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REQ: Star Trek Voyager Elite Force VALID CD-Key please to test....

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Mick (Probably)

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Oct 23, 2000, 3:00:00 AM10/23/00
to
please


Species 5236

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Oct 23, 2000, 3:00:00 AM10/23/00
to
"to test?"

You mean, to leech off of the people who put their blood, sweat, and tears into
the games that they make.

{spits}

-Species 5236

"As long as there are tests, there will be public prayer in school." - bumper
sticker

"If I had any humility, I'd be perfect." - Ted Turner

WebGuy4418

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Oct 23, 2000, 3:00:00 AM10/23/00
to
>please

No problem friend I am happy to help. There is a special new way to get a
cd-key with Elite Force. Take any old key (house key, car key) and placing
your pirated copy of Elite Force on a flat surface, scratch heavily into the
disc. If that doesn't work, try impaling yourself in the eyes with it. I'm
sure that will do the trick.

Mick (Probably)

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Oct 23, 2000, 3:00:00 AM10/23/00
to
Shut your FUCKIN' face, you fuckin' stupid up-your-own-arse WANKER!!!!

Mick (Probably)

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Oct 23, 2000, 3:00:00 AM10/23/00
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You sad little wanking BOY.!!!!! Fuck off..!!!


"WebGuy4418" <webgu...@aol.commapson> wrote in message
news:20001023124828...@ng-fp1.aol.com...

Louis M. Brown

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Oct 23, 2000, 3:00:00 AM10/23/00
to
On Mon, 23 Oct 2000 16:47:58 +0100, "Mick \(Probably\)"
<mickyc...@ntlworld.com> wrote:

>please
>
>
Get your CD key generator here.

http://www.amishrakefight.org/gfy/

-LMB
"Those who live by the sword get shot by those who don't."
-Unknown

asdf

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Oct 23, 2000, 9:21:22 PM10/23/00
to
I bought my collector's edition on the day it was released.
I *bought* the $50.00 game for use only at home. I have a Trek group that
meets once a week, and I wanted to be able to put EF on both of my computers
for a little network holomatch action. I was freaking furious when I was
told by Activision/Raven that I needed to purchase an additional copy for
network play. I took their advice and purchased another copy, but I decided
I would return it the next day...I input the new serial number,
XXC6-XR9B-TK33-RXXC-50 (I think the last 2 digits might be reversed), on the
second machine and the holomatch worked. Of course for legal purposes I
have decided not to play the holomatch anymore, but I thought I would share
this story nonetheless. I hope you found it enlightening...

Jason
"Mick (Probably)" <mickyc...@ntlworld.com> wrote in message
news:u3ZI5.8064$bL1.1...@news6-win.server.ntlworld.com...
> please
>
>
>


asdf

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Oct 23, 2000, 9:26:48 PM10/23/00
to
I bought my collector's edition on the day it was released.
I *****bought****** the $50.00 game for use only at home.

I have a Trek group that meets once a week, and I wanted to be able to put
EF on both of my computers for a little network holomatch action. I was
freaking furious when I was told by Activision/Raven that I needed to
purchase an additional copy for network play. I took their advice and
purchased another copy, but I decided I would return it the next day...I
input the new serial number, XXC6-XR9B-TK33-RXXC-50 (I think the last 2
digits might be reversed), on the second machine and the holomatch worked.
Of course for legal purposes I have decided not to play the holomatch
anymore, but I thought I would share this story nonetheless. I hope you
found it enlightening...

Jason

Empress of The Unknown

unread,
Oct 24, 2000, 2:34:04 AM10/24/00
to
"Mick \(Probably)\" wrote:

>Shut your FUCKIN' face, you fuckin' stupid up-your-own-arse WANKER!!!!

Climbing up your own colon is hard.

.-~* Jup
-
*Have you ever had a dream, Neo, that you were so sure was real? What if you
were unable to wake from that dream? How would you know the difference between
the dream world and the real world?* - Morpheus, 'The Matrix'

Merrick Baldelli

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Oct 24, 2000, 3:00:00 AM10/24/00
to
On 23 Oct 2000 16:40:06 GMT, just...@aol.comREMOVE (Species 5236)
wrote:

>"to test?"
>
>You mean, to leech off of the people who put their blood, sweat, and tears into
>the games that they make.
>
>{spits}

Of which the programmers usually get 20%, and the remaining
80% goes to the Software Company, which is not unlike the bullshit
we've been seeing with the recording industry?

