I guess it depends on how you define "dialog". As it stands in the SDK
now a dialog can be used for almost anything, for example you can
display an error to the user or even get input from the user. The
issue mainly revolves around spacing, especilly when the device is in
Landscape.
1) If I were to show an AlertDialog, of course I want to have a title
(something like "Error: Nothing Found...").
2) But, if I am attempting to use the dialog to retrieve user input
like for example user information (address, email, phone, etc etc)
there is no need for the title. Using the EditText's "hint text", I
can simply add "Email Address" as a hint, and the title becomes
redundant.
Again, this is really a question of screen real estate and the title
just takes up too much room on a device in Landscape mode.
Any ideas besides writing an activity that "looks" like a dialog?
Kevin
On Dec 7, 10:25 am, "Xavier Mathews" <
xavieruni...@gmail.com> wrote:
> Did you set it to invisable and shorten it? I have never heard of aDialogwith notitle.
>
> On 12/07/2008, cyntacks <
kevin.clout...@cyntacks.com> wrote:
>
>
>
>
>
> > Sure, that is what I had originally thought. But how do you get the
> >Titleview in order to set it to GONE (I believe INVISIBLE still takes
>
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