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old text adventure games

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Kirrily 'Skud' Robert

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Jun 15, 1998, 3:00:00 AM6/15/98
to

OK guys and gals, here's an easy one for you. Being the baby I am,
and furthermore not being very game-inclined, I find myself at a loss.

Here's the situation: for reasons which will become apparent in a
couple of weeks[0], I need a collection of one-line quotes from any of
the old text adventure games. So far my list is:


You are in a maze of twisty little passages, all different.

You are in a maze of twisty little passages, all the same.

You have no tea.

I see no writhing nekkid wimmin here.


As you can see, it's sadly lacking. So please, contribute to this
worthy cause[0].

K.


[0] It's called "wumpus". It's a web thing. Beyond that, you'll just
have to wait and see.

--
Kirrily "Skud" Robert (sk...@monash.edu.au)
http://w3.cc.monash.edu.au/~krobert/ (geeky stuff, weird stuff, etc)
The time you enjoy wasting is not wasted time. -- Bertrand Russell

Andreas Buzh Skau

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Jun 15, 1998, 3:00:00 AM6/15/98
to

In article <slrn6o9v4g...@skud.cc.monash.edu.au>, kro...@skud.cc.monash.edu.au (Kirrily 'Skud' Robert) wrote:

>As you can see, it's sadly lacking. So please, contribute to this
>worthy cause[0].

Ok, this isn't by definition from an old one, and it's from a mud. [0] But
hey.. it's a good one..

"You have died two times, and can die three more times before you're
completely dead"


Andreas

[0] Discworld.

--
Jesus ate my harddisk.
Andreas Skau [insert my init...@tim.no],

Edward J. Powell

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Jun 15, 1998, 3:00:00 AM6/15/98
to

-----BEGIN PGP SIGNED MESSAGE-----

: Here's the situation: for reasons which will become apparent in a


: couple of weeks[0], I need a collection of one-line quotes from any of
: the old text adventure games. So far my list is:

Oh, for a copy of the 550-point Colossal Cave that I play incessantly on
an old Kaypro II... there was quite a lot of dungeon stuffed into that
180kb floppy...

: [0] It's called "wumpus". It's a web thing. Beyond that, you'll just


: have to wait and see.

"Hunt the wumpus? I thought you said *HUMP* the wumpus!"
--- Punchline to Dirty Computer Geek Joke #36617, by Ed Powell

- --
Ed Powell -- Twilight Zone Reject
http://www.visi.com/~epowell Finger for PGP public key

"When SysAdmins Attack!" This Sunday, on Fox.

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Peter Dalgaard BSA

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Jun 15, 1998, 3:00:00 AM6/15/98
to

kro...@skud.cc.monash.edu.au (Kirrily 'Skud' Robert) writes:

> couple of weeks[0], I need a collection of one-line quotes from any of
> the old text adventure games. So far my list is:
>
>

> You are in a maze of twisty little passages, all different.
>
> You are in a maze of twisty little passages, all the same.
>
> You have no tea.
>
> I see no writhing nekkid wimmin here.
>
>

> As you can see, it's sadly lacking. So please, contribute to this
> worthy cause[0].

It is now pitch dark. If you proceed you will likely fall into a pit.