B. Richardson

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Oct 24, 2000, 3:00:00 AM10/24/00
to
asdf wrote:

> Oh my goodness :) Did I put the serial number in the posting? I feel
> terrible, but I'll get over it since Activision treated me horribly on the
> phone and via e-mail regarding the EULA and the legalisms. I'm not some 2
> bit pirate who wants to burn a CD and cheat the company. Since I'm such a
> Trek nut I blew through the narrative EF game in about a day, so I figured
> it was okay to use the same $50 CD on 2 computers in MY personal computer
> room to get some extended game play. The rep from Activision all but
> threatened to seek action against me... That kind of treatment makes me
> wonder why I spend thousands on Activision games and the Trek license in
> general.

I usually don't support people who pirate software, but I have to admit I'm
sympathetic in this situation.

People purchasing video games are usually private individuals, not
mega-corporations with unlimited cash to spend on multiple copies of the same
software package. It's one thing to tell Exxon they have to buy a separate copy
of MS Office for each PC they run but to tell a kid who may have just spent his
whole allowance on a $50.00 game that he'll have to buy another copy just to
take advantage of one of the game's built-in features is ridiculous.

If a company publishes a game that's meant to played over a network, it's not
only logical but fair to make it possible to do so with one copy of the
package. To do otherwise is unfair and actually treading dangerously close to a
deceptive trade practice if it's not clearly labeled on the box that multiple
copies will be required to engage in network play.

Then to further compound the situation by threatening to sue the game player
when he calls for tech support is arrogance and greed of the highest order.


WebGuy4418

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Oct 24, 2000, 8:49:26 PM10/24/00
to
>>You mean, to leech off of the people who put their blood, sweat, and tears
>into
>>the games that they make.
>>
>>{spits}
>
> Of which the programmers usually get 20%, and the remaining
>80% goes to the Software Company, which is not unlike the bullshit
>we've been seeing with the recording industry?

You pirates will say anything to defend your pathetic stealing. "The retail
stores make a 50% cut on everything you buy! Bastards! That's how I defend
shoplifting! When I shoplift I am helping the people who make the goods I
steal!" God you are SO DAMN PATHETIC. If you cared AT ALL about the
programmers, you would support them however you could by buying their games.
Or, you would copy their games and send THEM a check for the full amount to
really support them. Yeah right.

asdf

unread,
Oct 24, 2000, 10:20:05 PM10/24/00
to
I *****bought****** the $50.00 game for use only at home.
I have a Trek group that meets once a week, and I wanted to be able to put
EF on both of my computers for a little network holomatch action. I was
freaking furious when I was told by Activision/Raven that I needed to
purchase an additional copy for network play. I took their advice and
purchased another copy, but I decided I would return it the next day...I
input the new serial number, XXC6-XR9B-TK33-RXXC-50 (I think the last 2
digits might be reversed), on the second machine and the holomatch worked.
Of course for legal purposes I have decided not to play the holomatch
anymore, but I thought I would share this story nonetheless. I hope you
found it enlightening...
Oh my goodness :) Did I put the serial number in the posting? I feel
terrible, but I'll get over it since Activision treated me horribly on the
phone and via e-mail regarding the EULA and the legalisms. I'm not some 2
bit pirate who wants to burn a CD and cheat the company. Since I'm such a
Trek nut I blew through the narrative EF game in about a day, so I figured
it was okay to use the same $50 CD on 2 computers in MY personal computer
room to get some extended game play. The rep from Activision all but
threatened to seek action against me... That kind of treatment makes me
wonder why I spend thousands on Activision games and the Trek license in
general.

"WebGuy4418" <webgu...@aol.commapson> wrote in message

news:20001024204926...@ng-fo1.aol.com...

WebGuy4418

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Oct 25, 2000, 1:31:47 AM10/25/00
to
Yes yes yes, this just wasn't made clear in whatever post I responded to. As I
said before, wanting someone to pay again just to play networked, is ludicrous.
But I'm sick and tired of people defending actual piracy by saying "the people
who should get the money only get X% so that gives me a right to steal from
them instead!" Makes no sense, it's an illogical argument the real pirates use
to defend their stealing.

