I have an issue with use AAssetManager_open to open the file on my game.
After open some of pack, it started to trigger the error and warning
08-27 23:28:58.316 14778 14975 E filemap : mmap(0,251402641) failed: Out of memory
08-27 23:28:58.316 14778 14975 W asset : create map from entry failed
And my game cannot read data any more - app crash
It happens on device 32bit with FW 7.1.2. After we change from GEF to Play Asset Delivery.
My game has around 10 packs, some of them is large but not excess 300MB.
This message happens after app read 4 packs successful.
I'm not sure it is common issue for all device 32bit or only happens with FW 7.1.2.
Do you have any idea about it?