---->Version 2.6: Last update Wed Jun 15, 1994
-->THINGS ESPECIALLY NEEDED<--
* Names of all 4 models during "Barker's Beauties Month"
* The story of Janice's accident with the cameraman
* Just about anything else you can think of.
CONTENTS:
^^^PART 1: Vital Statistics
+++PART 2: The Rules of the Game
-=-PART 3: Pricing Games: The (Nearly) Complete List
:::PART 4: The Fabulous Showcases
---PART 5: TPiR around the world
***PART 6: Miscellaneous Notes
@@@PART 7: Moments to remember...or forget: whan things go wrong
$$$PART 8: The Affair
~~~PART 9: The Credits
^^^PART 1: VITAL STATISTICS^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
All US versions packaged by GOODSON/TODMAN (later MARK GOODSON)
PRODUCTIONS
---running dates, hosts, models---
DAYTIME: November 26, 1956-September 6, 1963, NBC
September 9, 1963-September 3, 1965, ABC
NIGHTTIME: September 1957-September 1963, NBC
September 1963-September 1964, ABC
HOST: Bill Cullen
MODELS: Beverly Bentley, Toni Wallace, June Ferguson,
Maryann James, Gail Sheldon
ANNOUNCERS: Don Pardo, Jack Clark, Johnny Gilbert, Ed Jordan
DAYTIME: September 4, 1972- ,CBS
(briefly "The New Price Is Right")
HOST: Bob Barker
MODELS: Janice Pennington
Anitra Ford (1972-1977)
Pamela Parker (Substitute, early days)
Ann Pennington (1975-1977)
Dian Parkinson (1975-1992)
Holly Hallstrom (1977- )
Kyle Aletter-Oldham (substitute, 1982- )
Kathleen Bradley (1986- )
Gena Nolin (1994- )
(The 1994 search for a new Barker's Beauty is gone into
in detail in Part 5.)
ANNOUNCERS: Johnny Olson (1972-1985)
Rod Roddy (1986- )
others (See Part 5)
SYNDICATED: Weekly, September 1972-September 1980
(briefly "The New Price Is Right")
HOST: Dennis James (1972-1976); Bob Barker (1976-1980)
MODELS: Janice Pennington, Anitra Ford, Pamela Parker, Harriet
(last name?), Nancy Myers, Dian Parkinson, Holly Hallstrom
ANNOUNCER: Johnny Olson
SYNDICATED: Weeknights, 1985-1986 ("The Nighttime Price Is Right")
HOST: Tom Kennedy
MODELS: Janice Pennington, Dian Parkinson, Holly Hallstrom
ANNOUNCERS: Johnny Olson, Rod Roddy, others (see Part 5)
NIGHTIME: Thursday nights, 8:00 PM, August 1986 - September 1986, CBS
("The Price Is Right Special")
HOST: Bob Barker
MODELS: Janice Pennington, Dian Parkinson, Holly Halstrom
ANNOUNCER: Rod Roddy
SYNDICATED: Weeknights, September 1994 -
HOST: Doug Davidson
ANNOUNCER: Bob Hilton
+++PART 2: THE RULES OF THE GAME++++++++++++++++++++++++++++++++++++++++++
THE (ORIGINAL) PRICE IS RIGHT---------------------------------------------
Format:
A champion and three challengers compete for the entire 30 minutes.
Bill Cullen presents a prize, and the contestants, sitting behind tote
machines built by the American Totalizer Corporation, take turns bidding
on that prize. Each bid must be a certain amount higher than the previous
bid, and three bids are made by each player, unless the player elects to
stop by uttering the immortal phrase "I'll Freeze, Bill!". The player who
comes closest without going over wins the prize, and the player that wins
the most prizes for that day returns on the next show. Later in the show's
run, a showcase of prizes was presented to the home viewers, who sent in
bids in an attempt to win the showcase.
(except for a few notes, this version of the show will not be discussed in
this FAQ, due in part to its major differences from the current TPiR, but
mainly due to the lack of information about it- Submissions are most
welcome. -Ed.)
THE NEW PRICE IS RIGHT (30 Min.)------------------------------------------
Format:
Four contestants are called out of the studio audience to "COME ON
DOWN!!!" to the podiums at the foot of the stage, which are ominously
dubbed "Contestant's Row". There, they are shown a prize and each makes
one bid. The player coming the closest to the actual retail price without
going over wins the prize and the right to come up on stage to play a
"Pricing Game" for cash or more prizes. If all four contestants overbid,
they bid again. Should a contestant's bid be exactly right, s/he also
receives a $100 cash bonus, which up until the later years they got to
fish out of Barker's suit pocket themselves. (NOTE: In the 1985-1986
syndicated version, the bonus was $500. Kennedy just handed it to them.)
After the "Pricing Game" is completed, a new contestant is called
from the audience, who assumes the empty spot in "Contestant's Row" for
another bid. After three "Pricing Games", the two top winners advance to
the "Showcase Round". Two showcases are displayed, and after the first is
described, the top winner of the day chooses to either bid on it or pass
it to the other player and wait for showcase #2. After both players
have bid on their respective showcases, the actual values of the showcase
are revealed, and the closer contestant wins his/her showcase. If both
overbid, neither win; if both are exactly the same amount away, they each
win their respective showcase. Later in the show's run, if the winning
contestant happens to be less than $100 away from the value of his/her
showcase, s/he wins both showcases.
(NOTE: To win both showcases, you must be closer than your opponent
AND less than, but not exactly, $100 away. There have been occasions
where both were less than $100 away and where the winner was exactly $100
away.)
THE NEW PRICE IS RIGHT (60 Min., 1975- )----------------------------------
After three "Pricing Games" have been completed as above, the three
on-stage contestants return to play the "Showcase Showdown". A giant wheel
with 20 jumbled amounts from .05 to $1.00 is spun once or twice by each
player. The player who comes closest to $1.00 without going over wins and
advances to the showcase. After three more pricing games are played,
another "Showcase Showdown" is played to determine the second player in
the "Showcase Round". In the event of a tie, one more spin is played.
After the 60-minute format was made permanent, a $1000 bonus was
offered to any contestant acheiving a score of $1.00 in one or two spins.
Later, $1000 winners were given a Bonus Spin, where acheiving $1.00 again
won an additional $10,000. If two or all three players tied at $1.00, the
Bonus Spin is also the tie-breaking spin.
Still later, the adjacent sections to the $1.00 section (.05 and
15) became the "green sections", and a contestant was awarded $5000 for
spinning one in the Bonus Spin. Landing on one of these sections in the
Bonus Spin won $5000.
(NOTE: If two players tied with $1.00, the tie-breaker spin is
also the Bonus Spin; therefore, a $5000 winner had virtually zero
probability of making the showcase.)
