As fast tracks don't support effects,
one kind of hacky way to disable fast path is toadd one of the effect interfaces to your player object e.g bass boost.
For the gory details see the source code.
One (ancient and unofficial but easy to access) version is here:
Note: this code has changed somewhat since this version, but it gives the idea.
However, I'm very curious why you need to disable fast path.
I'd like to understand the real problem and help solve the root cause if possible.