I'm playing around with 3rd order ambisonics (N3D) ... trying to get
the Doppler effect right by modelling a sonic boom.
The 13th channel ... X32 ... has clipped on the boom ... see here:
http://www.flickr.com/photos/as_david_wedding/3638159214/in/photostream/
Not being sure if my modelling was wrong or if something else was at
play ... I thought I'd try the same experiment in SN3D ... which is
supposed to not clip in the higher orders before the 1st order clips.
see here:
http://www.flickr.com/photos/as_david_wedding/3637346247/in/photostream/
There are, indeed, no clipped channels when using SN3D! Funny how
Murphy's law will bite you at the most unexpected times ... :)
The movement is purely left to right ... then right to left (where the
boom is). And yes ... its a single point source of sound. If anyone
wants the 16 channel files, you're more than welcome.
Etienne
>The 13th channel ... X32 ... has clipped on the boom ... see here:
http://www.flickr.com/photos/as_david_wedding/3638159214/in/photostream/
If I was recording a sonic boom to be played back on domestic (or professional)
gear I would want ALL channels to be clipped. This is in line with the
musical(?) and dramatic sense of any situations where a sonic boom is
appropriate.
A good illustration of this principle is Mike Skeet's famous "Garage Door"
recording. The Mk4 Soundfield and PCM-F1 are clipped. If you are using
1000W/channel into efficient speakers to play at the correct level, the amp
will be clipped.
A more common example is that it is impossible to record a live big orchestral
event at a sensible / correct level for CD (ie 16b) without clipping the
applause.
In all these cases, the clipping does not degrade the musical(?) / dramatic
effect and often enhances it.
How are you doing the SN3D & N3D encoding?
> .... modelling a sonic boom.
>The 13th channel ... X32 ... has clipped on the boom ... see here:
http://www.flickr.com/photos/as_david_wedding/3638159214/in/photostream/
In all these cases, the clipping does not degrade the musical(?) / dramatic
effect and often enhances it.
How are you doing the SN3D & N3D encoding?