Each Flash client can have multiple messaging clients. For example, a
Flash client can have multiple Producer/Consumer objects, each
interacting with different topics. RemoteObject could also be using
the same or different ChannelSet as any Producer/Consumer classes.
flex_client_id is unique to a single Flash client, while client_id is
unique to a specific messaging client.
On Jan 27, 7:10 pm, wang wei <
wgw...@gmail.com> wrote:
> Thanks very much for help, but why flash do need client_id, since
> flex_client_id could identify the flex client himself?
> 2011/1/27 limscoder <
dthomp...@gmail.com>
>
>
>
>
>
>
>
> > flex_client_id is unique for a specific Flash client, while client_id
> > is unique for a single client messaging agent. A Flash client will
> > only have a single flex_client_id, but may have multiple client_ids.
>
> > On Jan 27, 2:09 am, momobear <
wgw...@gmail.com> wrote:
> > > hi, while as I am reading the code, I really puzzled about the
> > > difference between "flex client" and "messaging client". It's seems
> > > messaing client(client_id) is no used most of time.
>
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