--
O__ ---- Peter Dalgaard Blegdamsvej 3
c/ /'_ --- Dept. of Biostatistics 2200 Cph. N
(*) \(*) -- University of Copenhagen Denmark Ph: (+45) 35327918
~~~~~~~~~~ - (p.dal...@biostat.ku.dk) FAX: (+45) 35327907

Arthur Hagen

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Jun 15, 1998, 3:00:00 AM6/15/98
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In article <slrn6o9v4g...@skud.cc.monash.edu.au>, kro...@skud.cc.monash.edu.au writes:
> OK guys and gals, here's an easy one for you. Being the baby I am,
> and furthermore not being very game-inclined, I find myself at a loss.
>

> Here's the situation: for reasons which will become apparent in a

> couple of weeks[0], I need a collection of one-line quotes from any of
> the old text adventure games. So far my list is:
>
>
> You are in a maze of twisty little passages, all different.

The whole point with these were that they were *different*, so you
could navigate through them without getting lost:

You are in a twisting little maze of passages, all different.
You are in a little twisting maze of passages, all different.
You are in a maze of little twisting passages, all different.
You are in a maze of twisting little passages, all different.
You are in a twisting maze of little passages, all different.
You are in a little maze of twisting passages, all different.

> You are in a maze of twisty little passages, all the same.

Bzzzt. It's "all alike".

> You have no tea.

Bzzzt. When you do "i", you get "No tea." on the bottom of the inventory
list.

I advise you to go get some of the old infocom adventures. They're quite
fascinating.

Other than that, here's some notable quotes. Feel free to STR.

It is pitch black. You are likely to be eaten by a grue.

What? With your bare hands?

Play again (y/n)?

You have 0 zorkmids

A perambulator rolls slowly by.

Score: 0 out of 425 possible, in 0 moves.

You do not see off here.

?syntax error

--
*Art

Paul Tomblin

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Jun 15, 1998, 3:00:00 AM6/15/98
to

In a previous article, kro...@skud.cc.monash.edu.au (Kirrily 'Skud' Robert) said:
>Here's the situation: for reasons which will become apparent in a
>couple of weeks[0], I need a collection of one-line quotes from any of
>the old text adventure games. So far my list is:

Forgive me if I get this wrong, since it's been a long time since I've played
nethack, but surely you need a:

"ptomblin the tourist was killed on level 1 by a snake"

Sorry about the digression, but does anybody else remember when doing a
"strings" on either sendmail or smail would show an ascii tombstone and a
nethack-ish "was killed" line? I could never figure out how to trigger that
message in real life.


--
Paul Tomblin, ptom...@xcski.com.
"The day Microsoft makes something that doesn't suck is probably the day they
start making vacuum cleaners" - Ernst Jan Plugge

Stephen Harris

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Jun 15, 1998, 3:00:00 AM6/15/98
to

Arthur Hagen (a...@kether.broomstick.com) wrote:

: Other than that, here's some notable quotes. Feel free to STR.

Here's a more obscure one...

Porky Pies,
You feed me lies,
I'll take your food
And damn your eyes[0]

[0] Or something like that - it's been many many many years!

--

rgds
Stephen

Lars Balker Rasmussen

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Jun 15, 1998, 3:00:00 AM6/15/98
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a...@kether.broomstick.com (Arthur Hagen) writes:
> ?syntax error

YM "?SYNTAX ERROR". HTH.

And I suppose you could call the Commode 64 a text adventure.
--
Lars Balker Rasmussen "Woo hoo!?"

David A. Rosenfield

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Jun 15, 1998, 3:00:00 AM6/15/98
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On 15 Jun 1998 09:52:36 GMT, kro...@skud.cc.monash.edu.au (Kirrily
'Skud' Robert) wrote:

;OK guys and gals, here's an easy one for you. Being the baby I am,


;and furthermore not being very game-inclined, I find myself at a loss.

;
;Here's the situation: for reasons which will become apparent in a


;couple of weeks[0], I need a collection of one-line quotes from any of
;the old text adventure games. So far my list is:

How about this:

? JUMP
You are jumping. This is boring.

Here's one from the Castle Adventure game I used to play back in the
mid-80s:

UNRECOVERABLE ERROR! GET NEW COPY!!!!!

-D

*The Meow Ayatollah Meow Meow David Rosenfield*
(Greasy Sombrero #11)
|---------------Lord Protector------------------|
|alt.fan.karl-malden.nose alt.non.sequitur|

Timothy J. Miller

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Jun 15, 1998, 3:00:00 AM6/15/98
to

a...@kether.broomstick.com (Arthur Hagen) writes:

> > You have no tea.
>
> Bzzzt. When you do "i", you get "No tea." on the bottom of the inventory
> list.

Bzzt. Bzzt. YM "top" HTH.

Don't make me go hook up the Amiga 1000 and check.

--
