submit failure - package size is more than 80MB (Urgent)

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Vishal

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Apr 11, 2008, 3:09:28 AM4/11/08
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Hi Dan,

The complete package size is 80 MB, I have tried several times in last
12 hrs and unable to make any progress, every time a failure.

It includes two zip files,
- one consist of 4 pdf documents; and
- second consist of a windows setup.exe(a self extracting
installable) and three .apk files.

Kindly suggest some mechanism.

Vishal Katyal

Dan U.

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Apr 11, 2008, 3:30:48 AM4/11/08
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It's been posted a few times before that there is a max. I think it's
10 MB or so. Maybe someone from Google will answer, but I don't know
if they'll consider a windows setup executable and I wouldn't bet on
all judges even using windows.

tberthel

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Apr 11, 2008, 4:57:27 AM4/11/08
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I thought I was in trouble with my APK over 1 MB for my 2 games. LOL.
I hope your APKs are going to be much smaller for the real phones. I
would want to download even 10MB on a phone pre 4G which most people
will not have before 2010.

Wesley

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Apr 11, 2008, 5:36:47 AM4/11/08
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Do you allow people to upload 80mb files to your server???
if each submission has 80mb... how is you need for your server????
just wondering...
^_^.

Wesley Sagittarius.

Wesley

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Apr 11, 2008, 5:39:41 AM4/11/08
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is how big is the server you need??? (just a correction for my prev post).
even if server allow... do your internet provider bandwidth allow you to do so... without disconnect???
just wondering...
^_^...

Wesley Sagittarius.

Vishal

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Apr 11, 2008, 3:16:52 PM4/11/08
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This is a request to someone from Google !

It is a slightly different entry, not exactly applications, which
requires this big a package. I am sure it is a logical and I can
provide evidence if required.





On Apr 11, 12:30 pm, "Dan U." <dan.ul...@gmail.com> wrote:
> It's been posted a few times before that there is a max. I think it's
> 10 MB or so. Maybe someone from Google will answer, but I don't know
> if they'll consider a windows setup executable and I wouldn't bet on
> all judges even using windows.
>
> On Apr 11, 12:09 am,Vishal<katyal.vis...@gmail.com> wrote:
>
>
>
> > Hi Dan,
>
> > The complete package size is 80 MB, I have tried several times in last
> > 12 hrs and unable to make any progress, every time a failure.
>
> > It includes two zip files,
> >    - one consist of 4 pdf documents; and
> >    - second consist of a windows setup.exe(a self extracting
> > installable) and three .apk files.
>
> > Kindly suggest some mechanism.
>
> >VishalKatyal- Hide quoted text -
>
> - Show quoted text -

Vishal

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Apr 11, 2008, 3:19:59 PM4/11/08
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i believe if someone finds it interesting through documentation, will
definitely explore


On Apr 11, 12:30 pm, "Dan U." <dan.ul...@gmail.com> wrote:
> It's been posted a few times before that there is a max. I think it's
> 10 MB or so. Maybe someone from Google will answer, but I don't know
> if they'll consider a windows setup executable and I wouldn't bet on
> all judges even using windows.
>
> On Apr 11, 12:09 am,Vishal<katyal.vis...@gmail.com> wrote:
>
>
>
> > Hi Dan,
>
> > The complete package size is 80 MB, I have tried several times in last
> > 12 hrs and unable to make any progress, every time a failure.
>
> > It includes two zip files,
> >    - one consist of 4 pdf documents; and
> >    - second consist of a windows setup.exe(a self extracting
> > installable) and three .apk files.
>
> > Kindly suggest some mechanism.
>

Megha Joshi

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Apr 11, 2008, 4:46:49 PM4/11/08
to android-...@googlegroups.com
On Fri, Apr 11, 2008 at 12:09 AM, Vishal <katyal...@gmail.com> wrote:

Hi Dan,

The complete package size is 80 MB, I have tried several times in last
12 hrs and unable to make any progress, every time a failure.

The upper limit on the size per submission is 10 MB, that might be the reason for submission failure.