THE PRICE IS RIGHT (1994 Syndicated 30 Min. Version, Pilot Episode)
One contestant is called directly up on stage from the studio
audience, and that contestant plays a pricing game. After three such games
are played, the contestants return to play a game called "The Price Was
Right", where an old film clip or commercial for a product is shown and
the three contestants bid on what they think that prize cost at the time
of the clip. The player who comes closest without going over advances to
the "Showcase Round". A large showcase of prizes is presented,
and the player bids on those prizes. If the player's bid comes within
$10,000 of the actual retail value of the showcase without going over,
he wins the showcase.
(NOTE: A second pilot was shot, substituting the spinning of the
"Showcase Showdown" wheel for "The Price Was Right.")
-=-PART 3: PRICING GAMES: THE (NEARLY) COMPLETE LIST=-=-=-=-=-=-=-=-=-=-=
KEY:
* - Game has since been retired
+ - Game dates back to the early days and was played before it
had an official name.
Games are listed alphabetically, and by the decade they first appeared in.
THE 1970's-----
*(untitled) - This is the first pricing game ever played; it was used on
the first two episodes and promptly retired, although its
basic idea was revived in the Clock Game. The contestant
tried to win a car by correctly guessing its price. Seven
chances were offered with the host saying "higher/lower."
*(untitled)- only played on the original weekly syndicated
version (with Dennis James) during the '72-73
season; also the only game that used two players.
Whoever got up on stage first got the first guess at a car
(or boat) price and was told "higher" or "lower"; the
players alternated until one won.
Any Number - Three prizes: a car, a three-digit prize, and a piggybank
(three digits denoting dollars and cents) - each digit 0-9
appears once and only once (except for 5-digit cars, where
the first digit is given free and is the only one that
repeats). Player guesses digits until completing a price
and winning that prize.
+Bonus Game - Four small prizes are presented with wrong prices; player
guesses "higher" or "lower" to win ezch prize and to
control the window on the game board next to the prize.
Controlling the window that lights up "BONUS" at the end
wins another, larger prize. Until 1994, the other three
windows lit up "NO".
Bullseye - Six products are shown; player picks a product and guesses
how many of that product would total $5-6. Doing so hits
the Bullseye for a win; after three chances, player can
still win if a hidden bullseye is behind one of the 3
products the player used, providing that the player did
not go over $6 with those products.
* NOTE: These values have since been doubled.
Card Game - First, contestant draws a card from a deck to find out how
close s/he must come to the price of a car to win it
($200-$1000). From a regular deck of cards, player starts
bidding on car: cards worth $100 x face value,
with face cards worth $1000 and aces worth anything up to
$1000. Coming w/in the first card's range w/o going over
wins the car.
NOTE: Later, the contestants were spotted a $2000 opening
bid and allowed to make aces any amount; still later, the
starting point became $8000 and the winning range could be
anywhere from $500-$2000.
Cliff Hangers - Three 2-digit prizes; player guesses price of each; each
one wrong causes a mountain climber to climb a mountain
one step for each dollar away; player wins if mountain
climber doesn't fall off (after 25th step).
According to Janice Pennington's book "Husband,Lover,Spy",
the introduction of "Cliff Hangers" couldn't have come at
a worse time: she was looking for her husband Fritz, who
vanished while mountain climbing in the Himalayas. The
producers tried reassuring her that CH wasn't created to
torment her, but it didn't work: she fled to her dressing
room and cried until the game was over.
Clock Game - Two (very occasionally, three) prizes of up to $1000 were
offered. The contestant has a total of 30 seconds to bid
on both prizes, one at a time. Host helps with "higher/
lower." This is the only game from TPiR's infancy to never
have received an updated game board.
(NOTE: a few times, Prizes worth more than $1000 were
used; Bob gave the contestant the thousands digit as a
freebie. In the 1986 CBS prime-time version, a contestant
who won both prizes picked one of four envelopes for a
cash bonus of $1000, $2000, $3000 or $5000.)
Danger Price - Contestant is shown four prizes and the "danger price"
and picks the three prizes that are not that price.
Originally played on the turntable, then behind the giant
price tag, and finally behind Door #2 with the prizes,
this is the only Pricing Game to have had three different
stage set-ups.
Dice Game - Player rolls four dice one at a time; each die corresponds
to a digit of a car (now always 5 digits; first digit is
given); if the # rolled by the player is not the correct
digit, player must guess whether the actual digit is
higher or lower than the roll. There are no zeroes and
no numbers higher than six.
* NOTE: Originally, when there were five digits, it was
called "Deluxe Dice Game".
*Double Digits - Combination of "Temptation" and "Switcheroo"; player is
shown four 2-digit prizes and the last digit of each;
their first digits are digits of a car. Each correct
price wins that prize.
+Double Prices - Uninspired game from the show's earliest stages where
the contestant guesses which if two prices is correct
for a prize to win it.
*Finish Line - The "Finish Line" was a movable bar that represented
prices of selected items in the game. Three pairs of small
prizes were shown, and the contestant was asked to pick an
item to move the Finish Line. The idea was to pick the
lesser of the two prices and the Finish Line would move
that number of dollars. The total of the prices of the
three items not selected by the contestant would be how
far the horse moved.
Introduced in '77-'78 and killed quickly.
+Five Price Tags-5 possible prices of a car are shown. Answer true/false
prize questions and win up to 4 choices. Pick right price
for car and win. Known early on as the 'True or False'
game.
*Give Or Keep - Three pairs of 2-digit prizes are shown; player keeps one
and gives the other back. If the total of the kept items
was at least as high as the total of the given-away items,
the player won a prize. (The player won the three "kept"
items regardless of the totals.)
Golden Road - Starting with a small product (eg 39 cents), Determine
which of the two digits of its price belongs in the
missing spot on a 3-digit prize. If correct, price of
3-digit prize is used the same way with a 4-digit prize.
If correct there, player goes to the end of the Golden
Road, where a luxury car, yacht, Winnebago, etc. awaits.
* NOTE: Originally, the final prize was not THAT big;
first digit was almost always "1", but this was in the
days of $4000 cars. Now, prizes are almost always more
than $30,000 and have been known to reach $65,000.
+Grocery Game - Five grocery items are shown; player selects an item and
a quantity, and the total is rung up on a cash register.
Player won if the total was between $6.75-$7.
* NOTE: Now, the winning range is $20-$21. This is the
oldest game still played; it was played on the first show.
Early on, there was a $100 bonus for not going over $7,
even if the player didn't reach $6.75. Traditionally,
Jan runs the cash register as she did on the first show.
HI-LO - 6 products are shown. Choose the three highest priced
products and you win. Simple, huh?
Hole in One - Player puts 6 products into what s/he believes is the
correct price order (lowest to highest). For each correct
product, player gets to attempt a mini-golf putt one line
closer to the hole. If all 6 are correct, contestant putts
from barely a foot away from the hole and also picks up a
$500 bonus. Sinking the putt wins a new car or truck.
