Rendering a 3D object over a camera view in AndAR

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Betül Aydın

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May 13, 2011, 8:54:55 AM5/13/11
to andar_android_a...@googlegroups.com
Hi there!
 
I was wondering how AndAR manages to render a 3D opengl object over a camera view.
 
Is it:
 
1. taking a camera screenshot and overlaying the 3D object on it?
 
or
 
2. somehow showing the camera view and simultaneously render the 3D object over it?
 
From a brief analysis of the source code, it seems that it is using the former method, but I am no expert in android or opengl so I may be wrong.
 
Thanks in advance!
 
Regards,
 
Betül

mariam asfour

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May 13, 2011, 7:17:35 PM5/13/11
to andar_android_a...@googlegroups.com
not sure but I think this explains  http://www.hitl.washington.edu/artoolkit/documentation/userarwork.htm

2011/5/13 Betül Aydın <aydinb...@gmail.com>



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Mariam Asfour
Computer engineering student

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