Hello everyone,
In the giving spirit of the season, I would like to torture your ears with a recent project I've been working on, and share some circuits in the process. IMPORTANT: This really should be listened to with headphones, LOL!
I've been experimenting a lot lately with procedural audio, and using the most basic processes in ABox to attempt to achieve realistic results. There are only a few examples here so far, but I'll be adding more as I develop them. They are not accurate from any sort of mathematical or proper DSP standpoint, and you may not find them to even sound very accurate. I'm OK with that. As I said, these are merely experiments to satisfy my own curiosity; however, if someone finds these circuits useful, all the better. They can be downloaded here:
Thunderstorm - pretty self-explanatory as I tried to emulate the sound of a passing storm
Gravel Path - simulating a field recording as heard from the perspective of the person walking: footsteps on gravel, breathing and occasional sniffling, passing train in the distance
Temple Garden - I was going for the sounds of brass bowls being played in a garden with birds and a nearby bamboo water feature
Nursery - Someone walks across a wood floor to wind a music box, a baby(?) can be heard
Anyway, I hope you enjoy it. If not, I apologize and may the Krampus have mercy on me.
Cheers,
John