NOTE: In the 1986 nighttime version, this became "Hole in
One...or Two", offering two putts. This change was
subsequently made on the daytime show as well. Also, in
the nighttime version, ordering the products correctly won
a $1000 bonus.
Bob Barker always takes an "inspiration putt" from the
farthest line; originally, the audience booed each miss.
On one episode, half the show's crew came out to watch and
placed bets.
*Hurdles - Player begins with a product whose price is revealed and
attached to a hurdler. There are three pairs of prices,
representing hurdles; player selects which of
each pair is less than the "hurdler's price" so the
hurdler will "jump over" it. Player wins if hurdler
clears all three hurdles. This is the only pricing game
that ever involved the host firing a gun into the air.
*It's Optional- Only game to regularly offer two cars, which were the same
model, but with different prices. Player adds up to three
options (for example, Power Steering) to the lower priced
car; if its price comes within $100 of the higher priced
model without going over, player wins both cars.
Lucky Seven - Player is given $7 and attempts to guess each number in
a car's price. For each # the player is off, s/he must
give back $1. Having at least $1 left at the end allows
player to buy car. With five-digit cars, the first digit
is given free.
Money Game - Nine two-digit numbers are displayed; one is the first two
digits of the car (occasionally boat or snowmobile) being
played for (denoted by a picture of the front half of a
car behind the card), another, the last two digits
(back end of the car). The remaining seven are marked "$",
with that amount awarded to the contestant, who keeps
picking until finding both halves of prize (wins
car and money) or four money cards (wins the money). With
five-digit cars, the third digit is given to the
contestant. Around '84-'85, when 5-digit cars first
appeared, this game was briefly renamed "Big Money Game."
Most Expensive- Pick which of three prizes is the most expensive to win
all three.
*Mystery Price - Player is shown a prize whose price is the "mystery
price". Player is then shown four more prizes and must
guess their prices; if not over, their guesses go into a
bank. If bank total is at least mystery prize's price,
player wins.
One Right Price-Guess which of two prizes is the given price to win both.
Penny Ante - The contestant is given three oversized Barker Pennies
and must give one back for every wrong guess in the game.
Two products are used in the game, each with four possible
prices. Player wins if he can pick both prices without
losing all his/her cents.
Poker Game - Four prizes are shown, each with a 3-digit price; player
selects two and forms a poker hand from 5 of the 6 digits
(9 high, 0 low, straights don't count), then decides
whether to keep the hand or give it to the house; other
hand is made up of digits from the other two prizes - if
player's hand is at least as good as house's, player wins
all four prizes.
Punch-a-Bunch - "The Punchboard"; four "higher or lower" prizes, each one
also awarding a punch on a giant 50-hole punchboard
containing 10 $50 prizes, 10 $100, 10 $250, 10 $500,
5 $1000, 3 $5000, and 2 $10,000. One each of the four
lowest values is a "second chance"; this awards an
additional punch whose value is added to the previous one.
(Thus, it's possible to win more than $10,000 - and it's
happened.) After each punch, the player can keep the
amount or give it back.
Original format of the game (played twice) featured the
higher or lower pricing but different play when came time
to punch the holes. The player had to punch the holes one
at a time and then pick a letter in PUNCH BOARD. The
letters hid numbers from 1 to 10, and the holes hid slips
of paper marked ONE, TEN, HUNDRED and THOUSAND. So a
player punching a HUNDREDS hole and choosing the letter
with the 8 won $800, or could give it back. This was
terribly time consuming and didn't offer good odds that
$10000 could be won, so the format was scrapped.
Punch-A-Bunch was the first game to offer cash, and only
three other games have ever offered a cash prize.
Race Game - Four prizes are lined up on stage; player has four price
tags and must run to the items, put the right price on the
right item, and run back to pull a lever which displays
the number correct on a giant screen. Player has 45
seconds to attempt to get all four prices right.
Range Game - Player is shown a prize and a $600 price spread; a $150
"range finder" moves slowly from the bottom to the top,
and the player must stop it with the actual price in the
red $150 range to win.
The original range was $50, then $100. A recurring joke in
TPiR's latter days was Bob's given length of time before
the range-finder could be started again; he began this
in the mid-'80s and started getting laughs in the early
'90s.
Safe Crackers - A major prize and a smaller, 3-digit prize are locked in
a giant safe. The price of the smaller item is the
combination of the safe; the player is given the three
digits and wins both prizes if s/he can open the safe.
Secret 'X' - An 'X' is hidden in the middle column of a tic-tac-toe
board. Player gets a free 'X' and can win up to two more
(two prizes, each with two prices; picking correct price
wins prize and 'X'); 'X's can be placed in left or right
columns. The secret 'X' is then revealed and the player
wins if s/he has a 3-in-a-row across or diagonally.
Shell Game - A ball is hidden under one of 4 shells. Player guesses
higher/lower on prices of four prizes to win control
of the shells and wins a bonus prize if s/he controls the
shell hiding the ball. If the player wins all four chips,
Guessing the correct shell wins a $500 bonus.
*Shower Game- Five showers stood on the stage, each marked with a
different possible price for a car. One shower was
correct, the two next closest price showers won the player
$100, the remaining two sprayed the contestant with
confetti. Player could jump into showers until winning the
car or getting sprayed.
Squeeze Play - Five digits are shown for a prize. The first and last
digits are correct; the player must remove one of the
others, causing the rest to squeeze together into a
4-digit price.
Switcheroo - The prices of a car and four smaller prizes are shown,
each with the tens digits missing. Player has five
number blocks with which to complete the prices.
Player is told how many are right, then can make
changes (once). Player wins prizes with correct prices.
Take Two - Four prizes are shown, along with the total price of two
of them. Player gets two chances to pick the two correct
prices and win.
Temptation - Four gifts are shown to player. Each one's price contains
one of the digits of a car. (In five-digit version, first
digit is given free.) Player picks a # from each of the
prices. Player can then keep gifts or risk them for the
car, but if the car price is wrong, he forfeits the gifts.
Ten Chances - 3 prizes, first one < $100, second one < $1000, third a
car; played for one at a time - player is shown the digits
in the price and an extra digit (eg 4-0-5 for $45;
5-7-0-2-8 for $8025, et al.) and must write the correct
price; total of 10 chances (hence the name) to win all
three prizes.
NOTE: With 5-digit cars, player uses all five #'s given.
3 Strikes - The #s in the price of a car are placed into a bag,
along with three strikes. If the player draws a number,
s/he tries to determine which digit of the car that # is.
If wrong, the number goes back into the bag. Player can
keep drawing until all three strikes have been drawn.
* NOTE: Became "3 Strikes +", where 5-digit cars were
offered, usually at least $30,000 in value. Early in 1994,
the "+" was dropped.
THE 1980s-----
*Add 'em Up- The player was given the total of the four digits in the
price of a car, as well as told one of the digits
outright; s/he then tried to guess the remaining three
digits.
