Just playing around this weekend, I hooked up two sine wave
oscillators to modulate each other in both frequency and amplitude,
and then even used a filtered version of the output (of each) to
vary an extra bit of delay so it wouldn't just be constant 1024
samples. I was very surprised to get what seems like filtered
noise, despite not having used any randomness anywhere. There is,
actually, some tonal nature to it, but in certain frequency ranges
(especially very low frequency), I can't actually detect that with
my ears. Listen to this earthquakey-low-frequency noise:
The circuit is, of course, quite simple:
But by adjusting the range and center frequencies, you can get very
different sounds out of it. I put another, much longer, output file
on freesound that has variations in it. But never mind that. For
the constant rumble linked above, the spectrum ended up looking like
this (in Cool Edit Pro):
So, being unversed in most oscillator and noise generator
techniques, I'm wondering if this is a well known or common trick?
Or is it instead just an artifact of what is
essentially pseudo-random
sequences of numbers that result from quantization limits in the
circuit?
Here's the circuit, in case anyone cares to play with it (it is
quite easy to simplify or improve it).