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This is actually not true; SGL is unrelated to SDL.
SGL stands for "Scalable Graphics Library" and is the graphics subsystem used by Android. SGL is the low-level graphics library implemented in native code that handles rendering. It works in tandem with other higher-level layers of the framework (notably WindowManager and SurfaceManager) to implement the overall Android graphics pipeline.
- Dan
gang
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Dec 29, 2007, 3:25:29 AM12/29/07
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where can we find some more details about SGL? Being a custom 2D
graphics library, will it be open sourced?
gavin fang
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Dec 29, 2007, 11:50:34 AM12/29/07
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On Dec 29, 2007 4:25 PM, gang <wang...@gmail.com> wrote: > > where can we find some more details about SGL? Being a custom 2D > graphics library, will it be open sourced?
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the link points to 'Scene Graph Library' which is for 3D data
handling, is it related to the SGL (referring to Scalable Graphics
Library by Dan) we are talking about ?