In the near future, a secret organization is plotting against an otherwise peaceful world. Much of this organization's plans are still unclear. Several countries have launched investigations, but all they have discovered is that its purpose is to destroy the world order, that it possesses unknown chemical weapons, and that it calls itself Fata Morgana.
To fight against Fata Morgana, a supra-national organization called Project Blue has been established. It is a group of combat experts from all over the world, and is officially part of the U.N. Security Force's special forces units.
Project Blue operated behind the scenes at first, but the worldwide coup d'etat by Fata Morgana, in which the nerve centers of multiple countries' militaries were seized, forced Project Blue to step up its operations.
Project Blue's secret operations are no longer enough to contain Fata Morgana, so to build a stronger force, all the experts in the world have been called up to participate, in some cases nearly conscripted.
Mecha-Keaton is Keaton's alter ego, after being mortally wounded at the end of Sonic Fighters, Keaton goes through an operation to replace most of his body with cybernetics. His personality has not changed a bit, though.
An average plane in most aspects. Napalm bombs move across the screen and damage all enemies in their paths. Super weapon calls down laser beams down the screen. While it doesn't cause much damage it clears the screen of enemy projectiles.
Secondary weapon fires 4 rockets in a cone pattern. Charge weapon fires a silver ball that bounces over enemies, which is great for crowd control but useless for boss fights. Super weapon enlarges Mecha Keaton to a gigantic size. He can walk around and damage enemies and by pressing the attack button, he can punch enemies rapidly.
A slow but extremely powerful aircraft. Secondary weapon fires powerful homing missiles. Super weapon makes the plane loop and drop two powerful bombs into the screen, causing immense damage. Arguably most powerful super weapon in the game.
Another aircraft with considerable firepower. Secondary weapon sprays the direction of enemies with a burst from dorsal turret fire. Super weapon makes the plane flip over and fires short ranged but destructive missiles in a cone shaped pattern.
A rather strange but fun to use aircraft. Main weapon fires slightly hard to aim shuriken shaped bullets (?), which will be replaced by Kunai shaped ones. Secondary weapon fires bunch of shuriken shaped mines that will home on enemies. Super weapon fires a large and powerful electrical discharge that envelops the plane. Plane can be moved while weapon is active.
Gekkou is a tricky aircraft to use. Its main weapon is the same one used by FS-X. Secondary weapon is a pair of remote controlled drones that will fire upwards if going down or downward if going up. Charge attack makes drones stay in front of the aircraft and releasing the fire button will make them stay in that location, firing independently. Super weapon releases a short range fire ball that will engulf the plane and damage enemies while giving brief invincibility.
A very fast plane that is sometimes hard to control. Secondary weapons are thin laser fired from the sides of the plane which gives a larger fire range. Charge weapon fires a bunch of short laser beams in a rather inaccurate pattern. Super weapon stops the time. It kills minor enemies also allowing you to attack bosses and larger enemies without worrying about counter attack for a short time.
Only helicopter in the game. It has a rather unique main weapon whose direction can be controlled. Pressing the rapid fire button while using the direction pad will make the helicopter to fire diagonally upper left or upper right. Holding down the fire button will lock the gun in place allowing the players to strafe the screen like other fighters. Secondary weapon fires a pair of inaccurate but powerful homing missiles. Super Weapon is a bit strange: Normally, it calls down three Tu-160 bombers and saturate the screen with bombs. Occasionally however, it calls down four Tu-95 Bear bombers which cause more damage. It is unknown why this happens.
Main weapon has a very broad attack range. Secondary weapon fires a powerful lightning bolt that picks the closest enemy and fires towards it. Super weapon fires a volley of thin rockets in an inaccurate, cone shaped pattern.
This airplane fires rockets as main weapon but they are somewhat inaccurate as they fire randomly in a cone shaped pattern. Secondary weapons are short ranged but powerful bombs. Super weapon fires a wave of fire that causes limited damage but covers the entire screen.
Quite possibly weirdest plane in the game. Main weapon fires in a V-shaped pattern that makes it hard to aim straight ahead. Secondary weapon fires a pair of large and powerful rockets that look like domes and later spires of St. Basil Cathedral. Special weapon is equally hilarious: A giant Matryoshka doll appears and yells a bunch of Russian letters around the screen, damaging everything they touch. Sometimes instead of one large doll, a large and a bunch of smaller ones appear and randomly hit targets across the screen.
