On Sun, 05 Dec 2021 20:57:10 GMT, use...@only.tnx (Questor) wrote:
>
>As noted elsewhere, Jeff has been breaking the fourth wall quite a bit in this
>season. But after 41 seasons, do we need the game of Survivor explained to us?
>And often the asides serve no purpose. For example, in the lastest episode he
>excitedly tells us there's a big twist in the upcoming immunity challenge. But
>the viewers don't learn about it until the footage of him telling the players
>about it, which is when we usually would find out. So why the breathless bit
>beforehand? It adds nothing.
Actually I don't mind most of the asides - when they did the last
tribal council all the tricks I think DID need explanation. For
instance that the odds were only 1/3 not 1/2. On the other hand the
way Jeff aped the "big deal of the day" from Monty Hall's "Lets Make a
Deal" (including eliminating one of the three then giving him the
chance to switch) was familiar enough not to need explanation. (At
least to anybody old enough to have seen LMAD)
>Challenges. Ah, season 41. Touted as a "new era" of Survivor. So why all the
>old challenges? Has that department given up all creativity? I haven't kept
>track, but it certainly seems that the majority of challenges are repeats. And
>we saw one of the results of that when Evie immediately solved the pyramid
>dissection puzzle. As for this viewer, seeing the old challenges again makes
>the show less interesting.
I rather enjoyed the way she polished her image as a "super-fan".
Obviously it didn't help her moving ahead (if anything it hurt her as
it told the others she was playing harder than they were) but it was a
reasonable strategy in terms of getting her time on camera.
>Fiji. Yes, Fiji is beautiful. And undoubtedly the show is less expensive to
>produce by staying there. The wheels are greased -- locations already
>arranged, suppliers lined up, etc. But part of the excitement of Survivor was
>the new locations each season. Remaining in Fiji contributes to the staleness
>of the show.
Quite apart from anything else they can leave their gear in a
warehouse between seasons.
As for your other point one of the things I most enjoyed about
Survivor UK 1 (or was it Aussie Survivor 1?) was that it was played on
Palau Tiga which was the "original island" which really was an island
though the players were only given 1/2 of it with the rest left for
crew. There were some VERY familiar locations from the US show shown
on the UK show but there were other familiar locations that were used
VERY differently. Perhaps it's 20 years of memory but the Fijian sets
seem a lot more generic or perhaps it's that the Survivor carpentry
staff are more experienced.
As it is the Fijian government is said to be quite happy with Burnett
& company so they seem to be working well together.
>Twists. Posters here in the past have complained about the number of twists.
>This season I wholeheartedly agree with them. Seeing the players confronted
>with the prisoner's dilemma was interesting, although in the classic conundrum
>the prisoners do not colaborate. The odds for Shot in the Dark are simply
>awful. The triple idol activation scheme was dumb and silly. And now we have
>the possibility of a player eliminated just through random chance with the Do or
>Die twist? Why bother having a vote at all? Just have the players draw rocks
>every episode. It seems that this is where all the creative energy has gone
>this season, but sadly the producers are failing in the efforts to make the game
>more interesting.
I agree with most of what you said especially the Triple idol
activation thing. It certainly wouldn't work at the merge or later.
No - most of the producers effort THIS season has been sufficiently
woke enough to keep their "progressive" critics at bay. Which I think
is to the detriment of the show. I'm getting damned tired of all this
racial identity chatter EVERY SINGLE EPISODE and I'm sure we'll hear a
lot more of it on finale night.
If I'm right on this this could be my last Survivor as it's really
getting tiresome.