Cerebus <tmi...@ibm.net>

Philip Armstrong

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Jun 15, 1998, 3:00:00 AM6/15/98
to

In article <slrn6o9v4g...@skud.cc.monash.edu.au>,

Kirrily 'Skud' Robert <kro...@skud.cc.monash.edu.au> wrote:
>OK guys and gals, here's an easy one for you. Being the baby I am,
>and furthermore not being very game-inclined, I find myself at a loss.
>
>Here's the situation: for reasons which will become apparent in a
>couple of weeks[0], I need a collection of one-line quotes from any of
>the old text adventure games. So far my list is:
>
>

Its a wrench, but you take it.

Only that's from a relatively recent text game. see sig.

Phil
--
no sig

Tim Wright

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Jun 15, 1998, 3:00:00 AM6/15/98
to

In article <3584f...@d2o201.telia.com>, foolthesp...@tim.as
(Andreas "Buzh" Skau) wrote:

> In article <slrn6o9v4g...@skud.cc.monash.edu.au>,


kro...@skud.cc.monash.edu.au (Kirrily 'Skud' Robert) wrote:
>

> >As you can see, it's sadly lacking. So please, contribute to this
> >worthy cause[0].
>

> Ok, this isn't by definition from an old one, and it's from a mud. [0] But
> hey.. it's a good one..
>
> "You have died two times, and can die three more times before you're
> completely dead"

Oh, I remember this one! [1] But wasn't it seven total lives, rather than
five? I can't remember perfectly, since when I started out clerics still
had the rather broken "extra life" spell, so I ended up with a few dozen
spares...

> Andreas
>
> [0] Discworld.

Cheers,

Tim.

[1] I used to code [2] on DW, a long time ago...
[2] For very flexible values of "code".

--
ObDisclaimer: This is all my own work. LLP Limited would
almost certainly protest complete ignorance, if they knew
about it, which they don't. Okay? :)

Rod Begbie

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Jun 15, 1998, 3:00:00 AM6/15/98
to

In article <6m30fe$pm5$1...@canoe.xcski.com>, ptom...@canoe.xcski.com (Paul Tomblin) said:
> Sorry about the digression, but does anybody else remember when doing a
> "strings" on either sendmail or smail would show an ascii tombstone and a
> nethack-ish "was killed" line? I could never figure out how to trigger that
> message in real life.

[ceerab@gilgamesh ~] strings /usr/lib/sendmail
<snip>
The route-addr hits...
Your mailer feels weeker
The route-addr hits...
___________
/ \
/ R I P \
/ \
/ \
| %s |
| |
| Eaten by a |
| chain letter |
| on level 1 |
| |
| %4d |
| |
*| * * * | *
______)/\/\_//(\/(/\)/\//\/|_)______


Rod.

--
Rod Begbie @ http://www.begbie.com |
+----------------------------------------------------------------------+
| By day I'm just a sad, lonely geek. But by night I'm... asleep.

.
--
Rod Begbie @ http://www.begbie.com |
+----------------------------------------------------------------------+
| He's not vicious, or malicious.
| Just delovely, and delicious.

Georg Bauer

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Jun 15, 1998, 3:00:00 AM6/15/98
to

In <<6m31ns$p61$1...@nebula.mpn.com>>, someone claiming to be

Stephen Harris <sw...@mpn.com> wrote:
>Porky Pies,
>You feed me lies,
>I'll take your food
>And damn your eyes[0]

Ah, Pimania. My first adventure like program. Played it like hell on the
ZX81. Back when I played it, you could still win the price when finishing
the game. I actually never finished it. It was a bit weird - directions were
given in the "clock" notion.

bye, Georg

--
http://www.westfalen.de/hugo/

Andreas Buzh Skau

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Jun 15, 1998, 3:00:00 AM6/15/98
to

In article <twright-1506...@172.17.4.13>, twr...@llplimited.com.spamkiller-remove-me (Tim Wright) wrote:

>> "You have died two times, and can die three more times before you're
>> completely dead"
>Oh, I remember this one! [1] But wasn't it seven total lives, rather than
>five? I can't remember perfectly, since when I started out clerics still
>had the rather broken "extra life" spell, so I ended up with a few dozen
>spares...

Yes, ofcourse. I've had a sabbath-halfyear or so.. no Pratchett for 6 months..
and STILL I can't stop going buggrit, buggrit.

Andreas

Brian Reynolds

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Jun 15, 1998, 3:00:00 AM6/15/98
to

In article <slrn6o9v4g...@skud.cc.monash.edu.au>,
Kirrily 'Skud' Robert <kro...@skud.cc.monash.edu.au> wrote:
>OK guys and gals, here's an easy one for you. Being the baby I am,
>and furthermore not being very game-inclined, I find myself at a loss.
>
>Here's the situation: for reasons which will become apparent in a
>couple of weeks[0], I need a collection of one-line quotes from any of
>the old text adventure games. So far my list is:
>

You may want to check out rec.arts.int-fiction, rec.games.int-fiction
and their archive at <ftp://ftp.gmd.de/if-archive>. You'll find
classic and new interactive fiction (text adventures), FAQs and walk
throughs.