Merrick Baldelli

unread,
Oct 25, 2000, 3:00:00 AM10/25/00
to
On 25 Oct 2000 05:31:47 GMT, webgu...@aol.commapson (WebGuy4418)
wrote:

Just as illogical as your premise that "if everyone steals..."

Merrick Baldelli

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Oct 25, 2000, 3:00:00 AM10/25/00
to
On 25 Oct 2000 00:49:26 GMT, webgu...@aol.commapson (WebGuy4418)
wrote:

>> Of which the programmers usually get 20%, and the remaining
>>80% goes to the Software Company, which is not unlike the bullshit
>>we've been seeing with the recording industry?
>
>You pirates will say anything to defend your pathetic stealing.

Interesting how your pre-adolescent mind works. Because I
disagree with your opinion on software piracy, I'm automatically a
software pirate? Tell me, were you dropped onto the floor on your
head, or were you actually thrown there?

>"The retail stores make a 50% cut on everything you buy!

Actually the retail center marks up the price between 50 -
250% depending on the product (I'm talking general retail, not
focussed exclusively on computer programs with that range). They do
so because they try to justify their overhead and their desire to make
a profit.

However, let's work some altruistic numbers here. A program
of one million lines of code takes this particular programmer two
weeks of programming, two weeks of beta testing with a team of five.

Programmer ($40/Hour): $ 3,200
Beta Test (5 x $15/Hour*): $ 6,000
Pressing CD (1 mm** x $.69/CD) $ 690,000
Packaging CD (1 mm x $.75/CD) $ 750,000
-------------------------------------------
Sub-Total: $ 1,449,200

Sold to Retailers $25.50 ea $25,500,000
Take out for shipping: $ 2,500,000
Take out for Mktg (4% ttl***) $ 1,020,000

Grand Total: $21,980,000

* Note this is only if the company pays for such beta. Microsoft
doesn't typically pay for beta testing, they allow the beta testing
locations test their product for free.

** mm = Million

*** Marketing can go up 11%, I played low, working primarily on the
thought of word of mouth, like Microsoft (who also gets it from their
beta testers).

Tell me, even if these numbers are theoretical and extremely
altruistic -- who just made the profit? The programmer or the
software company?

>Bastards! That's how I defend shoplifting!

Indeed, but you allow for highway robbery by buying a software
product, finding out it doesn't work on your computer, attempt
returning it, and forced to accept a store credit.

>Then I shoplift I am helping the people who make the goods I


>steal!" God you are SO DAMN PATHETIC. If you cared AT ALL about the
>programmers, you would support them however you could by buying their games.

I do support them by buying the game, but as a consumer I also
want to give it a test on my machine to see if it's compatible.

Your entire premise works on the concept of "if everyone
steals..." However, this isn't entirely the case. We'll work on the
principle that 10% of the entire computer community are software
pirates. That would mean that the loss on the bottom line is
$2,198,000 based on the above chart. Who's bottom line are they
effecting? Certainly not the programmer, who's typically paid already
for the hours works.

>Or, you would copy their games and send THEM a check for the full amount to
>really support them. Yeah right.

Next time, try backing up your infantile argument with
evidence, instead of spouting like some acolyte to the temple o'
Microsoft.

Mick (Probably)

unread,
Oct 25, 2000, 3:00:00 AM10/25/00
to
You are all SO FULL OF SHIT... with your 50% this and 250% that Bollocks..
Get a life and TAKE that tight Burgandy and Black jumper off.


"Merrick Baldelli" <mbal...@mindspring.com> wrote in message
news:emvdvsgra286eqld0...@4ax.com...