It includes two zip files,
  - one consist of 4 pdf documents; and

Try to cut down the documentation if you can to reduce size of your submission.

  - second consist of a windows setup.exe(a self extracting
installable) and three .apk files.

The judges will not execute the windows  setup exe. If you can you should try to bundle your 3 .apk files to a single .apk file, if not, zip is okay.
There should be one executable file (.apk or .zip) that will be in installed on the emulator  and one other file ( documentation, etc. ) which will not be installed on the emulator, per submission.
The combined size of these two files should not be more than 10MB.

Kindly suggest some mechanism.

If your application needs more data, try to follow the "install then download" model that Dan has suggested here:
http://groups.google.com/group/android-challenge/msg/c88c4507f8369e01
 

Vishal Katyal



jim.renkel

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Apr 11, 2008, 7:18:41 PM4/11/08
to Android Challenge
Megha,

Urgent help needed here!!!

I too need to have multiple (In my case only 2) .apk's installed into
the emulator. Before I tried to bundle them together, I thought I
should try installing just one of them with "adb install".

When I try to do that, I get:

DEBUG/PackageManager(510): Adding package
name.renkel.james.HereIAm
WARN/PackageManager(510):
*************************************************
WARN/PackageManager(510): Application package
name.renkel.james.HereIAm already installed. Skipping duplicate.
WARN/PackageManager(510):
*************************************************

OK, so I use the dev tool package browser to remove the package, and
try the adb install again. That seems to work, but when I try to
execute the application on the emulator, I get

INFO/ActivityThread(2211): Loading code package
name.renkel.james.HereIAm (in name.renkel.james.HereIAm)
DEBUG/dalvikvm(2211): Exception Ljava/lang/RuntimeException; from
ActivityThread.java:1699 not caught locally
DEBUG/dalvikvm(2211): Exception Ljava/lang/RuntimeException; from
ZygoteInit.java:1553 not caught locally
DEBUG/AndroidRuntime(2211): Shutting down VM
WARN/dalvikvm(2211): threadid=3: thread exiting with uncaught
exception (group=0x4000fdf8)
ERROR/AndroidRuntime(2211): Uncaught handler: thread Main exiting
due to uncaught exception
ERROR/AndroidRuntime(2211): java.lang.RuntimeException: Unable to
instantiate activity
ComponentInfo{name.renkel.james.HereIAm/
name.renkel.james.HereIAm.HIAactivity}:
java.lang.ClassNotFoundException:
name.renkel.james.HereIAm.HIAactivity in loader
android.lang.PathClassLoader@40060180

and a whole lot more. OK, so let's get back to a known good
environment while I try to figure this out.

When I go back to eclipse and try and run the application from there,
I get the duplicate package messages again, then unable to instantiate
activity messages again.

Then if I use the package browser to again remove the package, and
then run the application from eclipse, all seems to be OK.

So, I'm at least I'm back to where I was before I started all of this.

But I can't successfully install one, let alone multiple, applications
with adb.

Could you please, on an urgent basis:

1. explain in detail how to install an application into the emulator
using adb; and
2. how to package multiple applications together so they can be
installed in one step, as is appently required by the "new" and ever
evolving ADC submission rules.

I realize this is late in the game, as it were, but unless this is
explained to me (and I believe many others) and I can successfully do
this, my ADC submission won't be able to be installed and evaluated
per the "rules" that have, late in the game, been established.

Sorry, if I sound a little bitter about this, but I think the bugs
should have been worked out of the submission process, if you will,
much earlier than this, so that as the deadline approached we can
concentrate on developing great applications and not have to worry
about whether or not all the long and hard work we've put in so far
will go to naught.

Judging from traffic in this discussion group and others, I know I'm
not alone in requiring this capability.

Again, please, please, please, provide help here on an urgent basis.

Thanks in advance for your attention to this.