*Balance Game- Five 2-digit prizes are shown; player selected them one at
a time and put their value (in Barker Silver Dollars) on
one side or the other of a scale. Player won if both
sides were ever within $5 of each other.
Barker's - Two prizes are shown with lower than actual prices; player
Bargain Bar guesses which one is "the bigger bargain" (more below
the actual price) to win both.
Blank Check - Write a check whose value plus the value of the prize
totals between $3000 and $3500 to win the prize *and* the
cash. This game is now called "Check Game", and the
winning range is now $5000-$6000. Blank
Check's claim to fame in the beginning was that very few
contestants understood how to play it.
*Bump - Four prices, each on a miniture train caboose, were
presented. Two of them were the actual prices of the two
prizes offered; the player won if s/he had the correct
model "bump" the prices into the correct slots (Dian
bumped from l to r, Janice from r to l). The models
"wound up" for their bumps in a way that endeared this
game to the male segment of the audience.
NOTE: Holly once filled in as bumper, but failed to knock
the other end's price off the counter.
Check-out - Estimate prices of five products. Total must be within 50
cents of actual total. Only game in TPiR history where you
can overbid and still win.
Holly usually runs the keyboard; Kathleen has filled in.
Grand Game - Six products and a "target price" were shown; four of
the six are below that price. Player began with $1 and
added a zero for each correct prize selected; game ends
when all four are found ($10,000) or a mistake is made
(keep money unless s/he was trying for $10,000, in which
case s/he loses everything. Player is offered the chance
to quit w/ $1000.)
Hit Me - Blackjack game. Six products are shown with prices that
could be correct or multiples of 2-10. The appropiate card
is hidden behind the price. The "House" builds its hand
from the rest of the deck. Player wins w/either 21 or a
better hand than the house, which hits on 16 and stays at
17. Player takes ties. Rather easy to win if you know what
you're doing: just pick the 10x price (usually the only
one ending in 0) and the actual price.
Master Key - 5 keys: 3 open one "prize lock" each, 1 "Master Key"
(opens all 3), other opens none. Two chances to win keys;
two 2-digit prizes with 3-digit prices are shown;
contestant picks either first two or last two numbers as
the price. Correct guess wins prize and choice of key.
Whatever prizes you "unlock", you win. The 3rd lock is
always a car, the 2nd is usually a trip.
Now...or Then - Prices are displayed for products. The contestent must
determine whether the prices are todays, or from a month
in the past. Three correct answers "in a row" (there are
six, as wedges on a wheel) to win. (NOTE: originally
called "Now...and Then" until Barker complained that
the prices couldn't possibly be both.)
*On The Nose - Player is shown four prices for a car and selects one;
closest one is worth 4 tries at some athletic feat (one of
the following: baseball pitch, football throw, basketball
lay-in, dart throw), next closest is worth 3 and so on.
One Away - Numbers shown in price of car are one away from actual
digits; that is, if the last digit is shown as 7, it could
be 6 or 8. Player guesses digits and is told how many are
correct ("Gentlemen, do I have at least one number
right?"), if at least one digit is correct, player can
make changes once.
Pathfinder - Contestant stands on a 5 x 5 grid of 25 digits; starts on
center square (first digit of 5-digit car, '*' if 4-digit
car) and must step to adjacent digits in attempt to build
car price; up to 3 mistakes can be recovered by guessing
which of two prices shown for one of 3 smaller prizes is
correct.
*The Phone - Home audience sent in postcards; home player and studio
Home Game player "team up". Seven "dollars and cents" items;
home player names a price, studio player must select the
correct prize. This is done three times; two of the
prizes are $100, two $1000, one $2000, one $3000, and
one $10,000; players split money (ergo, max. prize was
$7500 apiece).
Pick a Pair - Six products are shown. Player gets two chances to pick
two with same price to win. Three such pairs are on the
board. Originally set on a ferris wheel, the game proved
unnerving while contestants waited for a product to
reappear and was redone as a simple table game.
Plinko - Game starts with four small prizes, each with a 2-digit
price showing (eg $37). Contestant guesses whether the 1st
or last digit is correct, with a correct guess winning the
prize and a "Plinko Chip". (One chip given free at start,
therefore the max # of chips is 5). Chips are used on a
giant peg board; cash prizes of zero, $100, $500, $1000,
and $5000 await at the bottom. Player places chips flat
against the board and releases them one at a time, and
the chips bounce off various pegs until landing in a $
spot. Bob Barker retreives stuck Plinko chips with his
trusty "Plinko Stick". (NOTE: for the first appearance
of "Plinko", there were $250 spaces on the board.) This is
easily the most popular game in TPiR history.
Superball! - Skeeball game. Four prizes, each with two prices; player
guesses which price is right to win it and a skeeball.
Three of the balls are tied to specific (big) prizes; the
skeeball ramp has "$50", "$100", and "WIN" circles. The
fourth ball is the "$uperball"; dollar values are tripled,
and "WIN" nets the player all three prizes. (If the player
has already won all three prixes, the $uperball is worth
$3000 in cash.)
Spelling Bee - 30 numbered cards: 11 'C's, 11 'A's, 6 'R's, 2 'CAR's.
Start with two free cards; win up to three more (three
prizes; guess price within $10 to win an extra card; if
any price is guessed exactly, player wins all 3 prizes and
cards automatically.) Spell "CAR" to win.
Player can stop at any time and keep $500 per unseen card.
Super Saver - Six products are shown, along with incorrect prices: five
are low, one is high. Player selects four and must save
$1.00 to win.
NOTE: Player must pick four, even if s/he has already
saved $1 after two or three products. It is still
relatively easy to win even if the marked-up product is
chosen.
*Trader Bob - Player begins with a 2-digit prize and is shown 3 pairs
of similar prizes, trading their current prize for one of
the two. Player wins if each of the three trades was for
a higher-value item. (In other words, pick which of a
pair of items is higher-priced three times.)
2 For the - 2 prizes shown. Less expensive prize has 3 digits in
its price. 2 choices for each number in price are given;
one number is given free. Player picks remaining two
numbers correctly to win both prizes.
*Walk Of Fame - Four prizes of increasing value are shown; player must
guess each price within a predetermined amount to move to
the next prize. The player is allowed to recover one
mistake by selecting the one of two autograph books that
reads "second chance" on the back page.
NOTE: The contestant always got to keep one of the
autograph books, signed by the entire cast.
THE 1990's-----
*Art Gallery - A painting of the prize is shown with one of the digits
only partially painted. The player is given a paint brush
and completes the number. If s/he paints the right number,
s/he wins the prize. Bad game.
Buy or Sell - Three prizes with incorrect prices are shown. Player
"buys" prizes s/he feels are underpriced and "sells"
those that are overpriced and wins all three if s/he
ends up in the black.
Cover Up - A price is given for a car, but it's completely wrong.