> On 25 Oct 2000 00:49:26 GMT, webgu...@aol.commapson (WebGuy4418)
> wrote:
>

> >> Of which the programmers usually get 20%, and the remaining
> >>80% goes to the Software Company, which is not unlike the bullshit
> >>we've been seeing with the recording industry?
> >
> >You pirates will say anything to defend your pathetic stealing.
>

> Interesting how your pre-adolescent mind works. Because I
> disagree with your opinion on software piracy, I'm automatically a
> software pirate? Tell me, were you dropped onto the floor on your
> head, or were you actually thrown there?
>

> >"The retail stores make a 50% cut on everything you buy!
>

> >Bastards! That's how I defend shoplifting!
>

> Indeed, but you allow for highway robbery by buying a software
> product, finding out it doesn't work on your computer, attempt
> returning it, and forced to accept a store credit.
>

> >Then I shoplift I am helping the people who make the goods I


> >steal!" God you are SO DAMN PATHETIC. If you cared AT ALL about the
> >programmers, you would support them however you could by buying their
games.
>

> I do support them by buying the game, but as a consumer I also
> want to give it a test on my machine to see if it's compatible.
>
> Your entire premise works on the concept of "if everyone
> steals..." However, this isn't entirely the case. We'll work on the
> principle that 10% of the entire computer community are software
> pirates. That would mean that the loss on the bottom line is
> $2,198,000 based on the above chart. Who's bottom line are they
> effecting? Certainly not the programmer, who's typically paid already
> for the hours works.
>

> >Or, you would copy their games and send THEM a check for the full amount
to
> >really support them. Yeah right.
>

Merrick Baldelli

unread,
Oct 25, 2000, 3:00:00 AM10/25/00
to
On Wed, 25 Oct 2000 18:35:15 +0100, "Mick \(Probably\)"
<mickyc...@ntlworld.com> wrote:

>You are all SO FULL OF SHIT... with your 50% this and 250% that Bollocks..
>Get a life and TAKE that tight Burgandy and Black jumper off.

Do you know how much for a pair of Gold Toe Socks are to sell
to a Retailer like Macy's? $1.70 a pair. Do you know how much Macy's
charges the public? $5.99 a pair.

According to my calculator, that's approximately 352% mark-up.

As I said, the mark-up range I gave was for GENERAL RETAIL...
Which included but was not exclusive to Computer Retail.

Now if you can provide proof about this be BOLLOCKS, I would
more than happily stand corrected. But spouting this shit off will
only make you look like the fuckwit you truly are.

B. Richardson

unread,
Oct 25, 2000, 3:00:00 AM10/25/00
to
Steve Christianson wrote:

> X-No-Archive: yes
>
> B. Richardson wrote:


> >
> > asdf wrote:
> >
> > > Oh my goodness :) Did I put the serial number in the posting? I feel
> > > terrible, but I'll get over it since Activision treated me horribly on the
> > > phone and via e-mail regarding the EULA and the legalisms. I'm not some 2
> > > bit pirate who wants to burn a CD and cheat the company. Since I'm such a
> > > Trek nut I blew through the narrative EF game in about a day, so I figured
> > > it was okay to use the same $50 CD on 2 computers in MY personal computer
> > > room to get some extended game play. The rep from Activision all but
> > > threatened to seek action against me... That kind of treatment makes me
> > > wonder why I spend thousands on Activision games and the Trek license in
> > > general.
> >

> > I usually don't support people who pirate software, but I have to admit I'm
> > sympathetic in this situation.
> >
> > People purchasing video games are usually private individuals, not
> > mega-corporations with unlimited cash to spend on multiple copies of the same
> > software package. It's one thing to tell Exxon they have to buy a separate copy
> > of MS Office for each PC they run but to tell a kid who may have just spent his
> > whole allowance on a $50.00 game that he'll have to buy another copy just to
> > take advantage of one of the game's built-in features is ridiculous.
> >
> > If a company publishes a game that's meant to played over a network, it's not
> > only logical but fair to make it possible to do so with one copy of the
> > package. To do otherwise is unfair and actually treading dangerously close to a
> > deceptive trade practice if it's not clearly labeled on the box that multiple
> > copies will be required to engage in network play.
> >
> > Then to further compound the situation by threatening to sue the game player
> > when he calls for tech support is arrogance and greed of the highest order.
>

> Just go ahead and do what you want with the game. Do you really think
> they're going to pursue legal action after you for fifty bucks? Of
> course not.

No, you're right they probably won't. I don't even own the game personally. I was
commenting on another poster's experience after having bought it.

But whether the company will actually sue is beside the point. The fact that they
threaten it at all speaks volumes about their arrogance and greed, not to mention
just about the poorest example of customer service I've ever seen.

