F-zero Gx Story Mode Chapter 2

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Janoc Florez

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Aug 5, 2024, 2:51:49 PM8/5/24
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Thestory starts out with Black Shadow driving down a highway after losing a Grand Prix. Deathborn catches up to him and gives him one more chance to succeed but says it's the only other chance he'll get.

F-Zero GX's story mode continues with Falcon training for the Grand Prix, followed by racing his rival, Samurai Goroh, in a desert canyon. When he goes to Bet Race & Dollars to relax, he is forced by Silver Neelsen to enter the bet race under the disguise of 'Famicom' (a reference to Nintendo's first home console). After winning said bet race, Falcon notices Black Shadow attacking the Lightning area on the news. Falcon makes his way to stop him, but is delayed by a group of thugs lead by Michael Chain. After dealing with Chain's gang, Falcon enters a facility to save Jody Summer. His escape is a close one as the core was set to overload and detonate, with said facility going into lock-down procedures. With Jody out of harm's way, and reunited with John Tanaka he confronts Black Shadow. The evil overlord, with the help of Blood Falcon, binds Falcon and traps him inside his vehicle, strapping a bomb to the Blue Falcon that will detonate if the Blue Falcon goes too slowly. Falcon manages to survive, by driving the vehicle straight off an unfinished road and right under a crane, knocking the bomb off.


Falcon later attended the Grand Prix, with the rest of the pilots, where he emerged victorious. After receiving the champion's belt, he witnessed Black Shadow being punished by his master, Deathborn, for his incompetence. Deathborn challenges Falcon to a one-on-one race for ownership of both belts. Before said race occurs, Deathborn reveals his plan to take over the universe, revealing the energies of light and dark are condensed in each belt, and that when combined, provide ultimate power that will turn him into a god-like being, able to lay waste Falcon's galaxy in an instant. Falcon swears to take him down. Falcon stays true to his word, and Deathborn apparently dies. Both belts unite into one, and Falcon vows to keep winning so he can protect the belt from the forces of evil.


At his garage, Falcon is greeted by the creators. Falcon figures out the creators were behind everything, though they do not elaborate their motives. They challenge Falcon to a race, where, if they win, will rip out Falcon's soul and turn it into their creation, implying that he would replace Deathborn. Falcon defeats even them. Screaming, the creators disappear, though whether they actually die or decide to let Falcon go, honoring (but no less angered by) his victory is unclear. Falcon then removes his helmet and leaves the room, where the credits and an exclusive theme song begins to play. (The camera pans at a downward angle, so Falcon's face is not clearly visible. Only a portion of his head in the back is partially seen.)


Get ready to toss your controller at the wall. Get ready to scream into a pillow. The Story Mode in F-Zero GX is a real treat, but it's hard. Very hard. And even worse: whenever you beat a story chapter, it then becomes available in a hard and very hard variation. Beating each one will get you ticket rewards, but it's only the harder ones that yield secret car parts (hard) and pilots (very hard) from F-Zero AX (the arcade version of F-Zero). Note that these rewards will still have to be purchased in the shop after you unlock them.


To open up new story challenges, use the tickets you win in this mode and others to buy new chapters in the store. Note that unlike in Championship mode, you only receive a ticket reward once for beating a story challenge.


F-Zero GX is the successor to F-Zero X and continues the series' difficult, high-speed racing style, retaining the basic gameplay and control system from the Nintendo 64 game. A heavy emphasis is placed on track memorization and reflexes. GX introduces a "story mode" element, where the player assumes the role of F-Zero pilot Captain Falcon through nine chapters while completing various missions.


The GX and AX project was the first significant video game collaboration between Nintendo and Sega. GX was well received by critics for its visuals, intense action, high sense of speed, and track design while its high difficulty has been criticized. In the years since its release it has been considered one of the GameCube's best titles, as well as one of the greatest video games ever made.


