Hi,
In our app we are decoding video frames and then rendering using
OpenGL in NDK. For rendering we are using TexSubImage2D() API to
copy data from decode frames which are in RGB16 bit format.
However texture loading is very slow esp on Nexus one.
In 1.0 ES texture mapping was the only way to draw images, in 2.0 ES
is there any more efficient way of doing this ?
Regards,
Pradeep
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