Scheffs Blend a.k.a clarkdawg downloads my code & takes credit for it. Is that fair?

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SHARKY

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May 15, 2009, 8:51:20 AM5/15/09
to Android Bounty II Mobile Quake
Greetings,

I am Vladimir Silva, the original developer of Doom for Android. I
already have a beta version of Quake using OpenGL but why would I
release it if a leeches like Scheffs Blend come along, get the stuff
without permission, change an icon, add a few buttons and take all the
credit for it. Is that fair?

Hey Blend, you claim to be a C developer at heart, so prove it…I dare
ya… complete the missing C headers and the Makefile in Doom. Any high
school C programmer should be able to reverse engineer 2 simple files.
I can tell a mile away you don’t have the expertise. You are a joke, a
leech that can only take credit for other’s hard work.

I am willing to give you my beta version of Quake (OpenGL enabled) if
Blend has the decency to put my name in all the Java files he stole
from me, and the text “originally written by Vladimir Silva” in the
Doom App he carbon copied from mine.

With people like Blend, I am moving to the iphone, that’s where all
the action is anyway.

wimbet

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May 15, 2009, 9:32:48 AM5/15/09
to Android Bounty II Mobile Quake
Vladimir, thank you for joining our Google Group and all your hard
work on the Android platform. I was not involved with the release of
Scheffs Blend so I can't speak for Clark.

I am encouraged to hear you have Quake running in OpenGL. If you need
help with beta testing or anything else, the group here would be glad
to help where we can.

You have demonstrated your Android skills and we would really like to
have you as part of our group. There are quite a few people here who
are interested in working on Quake and advancing the Android
platform. Michael Leahy is working on a Q1 level renderer and model
loader and will be documenting his work in some OpenGL ES tutorials.

If you are interested in helping us out, we will definitely give you
full credit for your work.

L!TH!UM

unread,
May 15, 2009, 9:52:20 AM5/15/09
to Android Bounty II Mobile Quake
First thank you for the comedy you provided me this morning as I woke
up and read this message you posted.

> I am Vladimir Silva, the original developer of Doom for Android. I am
> here to let everybody out there know the kind of “C Developer” Blend
> is. He downloads my code without my permission, changes an icon, adds
> a few buttons and takes credit for it! Is that fair?

Evidently you have not browsed over things closely. Let me point you
in a few places. Start by checking out the google code project
description found at http://code.google.com/p/doom-for-android/ Read
that description very closely. Next move on to the HowTo located at
http://code.google.com/p/doom-for-android/wiki/HowTo. The part to pay
attention here starts out "Doom for Android is based on the work of
Vladimir Silva." Oops I filled in the blank for you there.

> The code is linked against GPL stuff and that’s fine but at least have
> the decency to put my name on the Java files you stole from me.

You'll want to browse the project's source tree and see the following
still in the files you created:
/**
* Doom for Android Main Activity
* @author vsilva
*
*/

The credit to yourself that you placed in the source files is still
there. Ethically that would be really f-ed up to remove. Just out of
curiosity , are you finally voicing your concerns now that google
denied your DMCA request? I think they explained it quite well, you
linked against GPL code and therefore your modules must be included as
well if someone, who has the binary from the market, requests the
code.

>Hey
> Blend, you claim to be a C developer at heart, so prove it…I dare ya…
> complete the missing C headers and the Makefile. Any high school C
> programmer should be able to reverse engineer 2 simple files. I can
> tell a mile away you don’t have the expertise. You are a joke, a leech
> that can only take credit for other’s hard work.

Luckily my day job provides all the proof. As an Embedded Design
Engineer, I work in C and ASM all day long and have proved my
abilities in products that our company produces by meeting MIL-STD
requirements. I live comfortably and have no one to thank but myself
since I put myself through school and busted my ass to get where I
am. Again thinks for the laugh bro.

> I am willing to give you the missing files, heck I’ll even tell you
> how to enable the OpenGL renderer if you have the decency to put my
> name in all the Java files you stole from me , and the text
> “originally written by Vladimir Silva” in the Doom App you carbon
> copied from mine.

Once again, your name is still there. You really need to go browse
the source tree. If your version is using OpenGL, then you've got
some serious issues as it runs quite slow. No need to provide that
information, when time permits I will get things fixed up. BTW, per
the GPL you should have released those missing files, and the matter
could be pressed a bit more, but life is too short to waste my time on
such a silly matter.

