Beforepeople say the obvious that Twilight Town and Destiny Islands can't be located in the same world due to one being in the realm of light and the other in the realm inbetween, hear me out- whilst this is unlikely there is a possibility this might have some truth.
1) let's start of with Destiny Islands- in a playable function we only play on what I will dub the ' small Island' where we have the mysterious cave etc. However that is not the only section of the island in fact we have a ' main island' where we know they have housing; an education system and a sort of governance hinted at when Kairi is said to be staying at the Mayor's house. Politics aside this is where things start to come into place, outside of the village area we see a mountain/volcano in the distance. Moving on to Twilight Town; again we only see a snip bit of the overall world and from the clock tower we see a huge viewpoint of the town ( including areas of the town we haven't seen; a vast woodland area) and the return of a mountain. Now here's the semi interesting part, if you observe the cutscenes where the mountain is visible from both Destiny Islands and Twilight Town you'll notice they are parallel to each other- meaning that if it is the same mountain then it would make sense it being the same due to how it is viewed from either world). Before people think this is a geography lesson bare with me a little bit longer please
2) Destiny Islands as people know is the home world of SRK and even Master Xehanort; I'm specifically focusing on Sora here in relation to the symbolism element. If you take Sora as the symbol of light and thus dub the islands as the 'light' then let's consider Twilight Town. The birthplace of Roxas and Sora's nobody, where there is light there is always a shadow cast so it makes sense for worlds follow suit. Back to the mountain ( sorry) if you understand the concept that the symbolism between the world's could relate to Sora's heart, then consider the Mountain to be Sora's heart ( well symbolically) in that case like Roxas resides on other side of Sora's heart, then Twilight Town resides on the other side of the Islands. Also you would then have a constant connection between Sora and the worlds he shares a connection with. In the case of Destiny Islands and the light ( Riku and Kairi) and in the case of twilight town ( Roxas; Xion and Namine).
Another add on is Sora's translation as ' Sky', now it might well be plausible that both worlds share the same ' sky' ( symbolic to Sora's heart) and instead of being separate worlds might be one of the same.
I believe this was discussed before, not sure where though. From what I remember, they can't be located in the same world because they are two different worlds. Your first paragraph practically made everything you said redundant. Like you said, Destiny Islands is located in the Realm of Light and Twilight Town in the Realm in between. These two reasons rule out this possibility.
That actually sounds pretty cool. However please correct me if I'm wrong but one of the reason is called twilight town is because the time of day never changes. As in is always twilight. In destiny island however that doesn't seem to be the case. That's of course aside from the two worlds being in different realms
Interesting; it could give more credence to Roxas' desire to get to the beach (paralleling Sora's desire to escape from the islands) but it would be a little undercutting for Sora's "escape" to just be a town across the ocean.
This is actually very interesting...and very familiar! I could've sworn I read this sometime before! But anyways, in terms of the topic at hand, when you explain things like that, it could make sense for Twilight Town to be the shadow cast by Destiny Islands, and that they could indeed be parallel to each other! In fact, before the worlds were divided, they all used to be united...so odds are that maybe Destiny Islands and Twilight Town were neighboring locales! So yeah, it's not too far-fetched!
I was looking to a very electrifying Flambeau that magi of Tom posted a few days ago, and taking it as a base to do some NPC advancement. I thought that it would be fun to add some years to the character as use it as a old Hoplite and Legion of Mithras soldier in our saga, but it went a bit out of hands and I ended adding her over 100 years after apprenticeship, looking to develop the NPC until his dead (whenever her decrepitude reachs 4, at 160 years)... or Final Twilight (whenever her warping score hits 10).
And hence my question: the character have the flaw Twilight Prone, and at first I thought that characters use to get a coupe of warping points per year (I think I remember it to be some kind of canon data but I can't recall where I found it), so I figured that maybe Twilight Prone could double that number, and got that she would barely survive a bit over 100 years before passing into Final Twilight. But then I re-read the twilight mechanics and didn't found Twilight causing extra warping points, so she could last 160 years before dying of decrepitude, as it would happen with any other magus like (well, as long as he made exactly the same rolls for longevity and the same longevity rituals at the same time) her but without the Twilight Prone flaw.
