Nice work! I especially like that it can use USB controllers. The DIY joysticks in my implementation
work fine but I'm sure that today's actual controllers give much better control.
I wonder how well your implementation handles the hack-y ways the Dazzler is used in some
software. For example the BARPLOT program on the Dazzler disk which displays the colored bars
in 64x64 (multi-color) mode and the graph's axes in 128x128 (single-color) mode by alternating the
Dazzler memory address and graphics mode with every frame. It should look something like this
(although with a very noticeable flicker):

I remember that being a big pain in the *** to get at least half-way right. The AMBUSH game also does
some weird stuff to show an explosion when a vehicle is hit: first showing the vehicle in random color
pixels that then turn red while all other vehicles stay green. I think this was done by having one frame
show the hit vehicle in red
and the next frame showing
all other vehicles in green (and again
alternating between the two).
PS - I can see the picture just fine. Walt, if you want to see a larger version of the picture look at Paul's GitHub page