F-Zero GX is a futuristic racing game where up to thirty competitors race on massive circuits inside plasma-powered machines in an intergalactic Grand Prix.[1] It is the successor to F-Zero X and continues the series' difficult, high-speed racing style, retaining the basic gameplay and control system from the Nintendo 64 game.[2][3] Tracks include enclosed tubes, cylinders, tricky jumps, and rollercoaster-esque paths.[2][4] Some courses are littered with innate obstacles like dirt patches and mines.[4] A heavy emphasis is placed on track memorization and reflexes, which aids in completing the game.[2][3] Each machine handles differently,[5] has its own performance abilities affected by its weight, and a grip, boost, and durability trait graded on an A to E (best to worst) scale.[6] Before a race, the player is able to adjust a vehicle's balance between maximum acceleration and maximum top speed.[3] Every machine has an energy meter, which serves two purposes. First, it is a measurement of the machine's health and is decreased from accidents or attacks from opposing racers.[7] Second, the player is usually given the ability to boost after the first lap,[8] but must sacrifice energy to do so.[7] Pit areas and dash plates are located at various points around the track for vehicles to drive over. The former replenishes energy, while the latter gives a speed boost without using up any energy. The less time spent in the pit area, the less energy will regenerate.[8] Courses may also have jump plates, which launch vehicles into the air enabling them to cut corners.[9][8]


Each racing craft contains air brakes for navigating tight corners by using an analog stick and shoulder buttons.[10] Afterwards, the game's physics modeling give vehicles setup with high acceleration a boost of acceleration. Players can easily exploit this on a wide straight stretch of a circuit to generate serpentinous movements.[11] This technique called "snaking" delivers a massive increase in speed,[3] but it is best used on the easier tracks, when racing alone in Time Trial, and with heavy vehicles with a high grip rating and given high acceleration. According to Nintendo, the snaking technique was an intentional addition to F-Zero GX's gameplay.[12]


The Vs. Battle is the multiplayer mode where two to four players can compete simultaneously. Time Attack lets the player choose any track and complete it in the shortest time possible.[19] An Internet ranking system was established where players enter a password on the official F-Zero website and get ranked based on their position in the database. Players receive a password after completing a Time Attack race, which records their time and machine used.[20] Ghost data, transparent re-enactments of the player's Time Attack performances, can be saved on memory cards to later race against. Up to five ghosts can be raced against simultaneously.[21] The Replay mode allows saved Grand Prix and Time Attack gameplay to be replayed with different camera angles and in-game music.[22] The Pilot Profile mode has each character's biography, theme music, information on their machine, and a short full motion video sequence.[23]


Customize mode is divided between the F-Zero Shop, Garage, and Emblem Editor. The shop is where opponent machines, custom parts for vehicle creation, and miscellaneous items such as story mode chapters and staff ghost data can be purchased with tickets. Tickets are acquired as the player progresses through the Grand Prix, Time Attack, and Story mode. In the Garage section, players can create a machine with three custom parts or print emblems on any vehicle. The parts are divided into body, cockpit, and booster categories, and affect the vehicle's overall durability, maximum speed, cornering, and acceleration. The Emblem Editor lets players create decals.[24]


F-Zero GX is the first F-Zero game to feature a story mode.[20] Its story has the player assume the role of F-Zero pilot Captain Falcon in nine chapters of various racing scenarios; such as Falcon's training regiment, a race against a rival through a canyon with falling boulders, attack and eliminate a rival's gang, and escape from a collapsing building through closing blast doors. Each chapter can be completed on a normal, hard, and very hard difficulty setting.[25] Toshihiro Nagoshi, one of the game's co-producers, stated that this mode was included because the development team felt that the F-Zero universe was unique and they wanted to explain some of the characters' motivations and flesh out the game world.[20]


F-Zero AX is a futuristic racing arcade game developed by Amusement Vision and published by Sega for the Triforce arcade system board.[28] It is the second game by Sega to use Triforce,[27] which was conceived from a business alliance between them, Nintendo and Namco.[29] This hardware allows for connectivity between the GameCube and arcade games.[26] F-Zero AX's arcade cabinet is available for purchase in standard and deluxe versions. The standard version is a regular sit-down model, while the deluxe version is shaped like Captain Falcon's vehicle and has a tilting seat simulating the craft's cockpit.[26][30] IGN demoed the Cycraft version dubbed "F-Zero Monster Ride" at the 2003 JAMMA arcade show. The Cycraft machine, co-developed between Sega and Simuline, is a cabin suspended in midair controlled by three servomotors for an in-depth motion-based simulation.[31]


The game features 14 playable vehicles with their pilots, consisting of ten newcomers and the four returning characters from the original F-Zero, as well as six race tracks.[26] Each track must be completed before time runs out. Time extensions are awarded for reaching multiple checkpoints on a course however, the player will receive time penalties for falling off-course or depleting their energy meter.[32] Two gameplay modes are available: Race mode, in which the player races against twenty-nine opponents; and Time Attack mode, in which the player attempts to complete a track in the fastest time possible.[33] Connecting multiple cabinets opens up "Versus Play" in the race mode, thus enabling up to four players to compete simultaneously.[32]

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