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Nevertheless, it's another change from the Market that requires major action with hardly any notice.
My issue is that all the changes are cosmetic. After 2 years they still haven't improved the actual buying experience for users. Orders are declined, downloads won't start, and users have no idea what to do.
On Dec 11, 2:52 am, Pent <tas...@dinglisch.net> wrote:
> Clearly, the thing to do is make my app free and sell an unlock app.
Don't do it.
Users do not understand an unlock app. I've been down that road.
Actually, they are starting to diverge more than I can maintain them.
What needs to happen is the LVL API needs to support the concept of license levels, so we can build a single app that simply excludes features the free version doesn't have.
Its bad enough I'm starting to think of developing my own licensing system, and sharing it with the rest of you.
That would be cool J
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Library, but Libraries are simply an imperfect way to do it on this platform what with the resource and R classes.
I just released my first payed application and a get alot of refunds but they are usally within in 3 minutes which is really odd, im almost positive that it works on most phones, its just weird because you wouldent even be able to play the first level in that time.
On Dec 11, 2010 3:42 AM, "webmonkey" <webmo...@gmail.com> wrote:
>
> From the blog post at:
>
> http://android-developers.blogspot.com/2010/12/android-market-client-update.html
>
> "Since most users who request a refund do so within minutes of
> purchase, we will reduce the refund window on Market to 15 minutes."
>
> Funny, this is also my experience but not because they do not like the
> app, but because it won't download!!! The purchase was successful, but
> the download will be stuck at 0%. So they panic and cancel it within
> minutes and then mail us that it won't work!