Thanks in advance
John
You never need a reason to do something right.
Episode Guide
_________________________________________________________________
YTV (ABC)
* Air dates for Canada (YTV)
* Air dates for USA (ABC)
* Air dates international
* Networks in other countries that show ReBoot
Back in January of 1995, the first 10 episodes had been shown, the
next 3 were in production, and the networks ordered 10 episodes for
the second season.
Promo spots
In the fall of 1994, ReBoot was prempted for several weeks. During
that time, producers offered teasters to keep audience interest up.
1st season (1994-1995)
01 "The Tearing"
Megabyte tries to get a tear stabilized into a portal so that
he can invade the Supercomputer.
Game: Outer space simulation
02 "Racing the Clock"
Bob delivers a package to Hexadecimal and gets caught in the
backlash.
Game: Multi-level race (Forumla-1 cars, hovercraft, jet planes)
03 "Quick and the Fed"
Dot gets brain-wiped by a magnet.
Game: White Knight
04 "Medusa Bug"
Hexadecimal unleashes a viral bug, turning everything to stone.
Game: none
05 "The TIFF"
Dot and Bob won't speak to each other.
Game: Starship Alcatraz
06 "In the Belly of the Beast"
Frisket swallows an old UNFORMAT command.
Game: none
07 "The Crimson Binome"
Captain Capacitor, the software pirate, loots Mainframe but is
bested by Admiral Dot.
Game: none
08 "Enzo the Smart"
Enzo is smarter when Mainframe runs at half speed.
Game: Olympians
09 "Wizards, Warriors, and a Word from our Sponsor"
Mike the TV is a winning part of the team.
Game: Dungeon Deep
10 "The Great Brain Robbery"
Megabyte hires Mouse to get inside Bob's brain. She gets Enzo
instead.
Game: (has ended as story opens)
2nd season (1995-1996)
Episodes 11, 12 and 13 were shown on YTV in Canada as part of the 1st
season. ABC showed "Talent Night" on 12-Aug-95, then several weeks of
1st season reruns, and then broadcast "Identity Crisis" as the first
two episodes of the 2nd season (9-Sep-95 and 16-Sep-95).
The opening was changed for the second season.
11 "Talent Night"
Dot auditions several acts for Enzo's birthday party, including
the guys from "Money For Nothing" and the Small Town Binomes.
Game: none from the User.
"Saturday Morning Preview"
On Friday evening, 8-Sep-95, ABC ran a preview of the new
Saturday morning line-up. Megabyte tried to take over the show.
12 "Identity Crisis, part 1"
Dot is responsible for the safekeeping of the binomes PID
codes, but Megabyte gets a hold of them.
Game: Fun House
13 "Identity Crisis, part 2"
Dot is in a world run by Megabyte. She lost the game (or did
she?)
Game: Fun House
14 "Infected"
Megabyte interferes with the scheduled upgrade, infiltrates the
Core.
Game: none, but Dot does a neat Sigourney Weaver imitation.
15 "High Code"
A code master comes looking for a master who has left the
guild.
Game: Wild West Locomotive
16 "When Games Collide"
Megabyte steals energy from a game cube. The user sends in
another game cube which merges with the first to form an
out-of-control game.
17 "Bad Bob"
Megabyte attacks the Principal Office. His theft of the core
energy messes up the game cube.
Game: Mad Max (Road Warrior)
18 "Painted Windows"
Hexadecimal paints the town all sorts of pretty colors.
Game: none, Hex on the loose is worse than any game.
19 "andrAIa" (formerly "Enzo's Friend")
Enzo has no one his age to play with until he meets an AI game
sprite.
Game: Undersea Adventure
20 "Nullzilla"
A "web spore" attacks Hexadecimal, the Nulls become monster,
and the Mainframe team combine to form a giant robot.
Game: none - this is start of a four-part story
21 "Gigabyte"
Megabyte is attacked by the web spore. Hexadecimal joins him,
the result is Gigabyte. Mouse saves the day.
22 "Trust No One" (formerly "Energy Vampire")
A visit from the CGI agents, Fax Modem and Data Nully. The web
spore has teeth and gets stronger; the shadow Guardians are no
help at all. "TO BE CONTINUED"
23 "Web World War"
Mainframe has to fight an all-out war as the Web invades.
