Native code libraries and Android XR

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John Dallman

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May 23, 2025, 6:06:02 AMMay 23
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Preface: I am not producing an Android app. I work for a software component business, creating shared libraries, compiled from C and C++ code, for use in third-party customers' apps. I test my libraries in a command-line test harness, which I run in the ADB shell. 

Android XR is approaching release. The shared libraries I produce are for 3D CAD, so are potentially useful for XR (the iOS versions are used in visionOS apps). Do I need to do anything to make shared libraries compatible with XR? 

I can't find any indication of that on https://developer.android.com/develop/xr, but that wants me to go through tutorials to get full information. I lack the time and the familiarity with conventional Android development to do that. 

The libraries I'll release this summer are 64-bit, built for API 31 onwards with NDK27, 16KB-compatible. 

John  

John Dallman

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Oct 23, 2025, 9:04:45 AM (11 days ago) Oct 23
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Android XR is now in the process of being released. Do I need to do anything to make native code libraries compatible with it?

The libraries I'm currently shipping are 64-bit ARM, built for API 31 onwards with NDK27, 16KB-compatible and OK with MTE in their test harness. 

Thanks in advance, 

John

enh

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Oct 23, 2025, 9:08:55 AM (11 days ago) Oct 23
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no new requirements that i'm aware of, no.

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John Dallman

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Oct 23, 2025, 9:34:59 AM (11 days ago) Oct 23
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