A fighter plane with powerful main and secondary weapons but weak charge attack and super weapon. Main weapon is one of the strongest in the game. Secondary weapon fires small rockets for additional coverage. Charge weapon fires a large rocket that passes through multiple enemies but otherwise causes limited damage to bosses. Super weapon makes the plane flip over and fire 8 homing missiles, which are somewhat inaccurate and cause limited damage.
An average aircraft. Secondary weapon fires a pair of unguided rockets which upgrade to a larger one. (which looks like a Ruhrstahl X-4 Missile) Super weapons maked the plane loop in the air and drop a bomb with a large explosion.
Another unique aircraft. Main weapon fires straight laser that cause limited damage but pass through enemies. Secondary weapon fires floating mines to the direction players are moving towards to. These mines move in a rolling pattern which makes them hard to hit but cause heavy damage. Charge weapon is also unusual: Pressing and releasing the fire button will release a bunch of mines. If moved, mines will be dropped in a straight line and stay there, acting like a mine line. If dropped while remaining still, they will be spread around the plane. Super weapon fires a large mine, which will after reaching the upper edge of the screen or hitting an enemy, will explode and release a bunch of smaller mines around the screen.
A plane with a weird super weapon. Main weapon is quite strong while secondary weapon fires floating mines that lock on enemies. Super weapon lock the plane in place and creates a red crosshair, allowing the players to move the crosshair around the screen. After a second plane fires a rapid stream of bullets towards the location of the crosshair. Plane is invulnerable while crosshair is in the screen. Rather hard to use effectively but fun.
Both main and secondary weapons have a very large coverage but limited firepower. Super weapon fires 4 massive floating bombs that very slowly spread across the screen, passing through enemies and blocking enemy projectiles. If fired very close to the bosses, they can cause heavy damage.
Main weapon is a very narrow but powerful 75mm cannon shot. Secondary weapons look like smaller version of YF-23's super weapon but these are faster and can also block enemy projectiles. Charge weapon fires a short wave as soon as charge is over, unlike other planes which allow players to wait until button is released. Super weapon releases a tidal wave, which doesn't cause much damage but clears the screen of enemy projectiles.
Another unique plane that is thankfully much better aircraft than its real life counterpart. Main weapon is one of a kind: it locks on enemies automatically when rapid fire button is pressed but accuracy and tracking is rather sub-par. Holding down the fire button will lock the gun in place, allowing players to fire regularly like other planes. Secondary weapon fires unguided rockets forwards, increasing coverage. Super Weapon is also very unique: It calls up several small fighter that keep firing as long as they are alive. Small fighters are invulnerable for a few seconds when they are called up but this doesn't last long. Fighters can be shot down by enemy fire but they also act as shields for Defiant.
One of the better planes in the game. Primary weapon fires narrow but powerful shots while secondary weapon fires several floating mines in a criss-cross pattern. They are hard to hit but cause decent damage. Super Weapon makes the plane loop and drop a powerful bomb which causes a black hole. It damages enemies and also blocks enemy shots while allowing your projectiles to pass through. Great weapon for bosses.
Another unique plane. Main weapon is a rather weak spread weapon. Secondary weapon is a small satellite circles around your plane. If moving left, it moves in a clockwise pattern while moving right, it moves in a counter-clockwise pattern. While it can stop enemy projectiles, it is rather small. When fire button is pressed, satellite fires a powerful laser weapon. Special weapon creates a pair of stage lights that target every enemy in the screen but causes low damage and does not clear enemy projectiles.
Fastest aircraft in the game, which might make it harder to control. Secondary weapons fire homing missiles with good accuracy. Holding down the fire botton will expand wings, which will make it slower and easier to control. Super weapon rains down multiple small missiles to the screen. While powerful, they can be a bit hard to aim.
This plane has good coverage but overall weak firepower. Main weapon has the best coverage but firepower is very weak. Secondary weapon has good cone shaped range and bounces off the ground. Charge weapon fires a couple rockets with average firepower. Super weapon fires a large torpedo that detonates and fires waves towards left and right.
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