Jim Renkel


On Apr 11, 3:46 pm, "Megha Joshi" <mjo...@google.com> wrote:

jim.renkel

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Apr 11, 2008, 7:24:20 PM4/11/08
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[This is a copy of I reply I made to another post. Forgive the
duplication, but I want to make sure this gets addressed.]

Diego Torres Milano

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Apr 11, 2008, 7:45:52 PM4/11/08
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I'm not 100% sure, but perhaps you have two applications with the same
package name.
Verify that in your AndroidManifest.xml's, package="name" is unique.

Megha Joshi

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Apr 11, 2008, 7:55:31 PM4/11/08
to android-...@googlegroups.com
On Fri, Apr 11, 2008 at 4:18 PM, jim.renkel <ja...@renkel.name> wrote:

Megha,

Urgent help needed here!!!

I too need to have multiple (In my case only 2) .apk's installed into
the emulator. Before I tried to bundle them together, I thought I
should try installing just one of them with "adb install".

When I try to do that, I get:

   DEBUG/PackageManager(510): Adding package
name.renkel.james.HereIAm
   WARN/PackageManager(510):
*************************************************
   WARN/PackageManager(510): Application package
name.renkel.james.HereIAm already installed.  Skipping duplicate.
   WARN/PackageManager(510):
*************************************************

As Diego mentioned, this is because the package was already present on the emulator, might be because you intalled the application earlier or because you  have duplicate package name across multiple applications.


OK, so I use the dev tool package browser to remove the package, and
try the adb install again. That seems to work, but when I try to
execute the application on the emulator, I get

   INFO/ActivityThread(2211): Loading code package
name.renkel.james.HereIAm (in name.renkel.james.HereIAm)
   DEBUG/dalvikvm(2211): Exception Ljava/lang/RuntimeException; from
ActivityThread.java:1699 not caught locally
   DEBUG/dalvikvm(2211): Exception Ljava/lang/RuntimeException; from
ZygoteInit.java:1553 not caught locally
   DEBUG/AndroidRuntime(2211): Shutting down VM
   WARN/dalvikvm(2211): threadid=3: thread exiting with uncaught
exception (group=0x4000fdf8)
   ERROR/AndroidRuntime(2211): Uncaught handler: thread Main exiting
due to uncaught exception
   ERROR/AndroidRuntime(2211): java.lang.RuntimeException: Unable to
instantiate activity
       ComponentInfo{name.renkel.james.HereIAm/
name.renkel.james.HereIAm.HIAactivity}:

 

       java.lang.ClassNotFoundException:
name.renkel.james.HereIAm.HIAactivity in loader
       android.lang.PathClassLoader@40060180

This might be because the package name.renkel.james.HereIAm  which is already installed on the  emulator does not have an Activity by the name HIAactivity. This could be because you have added the HIAactivity later in the process, or you have another application with the same package name installed already.

and a whole lot more. OK, so let's get back to a known good
environment while I try to figure this out.

When I go back to eclipse and try and run the application from there,
I get the duplicate package messages again, then unable to instantiate
activity messages again.

Then if I use the package browser to again remove the package, and
then run the application from eclipse, all seems to be OK.

So, I'm at least I'm back to where I was before I started all of this.

But I can't successfully install one, let alone multiple, applications
with adb.

Could you please, on an urgent basis:

1. explain in detail how to install an application into the emulator
using adb; and

As mentioned in the documentation:
http://code.google.com/android/intro/installing.html#otherides
Run adb install myproject/bin/<appname>.apk to upload the executable. So, for example, to install the Lunar Lander sample, navigate in the command line to <your_sdk_dir>/sample/LunarLander and type ../../tools/adb install bin/LunarLander.ap
 

2. how to package multiple applications together so they can be
installed in one step, as is appently required by the "new" and ever
evolving ADC submission rules.

If your single submission has multiple  .apk files dependent on each other you should try to bundle it to a single .apk by moving the resources, packages to a single application and combining the AndroidManifest.xml files to one AndroidManifest.xml. The thread below has some discussion on this issue:
http://groups.google.com/group/android-developers/browse_thread/thread/3c2476b33398edb7/cb19dd2f7c341658




I realize this is late in the game, as it were, but unless this is
explained to me (and I believe many others) and I can successfully do
this, my ADC submission won't be able to be installed and evaluated
per the "rules" that have, late in the game, been established.

