This does not appear to be the case for the fact that I download all
the latest source code for Eclair, built and installed Eclair onto my
development phone over the Christmas break and to my surprise/
disappointment there is absolutely no support for Flash when I try to
view with the browser. I tried plugin's and searching for missing .apk
installs for Flash but I found nothing.
Unless I am missing something (i.e. maybe a side tree build for
flash?) and if I did then I apologize but from what I can tell as of
now the Eclair build does and will not support flash.
If anyone knows ANYTHING on this topic on this please update for us.
Thank you
-Chris
1. Eclair came out in 2009.
2. AFAIK, nowhere credible was it written that Eclair would have support
for Flash 10 built into it.
> This does not appear to be the case for the fact that I download all
> the latest source code for Eclair, built and installed Eclair onto my
> development phone over the Christmas break and to my surprise/
> disappointment there is absolutely no support for Flash when I try to
> view with the browser. I tried plugin's and searching for missing .apk
> installs for Flash but I found nothing.
Flash is not open source.
Right now, the most that can reasonably be expected is for Flash to be
available from Adobe for Android OEMs to license and put on their
devices. HTC has already done this with the Hero, albeit for more of a
Flash Lite profile than a full Flash 10 implementation. This is not
significantly different than codecs for non-open-source media file
formats (e.g., WMA, WMV) being available for OEMs to license from
PacketVideo.
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The very first sentence of that post:
"As we already know by now the HTC Hero supports Flash in the browser,
and by double tapping on Flash content it will be played in full screen
mode."
You will note that this says "HTC Hero". The HTC Hero is a device, for
which HTC licensed a Flash (Lite) implementation.
> But again like I stated before, after downloading the latest source
> code, building it, flashing it to my development phone and flash still
> not working I am having my doubts (and greatly wondering how this guy
> said it is working).
That is because he is referring to the HTC Hero.
> Do you know if this is even somewhat possible (maybe a FlashLite plugin
> I am missing or something?).
This presumably will work on an HTC Hero -- I haven't tried it. It will
not work on devices that did not license Flash (Lite) from Adobe. It
most definitely will not work from the Android open source tree, because
Flash is not open source.
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On Dec 28, 1:38 pm, chris harper <ch393...@gmail.com> wrote:
> Thank you Mark for the clarification it is greatly appreciated.
> With so many different sources on the internet it is somewhat difficult to
> know what is actually available and what isn't.
>
> One more question if you happen to know this. All I am simply trying to do
> is create a WebView (using android.webkit.Webview) and view a .swf file with
> it.
>
> According to this article it is had been done and is possible:http://www.flashmobileblog.com/2009/08/12/flash-development-with-andr...
>
> But again like I stated before, after downloading the latest source code,
> building it, flashing it to my development phone and flash still not working
> I am having my doubts (and greatly wondering how this guy said it is
> working).
>
> Do you know if this is even somewhat possible (maybe a FlashLite plugin I am
> missing or something?).
>
> Or am just out of luck on this one.
>
> Thank you
> -Chris
>
> > android-develop...@googlegroups.com<android-developers%2Bunsu...@googlegroups.com>
--
Yup!
It is conceivable that Adobe could make a downloadable Flash client for
Android, but I'm skeptical they can pull that off. I think it will
require too many low-level hooks to perform properly.
However, I will be happy to be proven wrong on that point, someday.
> I didn't mention that I do have an HTC Hero (as well as my android
> development phone). It is running Firmware version 1.5.
> I also tried doing the WebView as stated in the article testing on this
> device and also got the same result as my android development phone when
> trying to view a .swf (a screen full of random characters).
Hmmmm...it's possible there was a minor firmware upgrade with the Hero
that changed the functionality.
> From what you told me it sounds like I need to go down the road of
> continuing to test my WebView stub on my HTC Hero and maybe looking into
> why my flashlite plugin doesn't seem to be working with my WebView stub
> code?
>
> Does that sound about right to you Mark?
Yes.
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_The Busy Coder's Guide to *Advanced* Android Development_
Version 1.3 Available!
--
Just a clarification, unless I'm worng. The HTC implementation is Flash 9. Not Flash Lite.
S
That's possible. It reportedly uses ActionScript 2.0, which I
interpreted as meaning Flash Lite, but I hadn't considered the
possibility that they ported an older Flash to Android.
--
Mark Murphy (a Commons Guy)
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Android Development Wiki: http://wiki.andmob.org
Nice and vague but there you are.
I am doing a proof of concept right now for an app that I want to do.
For my app to work I will need to interact certain system actions on the phone with code in Flash (actionscript 2 which FlashLite supports).
I have not found a way for Java (i.e. an android app) to interact with actionScript directly.
--
> No not totally tied to Flash. It's just that Flash would have fit really well with what I wanted to do because I could have designed my characters and animated them in CS4 and they set it up really nice in CS4 to create .swf's for a mobile projects where I could have then ported the .swf into my Android app that I wanted to build.
>
> That is where in my opinion if Android and Adobe would get together and create a nice plugin (like Android did with eclipse) for CS4 to create Android app's with Flash in them then we would REALLY start to see some sweet apps coming out for Android and that would be a big step up over IPhone apps. This would benefit both parties greatly. More market share for Adobe and better apps for Android.
That paragraph suggests to me that you're not a big coder. The tools for developing in Flash runtime environments are certainly easier to use to create graphics heavy output, however you have a more control
From what's coming out of Adobe, I'd expect them to be able to create the tools but its a case of whether is the market right now.
> Until then I can see Diane's point though were until Flash becomes more mainstream on the mobile devices you are limiting your app on which users can use it if depends on Flash until more devices can support it.
>
> I have no doubt that the Adobe folks will be going head strong to make Flash more available in 2010 for more devices and I am excited about that.
>
> You are right Sena I have not looked to in depth at the animation within androids library's but last night I took good look at the Lunar Lander example and how to animate within the Android's native library. I think that might be a good route to go now.
> I am thinking that I can design my characters and backgrounds using ToonBoom studio and then import the images and backgrounds and animate them with android native code.
You should have no trouble designing your animations in most tools and then exporting the frames as pngs.
Good Luck
S
So what you are saying is that Android development doesn't really want developers building applications that use Flash?
But it now sounds like if anyone wants to develop an Android app that uses Flash it'll be more of a gamble and might not work for most devices or at the least be a hassle for the end user to make it work because they would have to install Flash plugins.
It is kind of disappointing because if Android and Adobe can get together and start supporting development of applications that use Flash then that would be an Ace in the hole for making Android apps far better than the IPhone.
http://www.engadget.com/2010/01/05/nexus-one-previewed-with-flash-10-1-beta-careful-what-you-wish/
Looks like we're going to need a addon flash blocker on android
soon...
-theSmith
On Jan 4, 11:48 am, chris harper <ch393...@gmail.com> wrote:
> Thank you Dianne
>
> Thanks for the information on Flash. It gave me the direction I needed and
> it is good to know where Flash and Android stand. In another year or two who
> knows right?
>
> I been studying the Lunar Lander example as far as the graphics and it looks
> like a good way to go and I started a new design for my application.
>
> Thank you for taking the time to answer my questions.
>
> I hope you a good holiday.
>
> -Chris
>
> On Sun, Jan 3, 2010 at 6:06 PM, Dianne Hackborn <hack...@android.com> wrote:
>
> > Note: please don't send private questions to me, as I don't have time to
> > provide private support, and so won't reply to such e-mails. All such
> > questions should be posted on public forums, where I and others can see and
> > answer them.
>
> > --
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