> Do you think you are helping Android, Blend? You are only pushing good
> developers away from leeches like you. While you where so busy adding
> buttons and changing the icon of my app I have Quake, Wolf3D, Spear of
> Destiny and starting in Duke3D.

Yes and they all run like crap. Props to you for being first, but
don't you think you should provide something usable? I hope you
realize that if you had not decided to charge for doom, and then not
even provide fixes for issues users were complaining about, this
project would not have been started. So yes I do believe I am helping
the community, especially the users. Tell you what, if you make any
one of those in pure Java, and leave the native stuff out of the mix,
I will give you all the praise necessary. Using the native library
you built works, at least on current hardware, but once other
manufacturers put out their phones with different processors on board,
the app will fail miserably.

> Can you do something by yourself or you are just capable of stealing
> somebody else’ work. Do you have the imagination and tech expertise to
> build your own 3D app. I guess not. I challenge you and all your
> minions to complete the missing C headers. You’re all just a joke.

Minions? Hmmm, I kind of like that word. I've built several 3D apps
using OpenGL. Here is one from a couple of years ago
http://public.csusm.edu/schef001/ricosuave/. For a while I planned on
doing game programming but got into microcontrollers and robotics
instead.

> Anyway, give credit where credit is due and I’ll give you the missing
> files. This sucks, and Google is no help. I think I am gonna build
> stuff for the iphone.

Good luck getting your stuff approved by Apple. Also, on your spare
time, you should read up on GPL and all the intricacies of it.

> Good luck compiling that shared library you leech!

Luck won't be a factor.

Anyhow, it's been real, it's been fun, it's been real-fun.

~Clark

SHARKY

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May 15, 2009, 11:24:28 AM5/15/09
to Android Bounty II Mobile Quake

L!TH!UM, Scheff's Blend, clark or whoever the hell you are.

You are a joke

"Oh my god I have a day job and I work in C an ASM all day ....."
don't
make me laugh...

If you are so good I dare you to complete the missing header files
asshole!

You can't and you'll never have the shared library running cuz all you
can do is steal somebody else's work.

Complete the app and prove me wrong. I issue this challenge to you and
your buddies out there.

Have libdoom_jni.so compliled in 1 week and will apologize for calling
you a leech.

It's all up to you oh so great ASM/C developer....

On May 15, 9:52 am, "L!TH!UM" <clarkd...@gmail.com> wrote:
> First thank you for the comedy you provided me this morning as I woke
> up and read this message you posted.
>
> > I am Vladimir Silva, the original developer of Doom for Android. I am
> > here to let everybody out there know the kind of “C Developer” Blend
> > is. He downloads my code without my permission, changes an icon, adds
> > a few buttons and takes credit for it! Is that fair?
>
> Evidently you have not browsed over things closely.  Let me point you
> in a few places.  Start by checking out the google code project
> description found athttp://code.google.com/p/doom-for-android/ Read
> that description very closely.  Next move on to the HowTo located athttp://code.google.com/p/doom-for-android/wiki/HowTo.  The part to pay
> using OpenGL.  Here is one from a couple of years agohttp://public.csusm.edu/schef001/ricosuave/.  For a while I planned on

nEx.Software

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May 15, 2009, 11:33:32 AM5/15/09
to android-bounty-...@googlegroups.com
Wow, great community we have going here. Makes me want to stick around. I understand the frustration but, quite frankly, this is GPL and the nature of GPL is that anyone can take the work and create a derivative work. This is what Clark has done. Is it "fair", I'm not going to comment on that... But i can say that it should be expected as an inherent risk when working in the realm of GPL. I personally would rather you guys take this private email.

Justin

MarcusMaximus

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May 16, 2009, 1:54:36 PM5/16/09
to Android Bounty II Mobile Quake
Agreed, I found it odd that both were invited from the beginning since
there would obviously be a clash. At any rate: Sharky/Vladamir Silva,
get over yourself, if you don't want people taking and making changes
to your work, you really shouldn't be working with GPL code, since
that's entirely what the GPL is for.

On May 15, 8:33 am, "nEx.Software" <email.nex.softw...@gmail.com>
wrote:

L!TH!UM

unread,
May 18, 2009, 9:39:02 AM5/18/09
to Android Bounty II Mobile Quake
Hi Guys,

I wanted to post this message to apologize for this discussion hitting
this group. This wasn't the appropriate venue for such a discussion
and I want to offer my apologies for my part in the discussion. I
hope this does not push anyone away from the project, and if so, I
will gladly step aside and leave the group.


Thank you for your time and understanding.
~clark
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