Sorry, if I sound a little bitter about this, but I think the bugs
should have been worked out of the submission process, if you will,
much earlier than this, so that as the deadline approached we can
concentrate on developing great applications and not have to worry
about whether or not all the long and hard work we've put in so far
will go to naught.

Judging from traffic in this discussion group and others, I know I'm
not alone in requiring this capability.

Again, please, please, please, provide help here on an urgent basis.

Thanks in advance for your attention to this.

Let us know if you face any issues.


jim.renkel

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Apr 11, 2008, 10:11:49 PM4/11/08
to Android Challenge
Diego and Megha,

Thank you for the prompt replies.

As I mentioned, before I did the adb install, I deleted the
applications with the package browser dev tool. The manifests do not
have any conflicting package, class, or activity names. They had both
been previously installed from eclipse with no problems in exactly the
form that I am trying to install them with adb install.

As I write this, I am waiting for the emulator to restart, having
deleted its .img file. I will then try installing the applications
with adb install and see what happens.

As to combining them into a single application with a single manifest,
I don't think this can be done because both applications have services
and the documentation says you can only have one service declared in
the manifest. I'll give this a try, but I think it's a non-starter.

On the philosophical side, what is the problem with having to install
two (or more) applications into the emulator for the judges, instead
of just one?

And this just occurred to me. Both applications include little java
applications that run "alongside" the emulator. They overcome
restrictions, deficiencies, bugs, etc. in the emulator and SDK in the
area of receiving TCP connections and using UDP at all; all they do it
transform TCP messages to and from the applications inside the
emulator to TCP and UDP sockets and datagrams that don't work as they
should inside the emulator but do work correctly in stand alone java
applications; they do not contain any application logic. The
applications in the emulator communicate with them via TCP
connections. The applications can do some things, but nothing really
interesting, without the helpers. Is this going to be a problem? All
that needs to be done is to execute "java -jar ..." commands from a
command line in the directory where the files from the submission .zip
file have been extracted to start them up; they take of themselves
after that. No special configuration of the emulators is required;
this was one factor in deciding to go this way.

Thank you for all your help with this so far, and thank you in advance
for future help.

Jim Renkel
> Run adb install *myproject*/bin/<*appname*>.apk to upload the executable.
> So, for example, to install the Lunar Lander sample, navigate in the command
> line to *<your_sdk_dir>*/sample/LunarLander and type
> ../../tools/adb install bin/LunarLander.ap
>
>
>
> > 2. how to package multiple applications together so they can be
> > installed in one step, as is appently required by the "new" and ever
> > evolving ADC submission rules.
>
> If your single submission has multiple .apk files dependent on each other
> you should try to bundle it to a single .apk by moving the resources,
> packages to a single application and combining the AndroidManifest.xml files
> to one AndroidManifest.xml. The thread below has some discussion on this
> issue:http://groups.google.com/group/android-developers/browse_thread/threa...

jim.renkel

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Apr 11, 2008, 10:49:37 PM4/11/08
to Android Challenge
After deleting the emulator's .img file, i.e., starting with a clean
slate, was able to get the adb installs to work.

Previously, I was doing them from the bin folder of the project and
using the command "adb install HereIAm.apk". This time I did "adb
install bin\HereIAm.apk" from the project folder, rather than the bin
folder of the project. Maybe that makes the difference, I don't know.
I least I can now make adb install work in some way.

That still leaves the questions:
* Can you have multiple adb installs because ya can't combine the
applications because they both have services; and
* Can ya have little java applications running alongside the
emulators that are used to overcome deficiencies, restrictions, bugs,
etc. in the emulator and SDK.

I'm hoping the answer to both of these questions is "yes". If either
of them is "no", my applications just won't be able to do much.

Megha, could you or somebody from google answer these questions for
me?

