Hi Tino,
Thanks for your further post.
I will write this email response as I read the post and write down my thoughts as I do so.
In the second sentence, "should not be taking" should be "should not be taken". Next sentence, I think the common term for "Indie" as in independent is "Indy", but I may be mistaken.
Again with the vertical white-space? You only need one break between paragraphs.
Ok, after reading the rest of the article, I give up on any attempt to edit this way. Your writing style is fine, but very reliant on using repetitive turns of phrase and is particularly verbose.
Also, the level of detail is very high. I don't need to know about your intern. Perhaps this is just me, but I don't feel that it is worth the extra text.
Perhaps "could be told in an impactful way" may be rephrased "could be told in a compelling way". Inpactful is not a word.
I would italicise all use of the phrase "Fragments of Him".
If bullet points are intentionally ordered, then they should be numbered. Otherwise use bullet points to indicate that ordering is not important.
If you link to external pages, it's better to provide a link that has descriptive text and hide the link,
The phrase "classical royalty free" should be "classical, royalty-free".
In general, the article text is very verbose. For example:
The result from this phase can be used to figure out if the core value of the game can already be experienced. Usually, the first result will not create the experience that the design has in mind. From this point onwards, a lot of iterations need to take place that will nudge the game towards where it needs to be. When the core design is present and representable for the game’s intended experience, we can include playtesters into the iteration cycle who will be able to tell us whether or not the design and game is working as intended. While that happens, we can direct our attention towards creating a vertical slice.
Could be:
We internally iterate over the game-play experience, then pass it over to testers for feedback.
And I do not think there would be much information loss, and rather a gain in terms of readability and simple clarity. In fact, this and similar paragraphs could be simply deleted without damaging information loss.
I think there's value in your description of vertical slice vs. horizontal slice, but again, it could be edited down. I won't provide more pedantic editing details, partly because I am sure I have already attracted resentment, and partly because this email format, where I cannot directly suggest modifications to the text, is extremely inefficient.
Again, vertical whitespace matters - at least be consistent! Try to reduce the number of words to a minimum to get the point across.
Thanks for posting again about a game that I personally think is very good.
Regards
Christian.
PS. The last sentence with the trailing smiley is entirely redundant.
Christian.