Thank you for sharing your lessons and experience as you grew into your leadership role. A lot of it sounds familiar and I recognise some of the problems and solutions that you have outlined.
I'm writing this from the perspective of an independent game development alumni that graduated last year from NHTV's International Game Architecture & Design course. Throughout that experience, I've been fortunate to lead several teams in learning environments called 'Game Labs'. These have provided me with a lot of situations to learn some of your lessons quickly. Currently, I've co-founded a game studio called SassyBot Studio and providing guidance to several interns and freelancers. It takes a lot of mutual trust to delegate work to others but as a result I have found that the whole is greater than the sum of its parts.
What you mentioned about transparency really resonates with our studio. I'm finding it very valuable to allow the people I work closely with to understand my concerns and that I understand theirs. Together, we try looking for the best solution. Starting up an unproven game studio comes with a lot of problems and making the people you work with understand these problems, dilemma's and particularly the implications of certain choices will help them understand the resulting decision. We are also very transparent on our financial situation and always set up an agreement with those we work with outlining a few studio guidelines, what we expect, and what those we work with can expect in return.
Whilst reading I've also found a number of small typo's which you can find below:
Dealing with difficult ...
... common since most ... (the 's' in since is in bold)
I could have sworn to have read another missing word somewhere in the latter part of your article but I can't seem to find it any more. Regardless, this is a very nicely written piece and has given me some things to work on.
Thank you very much for sharing this Oliver.
Cordially,
~Tino van der Kraan