It's called "Just Right", and features three prizes in the same
manner as "Easy as 1-2-3" or "1 Right Price". A price is shown
with each prize, one of which is too high, one too low, and one
is just right. The player must successfully identify which is
high, which is low, and which is just right to win all 3 prizes.
--
Brian Dominy "Spin the damn wheel!"
http://www.gate.net/~pinball "Outerrrrrrrrrrrrrrr Spaaaaaaaace"
Portions of this .sig not affecting the game have been backspaced.
That's neat. Again, it has the element of "Buy or Sell" because the
contestant must make three choices. It also has elements of "Most
Expensive" because three prizes are involved. It is like a reversal of
"Most Expensive" because the supposed prices are revealed first, put the
prices in the right order, and then reveal the true prices. It would be
like playing "One Right Price" but with two price tags, but we have a
variation with three prizes with a low, exact, and high prices.
The only down side is that the contestant has a one in six chance of
winning. Even if the contestant gets one of the other prices right,
they could still lose with the other two. For example, get the right
price on the prize that has the right price but get the high and low
prices switched. I thought the goal of most of the games what to get
"The Price is Right"?
--
John R. Price (jpr...@cei.net)
E-mail received that of a commerical nature or
considered "spam" will be ignored.
So it's kind of like Most Expensive turned inside out, huh? :) (Except
this version is much harder... only a 1 in 6 chance of winning if done at
random.)
I've missed some of this thread, so pardon me if this one's been tossed
around before, but our PYL friend Todd Hunter (I believe it was him)
suggested the following TPIR game to me at GHP '94... it's "The SAT Game."
The contestant is shown two prizes, and then is given a huge #2 pencil
with which to bubble in on the large Scantron provided...
A if the first prize is more expensive,
B if the second prize is more expensive, or
C if the prices are equal.
A correct bubble earns both prizes. I believe he also provided for option D,
which would be that you can't tell based on the given information... go
figure how that one could be included... :)
David
--
-------------------------------------------------------------------------------
David Hammett Who's proctoring the diapers?
dham...@netcom.com --- Brian Hamburg's check to make sure
all is right for an episode of
"It Takes Two"
>Since everyone else has been suggesting TPIR games, here's one I
>came up with recently.
>It's called "Just Right", and features three prizes in the same
>manner as "Easy as 1-2-3" or "1 Right Price". A price is shown
>with each prize, one of which is too high, one too low, and one
>is just right. The player must successfully identify which is
>high, which is low, and which is just right to win all 3 prizes.
I like this! I rarely like the proposals on here but this one really
works for me...and if they would get some really cool vocals to say
"TOO HIGH" when the high one is revealed and "too low" when the low
one is revealed and "AHHHH...Just right...:)" when the correct one is
revealed...it would be good for a laugh...I think the audience would
love it!!
Jake
Given the number of contestants who have difficulty comprehending the
Check Game because they have metal plates in their heads, you could
simplify this game and the task of explaining it without taking away much
of the challenge by actually giving the price that is "just right". For
example, one prize is higher than $1143, one prize is lower than $1143,
and one prize is exactly $1143.
>> "The SAT Game." The contestant is shown two prizes, and then is given
a
>> huge #2 pencil with which to bubble in on the large Scantron
provided...
>> A if the first prize is more expensive,
>> B if the second prize is more expensive, or
>> C if the prices are equal.
>> A correct bubble earns both prizes.
In reality the S.A.T. Game would never fly because of the problem of
"price casting" - the task of finding enough pairs of prizes with
-exactly- the same price that the game could be played more than
infrequently. Take away choice C and the game becomes Most Expensive
Minus One.