Arlie

unread,
Oct 25, 2000, 3:00:00 AM10/25/00
to
>> Now if you can provide proof about this be BOLLOCKS, I would
more than happily stand corrected. But spouting this shit off will
only make you look like the fuckwit you truly are. <<

Don't bother, Merrick. Obviously, they haven't gotten to ratios and
percentages yet in his special ed class.


-- Arlie

Mick (Probably)

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Oct 25, 2000, 3:00:00 AM10/25/00
to
Oh! I know about Ratios and Percentages mate. Let's take ME , Merrick and
Arlie. Right that's three people.

Merick and Arlie are Fuckin Arseholes yeah?? That's 33.333333(etc) % of the
total.

Merrick and Arlie Shag Dogs and Monkeys. (yes I've seen your wife), and I
don't. That's a ratio of 2:1 that shag monkeys and dogs.

Merrick and Arlie regularly post and read in a Star Trek oriented newsgroup
when they are not looking for Star Trek based software cracks/serials, and I
don't. That means that the majority of the three of us are STUPID
DICKHEADS who have nothing better to do in the day than talk/type about STAR
TREK. Also the probability of the said majority of the three of us dressing
up in Fucking stupid Star Trek uniforms or alien costumes and attending sad
Star Trek conventions/parties or taking part in other dubious goings on, is
quite high given the ratio of Star Trek nobheads who do against those who
don't.

You are daft.!!!!! Admit it.......

"Arlie" <arl...@aol.comNoSpam> wrote in message
news:20001025173419...@ng-cs1.aol.com...

Mick (Probably)

unread,
Oct 25, 2000, 3:00:00 AM10/25/00
to
I set that site up you daft CUNT!!!!


"Louis M. Brown" <phy...@rocketmail.com> wrote in message
news:9i49vs08u0173bovp...@4ax.com...

Chris W.

unread,
Oct 25, 2000, 3:00:00 AM10/25/00
to

"Mick (Probably)" <mickyc...@ntlworld.com> wrote in message
news:jfJJ5.14923$bL1.2...@news6-win.server.ntlworld.com...

> Oh! I know about Ratios and Percentages mate. Let's take ME , Merrick and
> Arlie. Right that's three people.

OK, you can count.

> Merick and Arlie are Fuckin Arseholes yeah?? That's 33.333333(etc) % of
the
> total.

2/3 = 33.3333%???

Looks like someone wasn't paying attention to the percentages portion of his
Ratios and Percentages class.

> Merrick and Arlie Shag Dogs and Monkeys. (yes I've seen your wife), and I
> don't. That's a ratio of 2:1 that shag monkeys and dogs.

Looks like someone wasn't paying attention to ATVSTV. Merrick? Wife? LOL!

Chris W.

Arlie

unread,
Oct 25, 2000, 8:03:35 PM10/25/00
to
>> Oh! I know about Ratios and Percentages mate. Let's take ME , Merrick and
Arlie. Right that's three people.

Merick and Arlie are Fuckin Arseholes yeah?? That's 33.333333(etc) % of the
total. <<

BWAHAHAHAHAHAHAHAHA!


-- Arlie

Merrick Baldelli

unread,
Oct 26, 2000, 9:06:50 AM10/26/00
to
On 25 Oct 2000 21:34:19 GMT, arl...@aol.comNoSpam (Arlie) wrote:

>>> Now if you can provide proof about this be BOLLOCKS, I would
>more than happily stand corrected. But spouting this shit off will
>only make you look like the fuckwit you truly are. <<
>
>Don't bother, Merrick. Obviously, they haven't gotten to ratios and
>percentages yet in his special ed class.

LOL... Are you kidding? I'm amused by his mentality,
trollish as it is. It gives me something to sharpen my claws on while
I wait for my coffee to finish brewing.


Merrick Baldelli

unread,
Oct 26, 2000, 9:06:51 AM10/26/00
to
On Wed, 25 Oct 2000 21:20:09 -0700, "Chris W."
<el_ca...@geocities.com> wrote:

>> Merrick and Arlie Shag Dogs and Monkeys. (yes I've seen your wife), and I
>> don't. That's a ratio of 2:1 that shag monkeys and dogs.
>
>Looks like someone wasn't paying attention to ATVSTV. Merrick? Wife? LOL!