Again, thanks in advance for all help, past, present, and future.

Jim Renkel

Vishal

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Apr 12, 2008, 1:01:43 AM4/12/08
to Android Challenge
i can not download and then install, what i could share is it is
windows based utility which aids android developer sdk sugnificantly
and at this point we can not change it much even the packaging part

On Apr 12, 1:46 am, "Megha Joshi" <mjo...@google.com> wrote:
> > Vishal Katyal- Hide quoted text -

Wesley

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Apr 12, 2008, 1:18:21 AM4/12/08
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80mb of application idea???? Just open ur own server publish on the website...
Or look for others alternative to do so...
Is impossible to upload such a big files on people server... I think u
also won't allow me to do so at ur server rite???

think wisely... Speak wisely... And act wisely...

Wesley Sagittarius.

Wesley

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Apr 12, 2008, 1:25:13 AM4/12/08
to android-...@googlegroups.com
By the way, u migth cause others people fail to submit(or server down)
because of ur 80mb files... Coz I read some of people did not get any
comfirmation pages or email after submission post on here...

think wisely... Speak wisely... And act wisely...

Wesley Sagittarius.

Megha Joshi

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Apr 12, 2008, 2:21:13 AM4/12/08
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On Fri, Apr 11, 2008 at 7:49 PM, jim.renkel <ja...@renkel.name> wrote:

After deleting the emulator's .img file, i.e., starting with a clean
slate, was able to get the adb installs to work.

Previously, I was doing them from the bin folder of the project and
using the command "adb install HereIAm.apk". This time I did "adb
install bin\HereIAm.apk" from the project folder, rather than the bin
folder of the project. Maybe that makes the difference, I don't know.
I least I can now make adb install work in some way.

That still leaves the questions:
*    Can you have multiple adb installs because ya can't combine the
applications because they both have services; and

You can have more than one service in a single .apk, you may want to look at the ApiDemos for example.

*    Can ya have little java applications running alongside the
emulators that are used to overcome deficiencies, restrictions, bugs,
etc. in the emulator and SDK.

 As we mentioned before judges are not expected to run applications from web or desktop, just as the users are not expected to do that. The judges should be treated as end users.  As for the bugs with SDK, you should mention those in the  documentation, and your application will not be negetively marked  because of those.
 

Lucas

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Apr 12, 2008, 3:39:04 PM4/12/08
to Android Challenge
> As we mentioned before judges are not expected to run applications from web
> or desktop, just as the users are not expected to do that. The judges should
> be treated as end users. As for the bugs with SDK, you should mention those
> in the documentation, and your application will not be negetively marked
> because of those.
>
>

Hi Megha,

It is not always true that the end user are not expected to install/
run desktop application to use Android application.

In our case, the end users are expected to install the desktop
application first and the Android application will talk to the desktop
application.

For the ADC, I can run the application on computer at my place for the
ADC judges to connect to (with instructions in the documentation). So
the ADC judges don't have to install the desktop app. I assume this
should be OK. Can you confirm?

Thanks.

J.
> ...
>
> read more »

jim.renkel

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Apr 12, 2008, 4:34:27 PM4/12/08
to Android Challenge
Megha (and others),

Again, thank you for your prompt reply.

As to having multiple services in a single .apk, uh, my bad, and my
apologies. I'm sure I saw somewhere that you could only have one
<service> tag in a manifest, but I can't now find that. Oh, well. :-(

I have successfully combined my two applications into a single
project, and after a little twiddling they both seem to be working the
same as when they were separate projects.

That leaves the issue of java helper applications running along side
the emulator.

I agree with your comment that "The judges should be treated as end
users.". But the logical implication of that, at least in my mind, is
that they would be provided with EITHER real Android handsets OR
"vanilla" emulators that accurately emulate real Android handsets. (By
"vanilla" I mean with no command line options, no configuration
alterations made, e.g., with adb, no helper applications, etc.)

I don't think anyone could argue withe the statement that NEITHER of
those things can be done at this time, at least in a way that would
satisfy the requirements of applications such as the ones I have
developed.

To the best of my knowledge real Android handsets don't yet exist (or
are not available in sufficient quantities, or ....).

The emulator and SDK have known and, in most cases, well documented
deficiencies, bugs, etc., that we as application developers have to
circumvent in one way or another to best show off our exciting and
compelling applications, which as I understand it was what the ADC was
all about: develop exciting and compelling applications to jump start
the Android platform.

I believe (hope?) I have created two such applications, but they need
to circumvent emulator and SDK deficiencies to work to their full
capabilities. In particular, the deficiencies in the "vanilla"
emulator / SDK that I have had to work around are:
* applications running under the "vanilla" emulator cannot receive
TCP connections and cannot send UDP datagrams to or receive them from
the world outside of the emulator, they can only initiate TCP
connections;
* applications running under the "vanilla" emulator cannot
determine the IP address of the emulator (actually the IP address of
the host on which the emulator is running; and
* applications running under the "vanilla" emulator cannot get the
caller ID for voice calls to the emulated handset.

I reported the first problem very early, and received no reply other
than the issue was accepted to be fixed in the future. Later, folk in
the discussion group reported that if you open up emulator ports via
the emulator console you can, at least to a limited extent, receive
TCP connections and send and receive UDP datagrams.

To the best of my knowledge, even when you open up ports via the
emulator console, you still cannot get the accurate IP address of the
host on which the emulator is running.

The issue of making call ID available I believe has been accepted as
an issue to be fixed in the future. (Megha: I think it was you that
officially created this as an issue, for which I thank you. :-) )

In light of the above and desiring to show off my applications to
their best, I felt I was left with no option but to create helper
applications that run along side the emulator. The helper applications
(One for each of my two ADC submitted Android applications.) are
written in pure java and contain no application logic, only
circumventions of emulator / SDK deficiencies. If it's important to
anyone to verify that claim, I will provide the source for the helper
applications to them.).

One helper application simply accepts TCP connections from the outside
world: the Android application in the emulator makes a TCP connection
to it on start up, and when another handset / emulator / host makes a
connection to the helper application from the outside world, the
helper application simply copies data between the two connections. No
application logic there that I can see, but the handset application
wouldn't work in a "vanilla" emulator without the helper application.

The second helper application is similar but works on UDP datagrams.
Again, the Android application in the emulator makes a TCP connection
to it, then the helper application opens a UDP socket can copies
datagrams back and forth between the TCP connection to the application
in the emulator and the outside world.

That gets me around the first issue listed above.

The second issue is circumvented by having the UDP helper application
have source / destination IP addresses of the datagrams added to the
TCP messages. That was necessary so that the UDP helper would know
where to send the datagram. But it also allows the application in the
emulator to learn the emulator's host IP address: it is the
destination address of the datagram, which the UDP helper application
has included in the TCP message.

The third issue was circumvented by assuming that the caller ID for
incoming calls would be in an "extra" on the broadcast ANSWER_ACTION
intent that announces the arrival of an incoming call (That may not be
the way that caller ID is eventually officially implemented, and if
it's not I'll be among the first to change my applications to
conform.). I have included in one of my applications a little activity
that prompts for the phone number to which a call should be placed,
then uses the UDP helper application to send a datagram with the
calling and called phone numbers to the handset emulator that "has"
the called number, where it is turned into a ANSWER_ACTION intent and
broadcast within the emulated handset and / or used to trigger another
little activity that simply displays the caller ID in case no other
application consumed the ANSWER_ACTION broadcast event. How does the
originating emulated handset get the IP address of the emulated
handset to receive the call, just knowing its phone number? Ah, you
see, that's what makes this application so exciting and
compelling! :-) But I can't demonstrate that without the helper
application.

To complete the picture here, my other exciting and compelling
application is a peer-to-peer application that provides a unique
service for the users of two Android handsets. One way in which this
application establishes a connection between two handsets to provide
that service is to respond to incoming voice calls and use the caller
ID to establish a connection back to the originating handset. For now
it uses a TCP connection directly between the handsets (It will
eventually use UDP for a number of arcane reasons.) and again it can't
do that with the "vanilla" emulator, it needs a helper.

