Also, the assertion that "when it comes to audio, Apple is light years
ahead of Google" is also false. Apple may have made some things
easier, for instance with their whole Audio Unit infrastructure, but
there is little that you can do on Apple that is impossible to do on
Android (or almost as well).
I will admit however, that audio programming on Android might take
more knowledge, because you have to be familiar with JNI.
===
> my biggest concern (which I did't tell you from the start) is that Java sucks,
This is a religious statement, not a technical one.
> Android is based on Java (programing language).
This is true.
> as far as I know, [Java is] the very high level way of programming audio for Android.
All Android APIs are Java. But Android does support JNI which allows
native code to be accessed from Java.
> Sorry, but they are light years behind Apple...
This is a very subjective statement. I would agree that Android has
some catching up to do to iOS, but "light years" is a bit too strong.
In general, there isn't anything that you can do on iOS and you can't
do on Android. And that includes audio processing.
2010/11/7 Alex <goo...@glastonbridge.co.uk>:
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I second that
sent from my nexus one. rock on android
Not sure if it will help me because this seems to be doing the processing on a file whereas I need to process audio input in real time (which has proved to be quite impossible on android despite what some people have claimed). Hopefully android 2.3 will bring us good news about low latency audio!
Thanks again for the code!
Nick