It's the alcohol consumption. At least, I hope it is.


Merrick Baldelli

unread,
Oct 26, 2000, 9:06:48 AM10/26/00
to
On Wed, 25 Oct 2000 23:37:33 +0100, "Mick \(Probably\)"
<mickyc...@ntlworld.com> wrote:

>Oh! I know about Ratios and Percentages mate. Let's take ME , Merrick and
>Arlie. Right that's three people.
>
>Merick and Arlie are Fuckin Arseholes yeah?? That's 33.333333(etc) % of the
>total.

Micky -- the formula for figuring out mark-up is:

Selling Price / (that's divided by) Cost = (that's an equal
sign) Markup % (Percent).

Therefore:

$5.99 (that's the selling price) / (that's divided by) $1.70
(that's the cost that Macy's paid to purchase the product) = (that's
an equal sign) 252.35% (that's the markup percentage).

I can do this all on my own without a calculator, however, I
have a calculator function in my PDA that allows me to figure out
markup costs, as well as Cost vs. Selling Price. Makes it easy for me
to give a quote on the fly when I'm performing consulting for a
perspective customer.

That's it for our consumer economics course for today.

[rest snipped]


Garak9

unread,
Oct 26, 2000, 9:24:31 AM10/26/00
to
I love being in America and reading posting when people in other countries
swear at others. It makes me giggle. Tee Hee!
Empress of The Unknown <jupit...@aol.com> wrote in message
news:20001024023404...@ng-cu1.aol.com...

Arlie

unread,
Oct 26, 2000, 9:49:45 AM10/26/00
to
>> LOL... Are you kidding? I'm amused by his mentality,
trollish as it is. It gives me something to sharpen my claws on while
I wait for my coffee to finish brewing. <<

Since he posted that 2/3 = 33% thing, I'm started to feel bad for picking on
him. I try not to make fun of the mentally handicapped.


-- Arlie

Mick (Probably)

unread,
Oct 26, 2000, 1:23:56 PM10/26/00
to

Who the FUCK asked you anyway??

Get the fuck out of my argument!!!!

You KNob..

Mick


"Steve Christianson" <stevechr...@yahoo.com> wrote in message
news:39F7C2...@yahoo.com...
> X-No-Archive: yes


>
>
>
> Some dumb piece of shit named Mick (Probably) wrote:
>
> > Oh! I know about Ratios and Percentages mate. Let's take ME , Merrick
and
> > Arlie. Right that's three people.
>
>

> No, that's two people and one dumb fuck named Mick who flunked his DNA
> test to get certified as a carbon-based life form.


>
>
> > Merick and Arlie are Fuckin Arseholes yeah?? That's 33.333333(etc) % of
the
> > total.
>
>

> And you're 100% asswipe.


>
>
> > Merrick and Arlie Shag Dogs and Monkeys. (yes I've seen your wife), and
I
> > don't. That's a ratio of 2:1 that shag monkeys and dogs.
>
>

> You'd get animal sex off your mind if you'd quit hanging around the
> London Zoo for dates.


>
>
> > Merrick and Arlie regularly post and read in a Star Trek oriented
newsgroup
> > when they are not looking for Star Trek based software cracks/serials,

and I


> > don't. That means that the majority of the three of us are STUPID
> > DICKHEADS who have nothing better to do in the day than talk/type about
STAR
> > TREK. Also the probability of the said majority of the three of us
dressing
> > up in Fucking stupid Star Trek uniforms or alien costumes and attending
sad
> > Star Trek conventions/parties or taking part in other dubious goings on,
is
> > quite high given the ratio of Star Trek nobheads who do against those
who
> > don't.
>
>

> No, I'd say the chances of Arlie and Merrick being respected as
> intelligent members of this NG were rather high, while you top the list
> of those suspected of examining their morning ablutions as if they were
> some kind of simian Rorschak test.


Mick (Probably)

unread,
Oct 26, 2000, 1:25:02 PM10/26/00
to
You are obviously a trainee saleswoman. Stick your fuckin Mark-up tight up
your fuckin profit!!!!!

Mick


"Merrick Baldelli" <mbal...@mindspring.com> wrote in message

news:q4agvsoqhidm5ub5g...@4ax.com...

asdf

unread,
Oct 26, 2000, 4:15:50 PM10/26/00
to
OH MY!

