So far I've thought of the following:
Temptation: Keep 4 prizes sure thing or risk for a car
Punch A Bunch: Keep a smaller cash prize to try to go up
Pass The Buck: Keep cash, or risk losing it all to try for a car
Spelling Bee: Keep $2500 (or less as the game progesses) or go for a
car
It's In The Bag: Double or Nothing
Grand Game: $1,000 to go for $10,000 or nothing
Barker's Markers: Give up $500 to switch a price
Switcheroo: To a lesser extent, do you risk switching if you have 1, 2
or 3 right or not?
Let Em Roll: Keep cash or reroll to try to get a car (5 actually)
I'm sure there are many others. Seems too that the current TPIR, with
2 showcase finalists (with only 1 possible winner) is not unlike
LMAD's Big Deal end game, with 2 finalists, one of which MAY or may
NOT win the Big Deal. That would be akin to a double overbid perhaps.
Seems that Let's Make A Deal served as a definite blueprint for the
modern TPIR. Contestants are selected beforehand with TPIR, whereas
it seemed Monty selected his players at random. Was there any sort of
"pre screening" that took place for LMAD contestants? Just curious.
Regards,
Bill McD.
Check-Out on TPIR closely resembles a pricing deal on LMAD where a couple gives
a price for each of four or five items, and the total of the prices they give
and the actual total must be within a certain amount, high or low.
Jay Lewis had an original pricing game idea in his Net TPIR that resembled the
"drawing account" deal, but using merchandise prizes instead of grocery items,
and some smaller merchandise items. Each item was priced, and the difference
between the couple or player's guess was deducted from their "drawing account".
To win, the couple or person had to have some money left over from the amount
they started with in their drawing account
yeah, but the idea of the showcase was somewhat introduced on the original Bill
Cullen version, mostly in home viewer sweepstakes
David Livingston
http://users1.50megs.com/sundodger11
> Barker's Markers: Give up $500 to switch a price
This game seems like it was created as a direct result of
the classic LMAD brain teaser (That being that you are offered
three doors, one of which has the prize. Monty shows you a zonk
behind a door you didn't pick and asks if you want to trade
the door you originally selected for the last, unseen door.
Will it do you any good to trade?).
Barker's Marker's works pretty much the same way. You make your
one choice (i.e., you isolate the bogus price), Bob shows you two
"doors" that were incorrect choices, and asks if you want to trade
your original choice for the remaing one. Assuming the
contestant is completely guessing at prices, she'll win 75% of
the time if she switches. That seems to be why the game is
created with a $500 penalty for switching.
Without that penalty, the contestant should switch every time
(except when they are very, very sure of the price). With the
penalty, the contestant now has to weigh that penalty against
how confident they are in the price.
-- Bing Monopoly Expansion Set
Visit us at http://www.paxentertainment.com
From what I hear, nope. The producers would stand outside looking at
the line and picked people by types, to try to get a cross-section of
America in those 31 seats--young, old, black, white, pretty, ugly,
etc., etc. Supposedly, the costumes didn't matter (although they
tended not to choose men dressed as nuns or most men in drag, unless
their wife/girlfriend/sister was with them). The selection process
was basically "You! The chicken! Step over here!" The only other
screening, if you want to call it that, was when they were brought
into a rehearsal hall before the show to sign the releases and run
down rules. The ABC S&P guy would then announce that if any people in
the room had been on one game show in the last year, two shows ever,
or "LMAD" in the last 10 years, they were to leave. But I assume that
alternates were picked to cover anyone who had to leave for whatever
reason.