This is the end of the four-part story.
Short schedule of upcoming episodes: (January and February)
Canadian schedule: YTV updated 19-Jan-96
Thu 8:00p Sun noon Mon 7:30p (1995-1996 schedule)
04-Jan-96 07-Jan-96 08-Jan-96 "Nullzilla" (HD attacked) NEW (part 1 of 4)
11-Jan-96 14-Jan-96 15-Jan-96 "Gigabyte" (MB attacked) NEW (part 2 of 4)
18-Jan-96 21-Jan-96 22-Jan-96 "Painted Windows"
25-Jan-96 28-Jan-96 29-Jan-96 "Trust No One" (X-files) NEW (part 3 of 4)
01-Feb-96 04-Feb-96 05-Feb-96 "Web World War" (finale) NEW (part 4 of 4)
08-Feb-96 11-Feb-96 12-Feb-96 "AndrAIa"
U.S. schedule: ABC updated 4-Jan-96
06-Jan-96 Sat 10:30am(ET)/9:30am(PT) "High Code"
13-Jan-96 Sat 10:30am(ET)/9:30am(PT) "When Games Collide"
20-Jan-96 Sat 10:30am(ET)/9:30am(PT) "Bad Bob"
27-Jan-96 Sat 10:30am(ET)/9:30am(PT) "Talent Night"
03-Feb-96 Sat 10:30am(ET)/9:30am(PT) "Painted Windows"
10-Feb-96 Sat 10:30am(ET)/9:30am(PT) "AndrAIa"
17-Feb-96 Sat 10:30am(ET)/9:30am(PT) "Identity Crisis, part 1"
24-Feb-96 Sat 10:30am(ET)/9:30am(PT) "Identity Crisis, part 2"
02-Mar-96 Sat 10:30am(ET)/9:30am(PT) "Web World War" (finale) NEW (part 4)
--
INWAP.COM is Joe and Sally Smith, John and Chris O'Halloran (and our cats).
See http://www.inwap.com/ for "ReBoot", PDP-10, and Clan MacLeod.
http://uts.cc.utexas.edu/~ifex534/main.html
EVERYBODY should be calling ABC till their phone blows up. Their
number is 212-456-7477, 10 - 4 EST, ask for programming.
David Francis
http://uts.cc.utexas.edu/~ifex534/main.html
EVERYBODY should be calling ABC till their phone blows up.
Their number is 212-456-7477 10 - 4 EST, ask for programming.
(I posted the number at the top of my page -- the email address
is under the section "Other ReBoot Links.")
>EVERYBODY should be calling ABC till their phone blows up.
>Their number is 212-456-7477 10 - 4 EST, ask for programming.
I rather think that with ABC's erratic behavior in scheduling the show,
we should be lobbying other networks, such as UPN or (ugh) Fox.
I mean, half the time ABC pre-empted the show for *football* for pity's sake!
--
Jim "How does it work?" Prouty
ftp://ftp.wavemetrics.com
http://www.wavemetrics.com
Particularly since the Disney/ABC merger. I really doubt that
Disney will let any outside (and very creative) CGI animators onto
their turf.
- rje -
I do have one nice thing to say about ABC: They sure make for easy
taping!! A nice dead air spot before and after the commercial breaks make
it really nice when hitting the pause button to edit out the commercials.
I'm so anal about taping, I've got it timed just right so right after the
guy says "...Reboot", ("We now return to Reboot") I hit the pause button
and it catches that dead spot perfectly. I hope if another network picks
up Reboot they include these "re-entries" (I don't remember what they're
called) back into the show.
Jim
I think RBąs łcancellation˛ by ABC boils down to 25-minute episode
lengths. I know ABC crams more than 5-minutes of commercials in a
30-minute slot!!
I zap the ads when I tape ReBoot. The resulting episode is only 22 or 23
minutes long. I think that gives the maximum amount of commercials permitted.
I don't think the ad time is the issue for ABC.
--
Mike Shumko, Robelle Consulting, Vancouver BC Canada