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Yes, that did it! The charm is there and everything shows up. Thank you very much.
Now, for the other Infernal categories... is there a list of group names for them somewhere? Since they're not labeled the same way as the cascade, it's down to guesswork to get the group name right.
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I mean, I want to create a custom charm cascade. Like a new Kimbery tree that begins with a custom charm and is in its own separate window. How might I go about doing that? Just make a few charms with a new group name? Will it show up automatically?
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Great! Did you have a look at our wiki? Its open for everyone, so maybe you could add some of your learnings there for the next guys benefit.
The main page on custom Charms is here: https://github.com/anathema/anathema/wiki/How-to-create-custom-charms-and-spells and others are linked to in the sidebar.
See you there!
Urs
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The example is borked, thanks for bringing it up.
I'll fix it tomorrow if nobody beats me to it.
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The example is borked, thanks for bringing it up.
I'll fix it tomorrow if nobody beats me to it.
On Mon, Feb 16, 2015, 04:14 null <pb...@hotmail.com> wrote:
Something I ran across while making new things:
The online example you offer suggests using this line for "One Scene" durations.
<!-- duration amount="1" type="scene"/-->
However, that gives me an error. The charms you have in the github directories use this line instead.
<duration amount="1" unit="scene" />
Where "unit" is used instead of "type."
Is this something particular to Infernals, or is the example borked?
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Me again.
Entered in a new charm (Guile-Spun Shadow Flesh) from the Infernals bandaid. It's effect is to calculate soak using Manipulation instead of Stamina. Is it possible for me to get the program to do that, or is that not something that I have access to?
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I'm interested in inputting the Theion charmset from Shards of the Exalted Dream. I'm wondering if there's a quick and easy way to enter the general Primordial charms (First Excellency, Sorcerous Enlightenment, etc). Is there some kind of template I can just put Theion's name into and have it autogenerate? Or can I copy+paste an online script and change the names around? I've looked at some of the examples for the general charms and they're fairly complicated.
I've found the caste files in the anathema library, but just creating a caste with traits doesn't work. I imagine there's several files I'd have to create to do this, including the images. Would this be possible, or is it buried too deep in the program for me to affect?
Charm.Duration.Whatever=Whatever
Function, but it doesn't appear to work if I type
Charm.Attribute.Whatever=Whatever
Is there another way to do this?
| Keyword.Cooperative=Cooperative
Keyword.Combo-Basic=Combo-Basic
Keyword.Combo-OK=Combo-OK
|
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By "general primordial charms" I mean stuff like "First Malfeas Excellency" and all the charms in that tree. What I want to do is enter a new Primordial, Theion, so that the First Theion Excellency, Mythos Exultant and all those charms appear in a charm tree. Is there a file I can just make a few alterations to in order to accomplish this? I've looked through the files and found Infernal general charms and files defining the Yozis, so I'm wondering if I can just add "Theion" into a few of those files instead of writing each charm individually.
Basically, when you select a Patron Yozi, there is a large list of several Yozis who have only the general charmset defined. I would like to create another such Yozi since I have already created the rest of his charmset manually.
http://postimg.org/image/ttnpqrsv3/
I want "Theion" to appear on this list as a selectable option.
http://postimg.org/image/5nzapij7j/
And "Sovereign" to appear on this list, with a custom Caste Symbol.
I think what I want can be accomplished through a new character template, though I'm not too sure. I would like it to have its own caste mark artwork.
The new custom keyword works perfectly, so there's that at least. Thank you.
Aside from that, there is another issue that has been plaguing me. The repurchase option is displaying oddly: In the charm cascade, it will read "Repurchases: Essence 5/Essence 5 and Essence 6/Essence 6. The code seems to be correct:
<charm id="Infernal.UniverseEmp" exalt="Infernal" group="BurningGaze">
<prerequisite>
<essence value="5" />
<charmReference id="Infernal.EmpyrealInvincible" />
<charmReference id="Infernal.CosmicTyrant" />
<charmReference id="Infernal.Apocalgaze.Subeffect.Repurchase2" />
</prerequisite>
<cost>
<essence cost="15" />
<willpower cost="1" />
</cost>
<duration amount="1" unit="scene" />
<charmtype type="Simple" />
<charmAttribute attribute="Blasphemy" />
<charmAttribute attribute="Emotion" />
<charmAttribute attribute="Obvious" />
<charmAttribute attribute="Form-Type" />
<repurchases>
<repurchase essence="5" />
<repurchase essence="6" />
</repurchases>
<source source="Shards" />
</charm>
I've looked over the canon charms and can't figure out what the cause may be. I have noticed that I have never used a
<"Trait id="Yozi" value="0" />
string, but I don't think that's important.
Custom charms for the Ebon Dragon, Kimbery, Malfeas, Isidoros, Metagaos, Theion and a new Unwoven Coadjutor tree.
To use, put the files in your Anathema\repository\custom folder and they'll show up when you start the program.
<charm id="Infernal.Wearingthebeastsskin" exalt="Infernal" group="Mountainbeast">
<prerequisite>
<charmReference id="Infernal.Mountainbeastdominion" />
<essence value="2" />
</prerequisite>
<repurchases>
<repurchase essence="2" />
<repurchase essence="3" />
</repurchases>
<charmtype type="Permanent" />
<duration duration="Permanent" />
<source source="ReminiscentOasis" />
</charm>
Here's an example of canon code for comparison:
<charm id="Infernal.ScarWritSagaShield" exalt="Infernal" group="PainReforged">
<prerequisite>
<trait id="Malfeas" value="0" />
<essence value="2" />
<charmReference id="Infernal.ByPainReforged"/>
</prerequisite>
<cost/>
<duration duration="Permanent" />
<charmtype type="Permanent" />
<repurchases>
<repurchase essence="2"/>
<repurchase essence="3"/>
<repurchase essence="4"/>
</repurchases>
<source source="Infernals" />
<source source="ScrollErrata" />
</charm>
The trait value did the trick. Funnily enough, I couldn't find where to define an "Isidoros" trait, so I just stuck the "Malfeas" trait in there and it resolved the problem. It doesn't show in the charm tree, but it is kinda odd for an Isidoros charm to have Malfeas in it. How would I define the Isidoros trait?
In the meantime, I've noticed that charms belonging to non-core Yozis (any other than Malfeas, Adorjan, Cecelyne, Ebon Dragon and SWLiHN) do not benefit from Favored status. Even if I select Isidoros as a favored, his charms still cost 10 xp.
That said, since this is an old version and you'll be working towards a 3E release, would you be willing to let us crack open this old version to make more extreme edits? Like I said earlier I'd love to create new Yozis or even change caste art, but a lot of the files can't be read by the programs I have, so I don't know where to start. I understand if you want to keep your work whole, but doing all this coding has actually been fun for me. I've learned a little bit (started this not knowing the first thing about xml) and I'd like to experiment more with the code.
I suppose what I'd need to know is what kind of program I would need to read the files properly. Then I could explore and poke around at my leisure.
Got it figured out, actually.
<charmReference id="Infernal.GloriousMelodies.Subeffect.Repurchase2" />
Is the string. Just add "subeffect.repurchase#" to the end of the prerequisite.