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I avoid iostream like the plague, and I use pthread_create()
successfully in my game to create a worker thread and some mutex
objects, so I know pthreads does work.
Tim
OSP? Not sure what you mean, but I'm building against the NDK, if an
older version (Crystax r4b -- I'm waiting for a version of r5 that works
on Android 2.1 and earlier reliably before making the switch).
Tim