Player builds a new price w/2 choices for the first digit,
3 for the 2nd and so on to 6 for the last digit. Every
time a change results in one more correct digit, another
chance is given.
Credit Card - Player has a "credit limit" and must select three out of
five prizes whose total does not exceed that limit to win.
In effect, select the lowest three prices out of five, as
only one combination wins.
Joker- A row of five playing cards is presented, face down. By
guessing one of two prices for each of four small prizes
(a la $35 or $53; $45 or $54, et al.), contestant removes
one of the cards and wins the game if the joker is
removed. Therefore, contestant can win with only one
correct answer or lose with all four correct.
Magic # - Two prizes are shown; the player must select a price that
is higher than one price and lower than the other to win
both prizes.
Make Your Move- Nine digits appear in a string; these are the prices of
a 2-digit, a 3-digit, and a 4-digit prize (none overlap).
Player must determine which is which to win all three.
Pick a Number - Price of prize is shown with one number missing. Pick
right number from choice of three and win.
Side by Side - Two sets of two-digit numbers are shown; player arranges
them in the order of what they believe is the price of a
prize (e.g. '53' and '46'; is it $4653 or $5346?)
Swap Meet - One prize is shown in front of the big door, three more
behind it. Choose the prize behind the door that has the
exact same price as the first prize to win all four.
Switch? - Two prizes, two prices. Must decide whether prices are
correct or whether they should be switched.
------------> THE PRICING GAMES AT A GLANCE: by Robair Mackey
Type Codes: CAR: Car games, GEN: General prize games
SMP: Use small prizes (under $300)
GRO: Use grocery items
C/S: Car game with small prizes
C/G: Car game with grocery items
*: Can (and has been known to) be played for a car
Status Codes: ACTive, RETired.
## Name Type Stat ## Name Type Stat
1970's 1980's
(two untitled games) Add 'em Up CAR RET
1 Any Number CAR ACT Balance Game SMP RET
2 Bonus Game SMP* ACT 32 Bargain Game GEN ACT
3 Bullseye GRO* ACT 33 (Blank) Check Game GEN ACT
4 Card Game CAR ACT Bump GEN RET
5 Cliff Hangers SMP* ACT 34 Check-Out GRO* ACT
6 Clock Game GEN* ACT 35 Grand Game GRO ACT
7 Danger Price GEN ACT 36 Master Key C/S ACT
8 Dice Game CAR ACT 37 Now...Or Then GRO* ACT
Double Digits C/S RET On the Nose CAR RET
9 Double Prices GEN* ACT 38 One Away CAR ACT
Finish Line SMP RET 39 Pathfinder C/S ACT
10 Five Price Tags C/S ACT Phone Home Game GRO RET
Give or Keep SMP* RET 40 Pick a Pair GRO* ACT
11 Golden Road CAR ACT 41 Plinko SMP ACT
12 Grocery Game GRO* ACT 42 Super Ball SMP* ACT
13 Hi-Lo GRO* ACT 43 Spelling Bee C/S ACT
14 Hole In One C/G ACT 44 Super Saver GRO* ACT
Hurdles GRO RET Trader Bob SMP* RET
It's Optional CAR RET 45 Two For Price... GEN* ACT
15 Lucky Seven CAR ACT Walk of Fame GEN* RET
16 Money Game CAR ACT
17 Most Expensive GEN ACT 1990's
Mystery Price SMP RET Art Gallery GEN RET
18 One Right Price GEN ACT 46 Buy or Sell GEN ACT
19 Penny Ante GRO* ACT 47 Cover-Up CAR ACT
20 Poker Game GEN ACT 48 Credit Card GEN ACT
21 Punch-A-Bunch SMP ACT 49 Joker SMP ACT
22 Race Game GEN ACT 50 Magic # GEN ACT
23 Range Game GEN* ACT 51 Make Your Move GEN* ACT
24 Safe Crackers SMP* ACT 52 Pick A Number GEN* ACT
25 Secret X SMP* ACT 53 Swap Meet GEN ACT
26 Shell Game SMP* ACT 54 Switch? GEN ACT
Shower Game CAR RET 55 Side by Side GEN ACT
27 Switcheroo C/S ACT
28 Take Two GEN ACT
29 Temptation CAR ACT
30 Ten Chances CAR ACT
31 Three Strikes CAR ACT
:::PART 4: THE FABULOUS SHOWCASES:::::::::::::::::::::::::::::::::::::::
A partial list of some of TPiR's most popular recurring showcase themes:
(yep, Robair again)
April Fool Showcase: Every few years, TPiR has an April Fools showcase.
One year they had an "Every Room" showcase with such goodies as an
eggbeater. Another year they had an around the world tour to places
nobody had ever heard of. Still another, they destroyed all the
prizes during the presentation. The real showcase wound up being
either two cars or a Cadillac (the only time ever there was just one
prize in a showcase). April Fools Day is on a Friday this year, so
let's see if they pull anything.
Big John, Roving Reporter: Johnny played a man-in-the-street reporter
who asked a variety of colorful characters a vital question.
Department Store: Begun in 1974, with Anitra as the
elevator operator, then Dian in 1977.
Every Room in the House: Prizes that nearly filled a house. When done
on the nighttime show, a car was added. Sometimes staged as "Every
Trip in the House".
Flakey Flick: A favorite of the Wolpert era: elaborate film parodies
which included "King Solomon's Wines", "Socky", and "Heckules
Unstrung".
Godmother: Series of three showcases with Janice as a mobstress.
Johnny's Family Tree: Johnny relates tales about his ancestors.
Johnny's Schoolhouse: Teacher Johnny had to deal with his biker
students
Janice and Holly, and poodle-skirted good student Dian.
License Plates: Flip-cards illustrate vanity tags relating to prizes.
Little Known...: Flip-cards illustrate little known Dinosaurs, Rock
Bands, and the like.
Masquerade Party: Five or six Halloweens in a row, TPiR had a dress
ball with the models and announcer winning prizes.
Movie Of The Week Club: Clips from a recent theatrical release are
shown, and related prizes are offered.
Moving Van: Holly and Kathleen (sometimes Dian), dressed in black
T-shirts and overalls, remove tarps from prizes.
Obi-Wan Kniblick: Johnny as a mountain guru. The girls climb the
mountain in turn to have their fortune read.
Pirates and their Treasure: Early 1980's, involved a trip and
models digging up treasure.
Price Scouts: Dressed as boy scouts, the girls deliver their oaths.
Rappin' Rod: Rod as a rap star, Holly and Kathleen as fly girls.
Rewritten Fairy Tales: The first skit showcase in 1974 was a spoof of
"Little Red Riding Hood". Soon after, nearly every fairy tale got
a ribbing. Jay Wolpert's successful attempt to make the prize
presentations more humorous.