All this 'cause I didn't want to buy 2 copies of Elite Force...
Maybe President Clinton will call a peace summit.


"Garak9" <row...@uwec.edu> wrote in message
news:8t9b42$ibg$1...@wiscnews.wiscnet.net...

Merrick Baldelli

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Oct 27, 2000, 10:12:13 AM10/27/00
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On 26 Oct 2000 13:49:45 GMT, arl...@aol.comNoSpam (Arlie) wrote:

>Since he posted that 2/3 = 33% thing, I'm started to feel bad for picking on
>him. I try not to make fun of the mentally handicapped.

Should we start a collection for his continuing education?


Merrick Baldelli

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Oct 27, 2000, 10:17:09 AM10/27/00
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On Thu, 26 Oct 2000 18:23:56 +0100, "Mick \(Probably\)"
<mickyc...@ntlworld.com> wrote:

>Who the FUCK asked you anyway??
>
>Get the fuck out of my argument!!!!
>
>You KNob..

I take it Internet-101 wasn't taught to you either?

Here, lemme call a clue for you.. "Clue!!! Yo Clue!!! Mick
needs you!!!"

Ummm, Mick -- when you post to a public group, EVERYONE
reading can respond.

Merrick Baldelli

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Oct 27, 2000, 10:18:52 AM10/27/00
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On Thu, 26 Oct 2000 18:25:02 +0100, "Mick \(Probably\)"
<mickyc...@ntlworld.com> wrote:

>You are obviously a trainee saleswoman. Stick your fuckin Mark-up tight up
>your fuckin profit!!!!!

You must have me confused with Merrique from Anne Rice's new
book. However, allow me to point out that I'm more of a man than you
could ever be.

By they way, don't you hate it when you're proven wrong? By
your actions, I would say, 'that's a great big, yes.'


Arlie

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Oct 27, 2000, 1:04:15 PM10/27/00
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>> Should we start a collection for his continuing education? <<

I fear it's hopeless.


-- Arlie

Louis M. Brown

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Oct 28, 2000, 4:10:31 AM10/28/00
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On Wed, 25 Oct 2000 23:38:34 +0100, "Mick \(Probably\)"
<mickyc...@ntlworld.com> wrote:

>I set that site up you daft CUNT!!!!
>

Then visit it again and get the message, fuckhead.

-LMB

>
>
>
>"Louis M. Brown" <phy...@rocketmail.com> wrote in message
>news:9i49vs08u0173bovp...@4ax.com...

asdf

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Oct 28, 2000, 5:05:25 AM10/28/00
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XXC6-XR9B-TK33-RXXC-50 (I think the last 2
digits might be reversed)

"Louis M. Brown" <phy...@rocketmail.com> wrote in message
news:j12lvsonj33rji924...@4ax.com...

asdf

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Oct 29, 2000, 7:21:19 PM10/29/00
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XXC6-XR9B-TK33-RXXC-50 (I think the last 2 digits might be reversed)

What a rip! Nowhere on Activision's promo materials or on the box does it
say you need 2 separate licenses to play LAN holomatches. I legally paid
$50 for my CD, but I refuse to pay another $50 just to play holomatch.
Think about it...Is it fair for someone to buy the game for holomatch, then
not be able to return it for refund because of open software policies. It
is very misleading for Activision to market this game to the hard-core
network gamers without making the licensing info readily available on the
outside of the package. I will continue to buy and support Activision, but
I will only do so to the extent that logic allows--and logic tells me not to
buy 2 copies. Great game, Activision, but your marketing department needs
to buy itself a clue with all the money you'll make from schmucks who buy 2
or more copies.

Jason


"Merrick Baldelli" <mbal...@mindspring.com> wrote in message

news:n68bvs035h6rjkqam...@4ax.com...
> On 23 Oct 2000 16:40:06 GMT, just...@aol.comREMOVE (Species 5236)
> wrote:
>
> >"to test?"
> >
> >You mean, to leech off of the people who put their blood, sweat, and
tears into
> >the games that they make.
> >
> >{spits}


>
> Of which the programmers usually get 20%, and the remaining
> 80% goes to the Software Company, which is not unlike the bullshit

> we've been seeing with the recording industry?
>
>


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