I'm reasonably certain this isn't possible.
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Direct access to the pixel buffer without having to invoke JNI calls or use opengl springs to mind...
/**
* Return the ANativeWindow associated with a Java Surface object,
* for interacting with it through native code. This acquires a reference
* on the ANativeWindow that is returned; be sure to use ANativeWindow_release()
* when done with it so that it doesn't leak.
*/
ANativeWindow* ANativeWindow_fromSurface(JNIEnv* env, jobject surface);
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Please note, you can not mix direct pixel access with OpenGL acceleration.