There's work going on in OGRE (ogre3d.org) to support Android. It
seems to have stalled recently, though. I notice most of the open
source engines are being ported to iOS which gets you almost there on
the rendering side for Android. The big problem is figuring out
Android's build system to get these engines ported over.
I'm sure there are or soon will be commercial ones available, but I
haven't seen any announcements yet.
Doug
http://www.imgtec.com/powervr/insider/powervr-sdk.asp
Might be worth looking into, as it will probably be more optimized for
embedded games than OGRE would be.
David
> --
> You received this message because you are subscribed to the Google Groups "android-ndk" group.
> To post to this group, send email to andro...@googlegroups.com.
> To unsubscribe from this group, send email to android-ndk...@googlegroups.com.
> For more options, visit this group at http://groups.google.com/group/android-ndk?hl=en.
>
>
Cool. I had considered irrlicht. It's the little project that could.
Ogre seems to be more popular, but it's a beast.
> I choose Irrlicht over Ogre3D:
> - NDK standard compatibility (no c++ exceptions or STL)
> - library size Irrlicht.so < 2Mo (you can easily <1Mo) Ogre3D is just
> huge >10Mo
> - small engine versus big engine
To be fair, Ogre can be trimmed down and I've seen it at around 5MB
for Android, but 2 is impressive.
> As Ogre3D:
> - Gui available
> - Free licence (you can use it in commercial projects without paying)
> - Many mesh format loaders (obj, md2, md3...)
> - Open Source project with good community
>
> EllisMarkov Team,
> http://www.ellismarkov.com
>
> On 18 sep, 21:28, GAn <andriy.grygore...@gmail.com> wrote:
>> Unity3D is best. Release is coming.
>>
>> On Sep 18, 7:58 pm, socratesJ <mcart...@gmail.com> wrote:
>>
>>
>>
>> > I'm looking for a native 3d game engine or rendering engine that works
>> > with Android. Anybody know of one?
>