I'm in the same camp. I was just happy to get a 3D multiplayer game
working correctly by the deadline. I spent the next week polishing it
in time for the contest. Obvious stuff like VBOs, mipmaps, better
orientation handling, etc.. The game looks WAY better and runs 10-15
FPS faster on my G1 this week than it did when I submitted. Too bad I
On Sep 11, 4:36 pm, Tom Gibara <
m...@tomgibara.com> wrote:
> I think lack of polish is a significant shortcoming in a large number of the
> applications that are now available in the Android Market. There are lots of
> great apps, and great apps that have very little polish (and perhaps don't
> need it), but in general I think it's a quality that's in deficit.
> Interestingly I think your blog post nails one the key reasons but which
> your suggestions above won't remedy:
>
> Polish is better than feature. I found myself continually being tempted to
>
> > "add one more feature" to my entry, rather than spending what limited time
> > that I did have working on smoothing out the UI bumps, testing, creating
> > docs, designing appealing logos, making videos, testing, and oh yes,
> > testing.
>
> I think authors really need to care about the user and their sum experience
> of the application. And since resources are always finite, time spent adding
> new features very soon subtracts significant time away from everything
> that actually makes the features valuable to the user
> (performance, reliability, comprehendiblity etc.)
>
> The things you list may or may not help, but in the end, they will simply
> free up more developer time that will again go into more features and not
> 'the other stuff' unless there's a change of priorities.
>
> Tom.
>