With 20/20 hindsight (Ain't it great!), I might have been able to do
all of this (Except to find the IP address of the host running the
emulator: that's still a gotcha) by opening up ports via the
emulator's console. At the time I made the decision to go with helper
applications, I had no confidence that opening up emulator ports would
work, and I didn't really have the time to try that when I know I
could make it work using a helper application. (Risk management in an
uncertain world under tight deadlines in practice! :-) )

So now I'm stuck having to have two little pure java helper
applications running alongside the emulator in order to really show
off my applications. The two helper applications are each started with
a single command, and in the documentation accompanying the
application submissions, I provide full details on how to enter those
two commands. And it's really simple: open a command prompt, enter two
commands, end of story.

If I had gone the "open emulator ports" route, the commands necessary
to do that would have been much more involved and less likely to be
entered correctly by anyone other than really experience emulator
users.

In light of all of this, I am asking and hoping that the ADC team will
allow these two helper applications to be used in evaluating my
submitted applications. In an ideal world, they wouldn't be necessary.
And certainly the need for them will be eliminated before we "go
production".

I will submit my two applications (twice, one for each application) as
a combined .apk file so you only need to do one install to use both
applications, include the helper applications and complete
documentation on the applications (Including instructions on how to
start the helper applications.) in an accompanying .zip, file, and
hope for the best.

At this point, I don't see that I've been left with any alternative.
But if someone does see another alternative, let me know: there's
still 56 hours to the submission deadline! :-)

Again, thank you everyone for your past, present and future attention
to these issues. And good luck to all in the ADC.

Jim Renkel

P.S.: in addition to this reply, I will start a new thread with a copy
of this message so that it gets the attention I think it deserves.
> ...
>
> read more »

Incognito

unread,
Apr 12, 2008, 4:40:53 PM4/12/08
to Android Challenge
No offense but this is google we are talking about. They probably have
thousands of machines waiting for our requests. It would be pretty
laughable if their servers choked because of 80mb files.

On Apr 12, 1:25 am, Wesley <sit06...@gmail.com> wrote:
> By the way, u migth cause others people fail to submit(or server down)
> because of ur 80mb files... Coz I read some of people did not get any
> comfirmation pages or email after submission post on here...
>
> think wisely... Speak wisely... And act wisely...
>
> Wesley Sagittarius.
>
> On 4/12/08, Wesley <sit06...@gmail.com> wrote:
>
>
>
> > 80mb of application idea???? Just open ur own server publish on the
> > website...
> > Or look for others alternative to do so...
> > Is impossible to upload such a big files on people server... I think u
> > also won't allow me to do so at ur server rite???
>
> > think wisely... Speak wisely... And act wisely...
>
> > Wesley Sagittarius.
>
> > > > - Show quoted text -- Hide quoted text -

Andrei Ivanov

unread,
Apr 27, 2008, 7:36:55 PM4/27/08
to android-...@googlegroups.com
Hi All,

I would like get incoming call number in registered IntentReceiver, and
I getting notification about incoming calls and from which phone call is
received (in emulator named "GSM") with state "RINGING".
Notification does not provide no more information, especially phone number.

Using name of phone I getting IPhone interface to the Phone object.
Object contains method getBackgroundCall() giving access to the Call and
Connection objects, interface does not.
May by what I'm doing is completely wrong. Please give me advice how to
obtain phone number of incoming message.

Unfortunately these objects are not well documented so first time it was
my mistake that phoneNumber is a property of incoming call ;( (actually
it is "GSM").

I think to try CallLog object, but I need phone number when call is
established but not after call is finished.

--
Best regards,
Andrei Ivanov

phone tel:+7 (901) 924 0456
e-mail mailto:andrei....@commandus.com
web page: http://commandus.com/
VoIP: sip:50...@icsit.ru
G-Talk: jid:andrei.i.ivanov

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