Time Capsule: In the 20th century, TPiR buried prize-laden time
capsules all over the world. Centuries later, an alien life form
(Dian) digs them up. Involves a trip and three other prizes.
TPiR News: Johnny and one model moderated an evening newscast.
TPiR Nursery: The girls stuck their heads out of a cardboard to be
depicted as babies.
TPiR Trivia Game: The girls would play a Trivial Pursuit-like game
where the answers are the prizes.
Train Depot: Holly, dressed as a train conductor, ushers in the
Price is Right Train, "loaded with prizes".
Trip Down Main Street: Originally conceived as a shop-window tour of
Main Street USA, in the 1980's became a depiction of Main Streets
throughout the world. The girls' skill as freeze models is
exploited here. I have never seen them break a freeze, and Holly
is especially expert at it.
Ultimate Room: Series of showcases giving away furnishings for one
room in the house.
Weekend Decorator: Flip-cards illustrate places that need improvement.
* A few times in 1974, TPiR experimented with something called the "Do It
Yourself" showcase. Here's how it worked. This was always the second
showcase in the show. The turntable swung around to reveal a pricing-
game-like board with a woodshop motif. On the board were three
categories of prizes, and three envelopes in each column. Categories
could be "Furniture", "Trips", "Transportation", "Kitchen", and so on.
The contestant would pick their own prizes (one from each column) and
they would then be presented in Showcase form.
This experiment was never repeated or further exploited because of
the potential problems in staging (all 9 prizes had to be instantly
ready to be displayed) and accounting (staff would have to add prices
during the presentation, S&P would need to be present, there might be
security risks, etc).
* Only once were three cars offered in a showcase. This was one
Christmas, and to make matters worse, it was the first of the two
showcases. The poor runner-up had to settle for a showcase of three
rooms.
---PART 5: TPiR AROUND THE WORLD-----------------------------------------
UNITED KINGDOM: "The Price Is Right"
WEEKLY: 1984-1989, ITV (60 minutes)
HOST: Leslie Crowther
MODELS: Cindy, Jackie, (more? and last names?)
PRODUCER/DIRECTOR: William G. Stewart
PACKAGER: Central Television
RULES:
Six pricing games were played per show as per the US version,
but all six players returned at the end of the show to play the "Showcase
Questions". A typical question would go like this: "How much would it cost
to have a helicopter flight across London for one hour?' The players would
write down their bids, and the player furthest away from the actual cost
would be eliminated. When only three contestants remained, a tiebreaker
would be played to determine which two go on to the "Showcase Final",
again played like the US version.
SOME UK PRICING GAMES:
Cliffhanger, - these 4 are identical to the US games, with the exception
Ten Chances, that the British TPiR rarely (if ever) offers cars.
Switcheroo,
and Blank Cheque
Price Call- rough equivalent to "Clock Game", but with 3 prizes.
Supermarket- Three players are shown "A wondeful array of products" and
try to pick the three that will come to a preset number of
pounds. In effect, "Take Three".
Partners- One-bid winner competes with another person pulled
directly out of the audience: The audience member bids on
each of the three prizes, and the one-bid player
determines whether the actual value of each prize is
higher or lower than the outsider's bid. The player
who wins the most prizes advances to the Showcase
Questions.
-------------------------------------------------------------------------
GERMANY: "Der Preis ist Heiss" ("The Price is Hot")
DAYTIME (30 minutes)
HOST: Harry Wijnvoord
ANNOUNCER: Walter Freiwald
RULES:
Similar to US, with the exception that the Showcase Showdown is
only played if only one or all three won their pricing games: if two out
of three won, they automatically advance to the Showcase Round. On the big
wheel, spinning 100 wins a bonus of a new car.
***PART 6: MISCELLANEOUS NOTES********************************************
"The Price is Right" is notable for its durable set design; the only
changes made since around 1976 appear to be on the color scheme and
lighting of the "turntable area". The original set was very similar, but
it differed in a few areas: The brown tinted Contestant's Row, Turntables
and Big Doors, and a yellow floor. The 1994 syndicated version will almost
be a total departure from the traditional show, as per Johnathan Goodson's
wishes: Black marble will inundate the stage, and the turntable will be
replaced by a super-high-tech video wall.
The Showcase Showdown was introduced during a special week of shows when
the hour-long format was first tried (just for that week); the original
wheel was spun "sideways" rather than "forward" (a la Melody Roulette from
"Name That Tune"), and there was no $1000 bonus, much less a bonus spin.
When the hour-long format became permanent, the current wheel was
introduced (without green sections) and the $1000 prize was added; the
bonus spin came later.
Who was that? Department: After the departure of Dian Parkinson in 1993,
many models alternated being the fourth "Barker's Beauty", including
game show favorites Julie Hayek and Teresa Ring, as well as some new kids
who were never mentioned by last name and vanished after a mere week. It
has been assumed that most of these models were receiving on-air tryouts
for the 1994 syndicated show. During March, 1994- "Barker's Beauties
Month" - four new faces were featured, all winners of a nationwide talent
search. The four models were --
(Ack! I lost that posting...can somebody fill me in??)
Gena Nolin was the winner and has been the fourth Barker's Beauty
ever since, although it was never officially announced on the show.
If you would like to see 'The Price is Right' in person, send your
request, along with a self-adressed, stamped envelope, to:
TICKETS
"The Price is Right"
CBS Television City
7800 Beverly Blvd.
Los Angeles, CA
90036
You will receive a pass which can be redeemed for tickets any day that
you wish to visit...however, get there early in the morning to guarantee
yourself a spot in the "contestant cattle call" later that day!
Have you noticed that cars get shown more often during the course of a
game than other prizes do? That's because the show gets paid a flat fee
EVERY time the car appears on viewers' screens. Think the producers get
miffed that the contestants always say "I couldn't hear what kind of car
it was"? Au contraire!
Why do the Bonus Spins always start on .05 rather than $1.00? Since the
rule is that the spin must go all the way around to count, a Bonus Spin
starting on $1.00 could theoretically end on .05, and the apparent $5000
win would have to be voided. That wouldn't be pretty.
Many folks well-known to game show fans "Came On Down": Vanna White,
still a struggling model years before becoming America's Most Vital
National Interest on "Wheel of Fortune", appeared as a contestant but
failed to make it up on stage. In 1984, Tom Kennedy came on down to
promote "Body Language", his unsuccessful charades-based game show that
was debuting on CBS the following week. Ironically, when "Language"
crumbled, Kennedy was immediately cast for the syndicated TPiR the next
year. Ray Combs appeared with a similar plug for "Family Feud", but rather
than coming on down, he emerged from the turntable with Janice and Dian
on his arms-and raised Bob's ire when he dubbed them "Combs' Cuties". Bob:
"These are Barker's Beauties. Get your own Cuties!" Even
non-Goodson/Todman employees used the TPiR forum, as Bob Goen appeared
to let everybody know that "Wheel of Fortune" would henceforth work with
'Price' rather than against it ('Wheel' ran against 'Price's first
half-hour in the majority of its NBC days; in 1986 it moved to CBS).
