also
pixelflinger, which handles the low-level operations like scaling,
rotation, blending, etc.
The source code is the ultimate documentation. It's available here: