Who can help with what?

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wimbet

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Apr 30, 2009, 1:35:19 AM4/30/09
to Android Bounty II Mobile Quake
If you are new to the group and would like to contribute please share
what areas you have experience with and how you can help with the
project.

As of now, there is no official leader of this project. I will help
to organize and promote the project, but I have no experience with
game development. If someone would like to step up and be the project
lead, that would be greatly appreciated.

nEx.Software

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Apr 30, 2009, 9:14:35 AM4/30/09
to Android Bounty II Mobile Quake
I don't know C, so the actual porting of code would be very difficult
for me. I can however help out with the Java side of the scenario. I
have done some work with the OpenGL/ES in Android, not a whole lot,
but enough to offer something to the project in this regard, I think.

MarcusMaximus

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Apr 30, 2009, 1:02:47 PM4/30/09
to Android Bounty II Mobile Quake
I've done a lot of work with OpenGL and some work with android's ES
implementation(see the game "Flyer"). I've also done a lot of work in
C and actually use it everyday at work, so I should be able to do some
good work on the porting side.

On Apr 29, 10:35 pm, wimbet <wim...@gmail.com> wrote:

quakeboy

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May 1, 2009, 12:16:32 AM5/1/09
to Android Bounty II Mobile Quake
Hi guys.. thanks for the invite.

I have expertise with OpenGL and OpenGL ES
I have already made a game with Android 2D Api

I wish someone can analyse Doom for Android source code.. I found
there was some user defined library involved.. with JNI and thats why
he is able to achieve that I think..

I don't know how to make that.. I guess its something like DLL for
windows..

Taylor Wimberly

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May 1, 2009, 12:18:44 AM5/1/09
to android-bounty-...@googlegroups.com
I invited Clark and Vladimir, but have not heard back from them yet.  I'm also interested to see what Michael says.
--
Taylor W.

clark

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May 3, 2009, 1:52:26 PM5/3/09
to Android Bounty II Mobile Quake
Alrighty, I have finally made it onto this group. I'm currently
working on the port of Doom that Vladimir had originally created and
my areas of expertise are in C/C++ and just about any object oriented
programming languages, such as Java. I've done work in OpenGL on
Windows and have a game called Blockbuster 3D which you can check out
at http://public.csusm.edu/schef001/ricosuave/.

I'd be able to contribute with the GL graphics side of it as well as
porting C code over to Java. As Taylor mentioned, the doom for
android uses a native library (libdoom_jni,so), which is similar to
a .dll in windows speak. The problem with this, is that although it
is written in C and is quite fast, it will only run on phones that
have the same processor on board as the library was compiled for that
specific proc. I personally think it would be best if the quake code
could be ported over to Java so that other phones besides the G1 could
enjoy the port. Of course I am not sure if using java will be fast
enough but it could be worth a shot.


~clark

Michael Leahy (Tactel US)

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May 4, 2009, 6:57:03 PM5/4/09
to Android Bounty II Mobile Quake
On Apr 29, 10:35 pm, wimbet <wim...@gmail.com> wrote:
Well. I have extensive experience with Java (since '96) and have been
involved with graphics programming from GUI to OpenGL for most of that
time, but have a well rounded skill set when it comes to performance
Java (re networking) and other areas that are pertinent to game
development. I've been a member of the Java Gaming community
(www.javagaming.org) for about 7 years. In '04 I created a desktop
Java implementation of a Quake 3 level renderer as an exercise to
learn game oriented 3D engine development and provide a test case for
Typhon (http://typhon.egrsoftware.com/) which is a component oriented
environment for real time development.

I'll make another post on the Android OpenGL ES blog/tutorial site
that I'm putting together in the coming few weeks. What I can assist
with is an optimized GPL Java based engine to handle level and model
rendering. I'll be covering it in detail with the tutorial site. My
efforts can provide a base for the Java port and others can run with
it getting the rest of the content and game up after the base tech is
finished.

robblue2x

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May 12, 2009, 3:57:16 AM5/12/09
to Android Bounty II Mobile Quake
I just joined the group, heres my relevant experience (in order of
importance):

Degree in games programming
Industry experience in J2ME for games (one published title for
EAmobile)
Used openGL ES for graphics in SymbianOS
Used openGL on PC
Used Java on pc for networking

I have just started messing about with the SDK last night and I'm very
excited about the hardware and what i think can be done with it.

I'm happy to lead, be lead or give advice, I work a full time job so
my time is limited to evenings and weekends.
I'm only interested in programming, not hacking. That means planning
and thinking about design before coding.
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