GUEST STARS ON TPIR (In addition to hosts)
* Eileen Brennan (1974 Nighttime, to offer walk-on part in a new
movie she was making called "The Sting")
* Rory Calhoun (1984, as part of Soap Opera Week offered a walk-on
part in "Capitol". Many other soapers dropped by that week)
* Kevin Thompson (1984. Dwarf actor appeared on roller-skates in
a showcase featuring Holly)
* Betty White (1986, dropped by during Hole in One)
Q: Why do you never see anyone named "Bill" or "Joe" or "Bob" on the
show?
A: Because contestants are instructed to write their legal name (birth
name, if you will), on their name tag stub--no nicknames. So "Bill"
and "Joe" and "Bob" become "William", "Joseph" and "Robert".
To me, it's a little uncomfortable not to be called "Bob" but the
rules are the rules. (Some people get away with nicknames like
Rocky, and women's names are the most flexible.)
TPiR is perhaps the only television show in the world that does not use
any form of electronic graphics. Nearly all graphics are on flip cards
and the crawl is still performed on a crawl board. In the mid-'80s,
however, electronic graphics were used, complete with multi-colored
asterisks and TPiR logo; it lasted one show. The Ticket Address
Flip Card has only been changed once in 22 years: when The New Price
Is Right became The Price Is Right.
(remaining misc. notes come from the Dave Mackey's "TPiR Fun Facts")
To the left of the stage is the producer's table and the show slate.
You will find producers Phil Wayne and Roger Dobkowitz and associate
producer "Fingers" Greco sitting here. The show slate has a monitor
built-in and includes the show production number and the games in
sequence to be played that day. (The Showcase Showdowns and Showcases
are also listed.) The slate is sometimes shown on camera if a
contestant runs out of the normal camera range, or if Barker walks over
to the table.
The four seats in the front row with green seat covers reading "The
Price Is Right" are where the three unsuccessful one-bid contestants
sit during the pricing games. The empty seat preserves the open
position in Contestants Row. The three contestants who don't make it on
stage get one last shot at camera time during the fee plugs before the
second Showcase Showdown.
Contrary to popular belief (and the show's closing credits), Edd
Kalehoff did not compose the program's familiar theme. It was actually
written by Sheila Cole, a staff composer at Score Productions. The last
time new music cues were added to the show's library was in 1983, which
explains why you hear the same music over and over again on the show.
Every person coming to a taping receives a postcard with Bob Barker's
picture on it. The printed text on the back tells your friends to watch
you on the show. You write in the airdate (which you are informed of
before the taping begins) and drop it in the mailbox outside in the
lobby of Studio 33. "TPIR" pays the postage.
The little numbers you sometime see under contestants' price tags are
used during the contestant cattle call. The number tag, which is
to be removed after entering the studio, is part of a two-part name tag
issued during lineup. You write your name and Social Security # on the
smaller half of the tag, which bears the same number as the other half
of the tag. A page tears the tag in half and keeps the smaller part and
you stick the larger part under your price tag, also issued by the page
at this time. (Ineligible contestants just watching the show have their
numbers X'd out.)
When Phil Wayne interviews the line, he'll give secret key phrases to
the contestant coordinator to indicate that the person he has just
talked to would make a good contestant. The coordinator writes
that person's number on a clipboard. After consultation, the nine most
likely contestants and a few alternates are typewritten on a sheet of
paper placed on Rod Roddy's podium. It is from this list that Rod reads
the names of those who "COME ON DOWN!" Those would-be contestants that
don't get the call are more than welcome to try again; many hopefuls
attend dozens of tapings and become minor celebrities at Stage 33.
A recent contestant heard the "C'MON DOWN!!" on his 140th visit to
TPiR.
Bob Barker has only missed one tape day of "TPIR"'s daytime version. It
was in the mid-1970's and Dennis James (real name: Demi Sposa) filled
in for three episodes.
Before Rod Roddy took over as the show's permanent regular announcer,
the interim announcers after Johnny Olson's death were Rich Jeffreys,
Gene Wood and Bob Hilton. (People Magazine noted that Charlie Tuna
would do fill-ins, but he was too busy doing "Scrabble" at the time).
Hilton was offered the job full-time after his tryout but refused due
to a new project he was to host the following fall called "Fun For The
Money". Unfortunately the show never sold. But Hilton has a chance to
atone for his mistake with TNPiR.
"TPIR" tapes two episodes per day on Monday, Tuesday and Wednesday
during production. New shows air from September through May only, with
the summer programs being repeats.
@@@PART 7: MOMENTS TO REMEMBER...OR FORGET: WHEN THINGS GO WRONG@@@@@@@@@@
TPiR has had a few bloopers that have become the stuff of legend:
1976:
Johnny Olson: "Patricia Bernard, Come on DOWN!!" The camera pans
frantically across the entire audience several times, with no luck. As the
shot reverts to the Bob's Eye View camera, a man in one of the back rows
gets up and runs out the back door. Bob Barker's ad-lib proves why he is
the king of the game shows: "Wait just a moment...would you believe...this
moment HAD to occur, did it not? Patricia has gone to the little girls'
room!...Since Patricia can't come to us, let's all go to Patricia!...A
man, who I assume is her husband, has gone after her...a page has gone
after the man...all of America is wondering, 'How long can they wait for
Patricia?!?'" Suddenly, the music starts up again as Patricia runs into
the studio and down to Contestant's Row, to wild applause and laughter.
1977:
Alene's opponent has just overbid in the showcase. "You WIN, Alene!"
exudes Barker. A zoom-in on Alene proves short-lived, as she crumbles to
the floor in a heap. Barker calls in stage-hands trying to revive her, all
the while assuring the audience, "She's all right...she's all right..."
Another contestant will faint in 1986, but with far less theatrics, as she
just loses consciousness while hugging Bob and slides to the floor.
1979:
Johnny Olsen: "Yolanda Bowersley, Come on DOWN!!!" Yolanda, wearing a tube
top that could get you arrested in nine states, jumps to her feet in
apparent orgasm and runs down to Contestant's Row. She is so excited, in
fact, that she has yet to notice that her tube top gave up halfway
down the aisle. Jumping joyously like a jack-in-the-box on amphetamines,
with her bounty secured by a huge '70s Black Bar (tm), she is unaware of
her plight until the previous contestant whispers in her ear that, as
Johnny would soon put it, that she is giving "Her All" for Bob. Yolanda
ducks out of the camera shot in a hurry for a quick adjustment, but her
humiliation doesn't end until Barker emerges from the door and says "I
know you love me, but you don't love me THAT much!!"
AND DO YOU REMEMBER...
* The Amana Freezer with 'fully-loaded doors' nearly crashing down atop of
Janice?
