Hi there!
I was wondering how AndAR manages to render a 3D opengl object over a camera view.
Is it:
1. taking a camera screenshot and overlaying the 3D object on it?
or
2. somehow showing the camera view and simultaneously render the 3D object over it?
From a brief analysis of the source code, it seems that it is using the former method, but I am no expert in android or opengl so I may be wrong.
Thanks in advance!
Regards,
Betül