Been developing native Android games since early 2011. We've tried all kinds of solutions to get native C++ debugging to work on Android, but nothing so far has turned out to be production-ready. The main issue in the end seems to always be GDB flakiness. Sometimes it works, but often it doesn't, and you end up having to reboot your dev system.
However, 99.9% of our code is cross-platform C++, so all of our gameplay development is done on the PC. On Android we simply do command-line builds with printf debugging for the thin java wrappers around the various SDKs we use.
Looking forward to trying out Android Studio once it integrates the NDK, but I'm most excited about the potential of VS2015, since we already use Visual Studio for most of our platforms: PC (Steam etc), WinStore, WinPhone, XB1, PS4, XB360.