* Holly having her problems with about every prize imaginable?
* The 'Master Key' that got stuck in Lock #2 and broke in half from the
impact of Bob Barker's karate kick?
* Samoans?
$$$PART 8: THE AFFAIR$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
On June 7th, 1994, Dian Parkinson, who had been one of the
models on "The Price Is Right" from 1975 to 1993, announced that she
was suing the show's host, Bob Barker, for sexual harassment. The amount
of damages sought by parkinson had not been released, but two weeks
earlier Parkinson had asked for $8 million to settle out of court.
Parkinson, 48, is also suing Mark Goodson Productions, as well as
"TPiR" producer Jonathan Goodson, the son of Mark Goodson. the elder
Goodson, along with his partner Bill Todman, created the largest and
most profitable TV game show company in TV history, a large amount of
whose success is attributed to "The Price Is Right"'s current incarnation,
which has aired since 1972.
Parkinson claims that for 18 months between 1989 and 1991,
she was forced to have sex with Barker for fear of losing her job. She
also claims that she is receiving $1000/week hush money from the producers
of the highly popular television show, which she left in 1993.
Parkinson's salary was $120,000/year.
Barker does not deny that sexual intercourse occured between
him and the model, but does deny -- vehemently -- that the relationship
was forced upon Parkinson. Barker, 70, who has been hosting game shows
since 1956, claims Parkinson instigated the relationship, a charge that
is backed up by many TPiR staffers, including Janice Pennington, who
has been a model on the show since 1972.
Pennington, 51, claims that Parkinson used the opportunity to have
sex with Barker to gain leverage in an attempt to get Pennington fired
from her job on the show. Janice admits that in the later years of TPiR,
the friendship between her and Dian disintegrated into hatred, and that
several times the two had "gone at it" backstage.
The producers of the show claim that the $1000/week being paid
to Parkinson is severance pay which also serves to cover her medical
expenses. Parkinson claims to have developed a bleeding ulcer due to
work-related stress.
Barker, in a press conference, announced he plans to counter-sue
Parkinson for Malicious Prosecution. He plans to recoup court costs and
donate the rest to Animal Rights groups.
~~~PART 9: THE CREDITS~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For "The New Price Is Right" (CAPS indicate current holder of post)
EXECUTIVE PRODUCER: Frank Wayne, BOB BARKER (Barker succeeded Wayne when
Wayne died)
PRODUCER: Jay Wolpert, Barbara Hunter-Evans, PHILLIP WAYNE,
"Boy Producer" ROGER DOBKOWITZ.
Dobkowitz replaced Wolpert when he left to form Jay Wolpert Productions
(Whew!, Hit Man), Wayne replaced Hunter-Evans (added in 1975) when she
took a position in CBS's daytime programming department. Billing of
producers has always been side by side (equal)
DIRECTOR: Marc Breslow, PAUL ALTER (1986-on)
ASSOCIATE PRODUCER: Roger Dobkowitz, Barbara Hunter,
KATHY MacDONALD "Fingers" GRECO
PRODUCTION MANAGER: Bob Davis, SUE MacINTYRE
CREATIVE CONSULTANTS: MARC BRESLOW, TED COOPER
ORIGINAL SET DESIGN: Don Roberts
ART DIRECTOR: JACK HART
PRODUCTION ASSISTANTS: Pamela Parker, Nancy Myers, Barbara Hunter, Kathy
McDonald, KAREN RUSSAK-WOHLMUTH, GINA EDWARDS-COOK
EXECUTIVE ASSISTANT: SHERRELL PARIS. As one of the singing Paris Sisters,
she had a top ten hit with "I Love How You Love Me". Before becoming
Bob Barker's assistant she coordinated fashions and costumes for the
models
PRODUCTION STAFF: JILL ADAIR BRANT, LORI LAMPELL BOHN, LINDA DIMARCO,
TABITHA W. UNTERBERGER, LINDA DOTY-RIEGERT
MUSIC SUPERVISOR: STANLEY BLITS
EDITORIAL CONSULTANTS: SHARON FRIEM, MARK WAYNE
THEME BY: Sheila Cole for Score Productions, Inc.
MUSIC BY: EDD KALEHOFF for Score Productions, Inc.
ASSOCIATE DIRECTOR: BART ESKANDER
PRODUCTION SUPERVISOR: DANIEL RUPPLE
LIGHTING DIRECTOR: TIM SHELDON
TECHNICAL DIRECTOR: DAVID HALLMARK
AUDIO: DAVID VAUGHN
VIDEO: ALLEN LATTER
CAMERA OPERATORS: CESAR CABRIERA, WAYNE GETCHELL, MARTY WAGNER, EDWARD
NELSON (many others)
VIEDO TAPE EDITOR: BOB DURAN
SET DECORATORS: LEE MOORE, JR.; BOB ALLEN
STAGE MANAGERS: BOB CHIC, WILLIE DAHL, ROBERT M. CISNEROS (others)
MAKE-UP: MARK BUSSAN
RECORDED AT TELEVISION CITY, HOLLYWOOD, CALIFORNIA
THE PRICE IS RIGHT (c) PRICE PRODUCTIONS, INC. All Rights Reserved
***
ORIGINAL "THE PRICE IS RIGHT" CREATED BY: Bob Stewart
***
"The Price is Right" is a Mark Goodson/Bill Todman Production.
For " 'The Price Is Right': the official fact sheet"
CONTRIBUTORS:
Michael Clarkson (cab...@ccsun.strath.ac.uk)
Heath Doerr (doe...@mentor.cc.purdue.edu)
Don Del Grande (ddel...@nyx10.cs.du.edu)
Chris Lambert (wlam...@crow.ucs.indiana.edu)
Bill Leyden *nom de plume* (aimla!bc...@uunet.UU.NET)
Dave Mackey (davem...@bix.com)
Robair 'don't call me Bob' Mackey (robair...@bix.com)
Henning Maruhn (magi...@tron.gun.de)
CG Russell (C.G.R...@bradford.ac.uk)
books: "Husband, Lover, Spy" by Janice Pennington, published in 1993
"Total Television" by Alex McNeil, 1st edition published in 1978
"TV Game Shows" by Maxene Fabe, published in 1979
"The Encyclopedia of TV Game Shows" by David Schwartz, Steve Ryan
and Fred Wostbrock, published in 1987
"Network Television Daytime and Late-Night Programming, 1959-1989"
by Mitchell Shapiro, published in 1990
**************************************************************************
Please send submissions to: Chri$ L! (wlam...@crow.ucs.indiana.edu)
and stay tuned for "Tattletales" over most of these CBS stations.
--
__ .........#-----------------------------------------------------
| .# game shows, alternative music, SportsCenter, Pacers,|
|__ hr!$ L! .# men's and women's college basketball, Beatles... |
-------------#--------------------------------wlam...@ucs.indiana.edu
I BELIEVE BOB BARKER!