AMMO XNA Community Games Play Testing - Calling all creator's club members!

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Agent MOO

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Jun 23, 2009, 7:55:31 AM6/23/09
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Hey everyone,

Thanks for the support in testing my game throughout development. I am
just wrapping up the release of the game, and if any of you have an
XNA Creator's Club subscription, I would appreciate your help testing
the build I have submitted on creators.xna.com.

My Current play test build can be found here (Login required):
http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=00a3d0d3-1a20-4029-878c-e2de3a5891af&type=1

Thanks again!

Ben - Agent MOO

GP VE

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Jun 23, 2009, 10:12:50 AM6/23/09
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congrats ben! I got this error after logging in
'We're sorry - you do not meet the requirements to submit and/or review games on the XNA Creators Club Online site.'


--- On Tue, 6/23/09, Agent MOO <Agen...@gmail.com> wrote:

Harassment Panda

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Jun 23, 2009, 10:15:59 AM6/23/09
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Actually, I got the same message.  I'm going to have my brother give it a shot too.  Perhaps it's just a problem with the site.

Agent MOO

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Jun 23, 2009, 11:19:01 AM6/23/09
to AMMO Testers
Okay guys, sorry for the confusion - while doing the testing we have
to work around the XNA Creator's Club quirks. Once I release the game
it will be as simple as going to the XBOX Live Marketplace for
Community Games, but here's the setup for play testing:

The pending/in-review games are only accessible with an XNA Creator's
Club premium subscription, http://creators.xna.com/en-US/faq#anchor_1_21
. I also set up a Windows based .ccgame that works with a free
membership but requires the full game studio install:
http://creators.xna.com/en-US/downloads .

Here's the file to load into XNA Game Studio for PC:
http://agentmoo.com/games/MooProtoWindowsLive.ccgame
Things you can test on PC:
Single player game
USB connected XBOX 360 game pads
Keyboard control (F10 to toggle cheat mode, everything unlocked, and
256 ammo for all the weapons)
Multiplayer in System Link mode (LAN only, machine to machine)


On the 360 version requiring paid XNA membership, you can also test
the following:
XBOX Live invites, host/join
Up to 4 logged in profiles
Select Storage devices (Known bug- it pops up immediately and covers
the intro)
System link to the PC version I posted above


On Jun 23, 10:15 am, Harassment Panda <panda.dt...@gmail.com> wrote:
> Actually, I got the same message.  I'm going to have my brother give it a
> shot too.  Perhaps it's just a problem with the site.
>
> On Tue, Jun 23, 2009 at 10:12 AM, GP VE <gp...@yahoo.com> wrote:
> > congrats ben! I got this error after logging in
> > 'We're sorry - you do not meet the requirements to submit and/or review
> > games on the XNA Creators Club Online site.'
>
> > --- On *Tue, 6/23/09, Agent MOO <Agent...@gmail.com>* wrote:
>
> > From: Agent MOO <Agent...@gmail.com>
> > Subject: AMMO XNA Community Games Play Testing - Calling all creator's club
> > members!
> > To: "AMMO Testers" <ammo-t...@googlegroups.com>
> > Date: Tuesday, June 23, 2009, 7:55 AM
>
> > Hey everyone,
>
> > Thanks for the support in testing my game throughout development. I am
> > just wrapping up the release of the game, and if any of you have an
> > XNA Creator's Club subscription, I would appreciate your help testing
> > the build I have submitted on creators.xna.com.
>
> > My Current play test build can be found here (Login required):
>
> >http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=00a3d0d3...

Demi Adejuyigbe

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Jun 23, 2009, 3:19:30 PM6/23/09
to ammo-t...@googlegroups.com
I don't have a Creator's Club account (or a working Xbox) but I can't wait to play this game when it comes out. Congrats, MOO!

Kayka

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Jun 24, 2009, 4:20:18 AM6/24/09
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Congratulations on the progress, Moo. I hope this will be a success.
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