So either I am missing some other ways to get warping that she would suffer somehow more, or as rules are a character with the Twilight Prone flaw (a Major one!) have exactly the same chances of passing into Final Twilight that any other magus, which doesn't makes much sense to me.
So am I missing something? Or should I just design a house rule to give Twilight Proned characters more chances to get warping? (a first thought would be to give one warping point per botch dice and double the warping points gained if Twilight isn't comprehended, or something like that) Any other ideas?
EFFECTS OF TWILIGHT
Every Twilight experience marks the maga. The strength of the mark is random. Roll a simple die. The maga gains that many Warping Points, in addition to the points that triggered the Twilight.
Characters creation rules suck for post gauntlet (and some would say even during... but that's another claim), as they are totally wrong by the book compared to what may occur ingame. Better to do a complex creation + review of the SG for PCs.
(Personally I hate those rules for magi after gauntlet. At 90, my PC has only 34 points in warping... because he decided to delay the LR, because he is cautious sorcerer, because use of talisman for most of offensive abilities, because he always motivate other PCs to cast spontaneous spell by hiding his real abilities.
And for the record: if NPC A exists in your setting, and NPC A dies due to aging or warping before entering play... just cancel NPC A, and recreates NPC A'. Nobody knows, and that's not even cheating... since "NPC A exist" in the setting.
It's horrific. One of my sagas currently has a maga with Twilight Prone. Due to unfortunate dice rolling, she has a warping score of 4, at the ripe old age of 26.
She does not have a Longevity Ritual. But her player rolls a few '0's every now and then when casting spells. follow that with a single botch, and bam instant Twilight episode, and a simple dice worth of Warping on top.
At 3 years from her Gauntlet, she doesn't have a familiar yet, but she's sure to want to bind one, and soon. And she will probably throw most of her power into that Gold Cord, because she really needs to reduce her number of botch dice.
Here are some quick stats for comparison. I'll assume the chance of going into versus avoiding twilight is 50-50. Here are some expectations of picking up Warping Points based on botch dice and assuming you've rolled a 0 to start with (so divide these all by 10 to get a per casting rate):
This could keep going. But as you can see, averaged up through about 4 botch dice you're about 10 times as likely to go into Twilight, which means those 5.5 points show up far more often. Averaged up through about 4 botch dice you pick up about 3 times as many Warping Points from botches. Then also consider that those Twilights will be harder to control and take you out of play longer sooner since your score rises so much faster.
For my style, it's terrible. I like to be able to do Spontaneous magic in a safe spot, like the lab. That can be to prepare for an excursion or to help around the covenant in some way. Normally, I'm looking at picking up 2 Warping Point after 200 Fatiguing Spontaneous spells, with no chance of Twilight. With Twilight Prone, that would be 7.5 Warping Points with one Twilight episode that I'd have to control or suffer from. Depending on the specifics, that could easily be within 2 years or so (typically about 30 to prep for an excursion, and commonly at least 1/week at the covenant, sometimes even reaching 1/day).
Well, this caracter wouldn't have so much troubles due to her Flawless Magic virtue; all that mastery negating botch dice will probably keep her safe: when you roll no botch dice, then there isn't any chance of twilight no matter what. So, for a player character, Flawless Magic counters Twilght Prone to the point of almost negating it, specially if you spend some extra XPs in increasing spell masteries to hight scores of your default spells and then take some care avoiding botch dices (no more experimenting in the lab, boosting spells with vis and casting in big non magical auras, and so on)... Players without that virtue would also get longer lives if they keep small
For this character as I have it right now, she would die of old age at 201 years old (spending mountains of vis in her last years, with one longevity ritual every three years on average for 30 years). So I think that a player with these virtue & flaw could live that long (and the flaw would mostly be happening in play from a handful of times), but for a NPC I guess I can go back to make her live shorten and put her into final twilight earlier...
Wich brings me back to just waving and giving her some warping points per year. But I definetivey cannot do that for every old NPC magi, as even if I adjust the number of warping points per year to make half of them pass into Final Twilight before hitting decrepitude 4, which would seem appropiate, then it would actually put an age limit whenever the fixed rate sums up to 275 warping points and Warping Score goes up to 10.
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