For your quote list:

You are standing at the end of a road before a small brick building.

--
Brian Reynolds | "Humans explore the Universe with five
reyn...@panix.com | senses and call the adventure science."
http://www.panix.com/~reynolds/ | - Edwin P. Hubble

Josh Brandt

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Jun 15, 1998, 3:00:00 AM6/15/98
to

In article <6m3034$kni$1...@bone.globalone.no>,
Arthur Hagen <a...@broomstick.com> wrote:

>I advise you to go get some of the old infocom adventures. They're quite
>fascinating.


Here's one:

Auto-cannibalism is not the answer.


>A perambulator rolls slowly by.

Isn't this from "Trinity?"

Josh
--
...said it was heaven just to breathe your air Severed Heads
J. Brandt - mu...@sidehack.gweep.net

John Riddoch

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Jun 15, 1998, 3:00:00 AM6/15/98
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In article <3584f...@d2o201.telia.com>, Andreas "Buzh" Skau
<foolthesp...@tim.as> writes

>In article <slrn6o9v4g...@skud.cc.monash.edu.au>,
>kro...@skud.cc.monash.edu.au (Kirrily 'Skud' Robert) wrote:
>
>>As you can see, it's sadly lacking. So please, contribute to this
>>worthy cause[0].
>
>Ok, this isn't by definition from an old one, and it's from a mud. [0] But
>hey.. it's a good one..
>
>"You have died two times, and can die three more times before you're
>completely dead"

Or on MUME[1]: You are dead, sorry!

A lot of the Speccy adventure games had some code for swear words. One
of them (can't remember which) had something like:

> fsck frog
That is biologically impossible!

When you found a person, you got:
> fsck [person]
He's not too keen on the idea!

Why not just download a speccy emulator and some of the adventure games
and have a whirl yourself, in any case? There are a few *nix based
emulators around, plenty DOS/win based ones and even a Java version[4]!
I can give you some URL's if you mail my work address[2][3].

1/ Multi-User Middle Earth
2/ Last seen going cluck.
3/ for some loose value of "work"..:)
4/ which works ok if you have a fast enough processor
--
John Riddoch
lar...@larien.demon.co.uk http://www.larien.demon.co.uk
"Size matter not. Judge me by my size, do you?"

Zack Weinberg

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Jun 15, 1998, 3:00:00 AM6/15/98
to

> [ceerab@gilgamesh ~] strings /usr/lib/sendmail

Try smail -bR.

ObASR: Have expensive scanner made by Epson. Mac refuses to talk to
scanner. Download latest driver from Epson web site and install. Still
doesn't work. Epson kindly provides a tech support email address. Mail for
assistance. Response: "Please download the latest driver and try again."

I wonder, did they even bother to read what I wrote?

zw

jf...@acm.dot.org

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Jun 15, 1998, 3:00:00 AM6/15/98
to

Kirrily 'Skud' Robert <kro...@skud.cc.monash.edu.au> wrote:
> OK guys and gals, here's an easy one for you. Being the baby I am,
> and furthermore not being very game-inclined, I find myself at a loss.

> Here's the situation: for reasons which will become apparent in a
> couple of weeks[0], I need a collection of one-line quotes from any of
> the old text adventure games. So far my list is:

> You are in a maze of twisty little passages, all different.


> You are in a maze of twisty little passages, all the same.

> You have no tea.
> I see no writhing nekkid wimmin here.

Let's see what I can come up with off the top of my head:

You are inside a building, a well house for a large spring.
A hollow voice says, "Plugh".
Nothing happens.
Stand where the statue gazes and make use of the proper tool.

and after firing off the game:

There is a threatening little dwarf in the room with you!
Drop coins here to receive fresh batteries.
TANSTAAFL, y'know!
A note on the wall says "Magic word XYZZY".
"You won't get it up the steps."
You are at Witt's End. Passages lead off in *all* directions.
It's not hungry (it's merely pinin' for the fjords).
Hmmmm - I never saw a red flapjack before!

...and after digging through the source, even though it's not a one-liner,
I thought it seemed appropriate for this group:

Now you've really done it! I'm out of orange smoke! You don't expect
me to do a decent reincarnation without any orange smoke, do you?
Yes.... well, that's the kind of blinkered, Philistine pig-ignorance
that I've come to expect from you mortals. You sit there on your
loathsome, spotty behind, squeezing blackheads and not caring a
thinker's damn about the struggling cave-sprite, you simpering,
whining, mouldy-faced heap of parrot droppings! If you're so
smart, then you can just reincarnate yourself, because quite
frankly I'm as mad as hell and I'm not going to take this
anymore - I'm leaving!!!!

JF

--
Justin Ferguson What, with your bare hands?
jferg AT (acm.org
OR usgs.gov
OR umr.edu) Speaking not for ACM, USGS, UMR, CC or anyone but myself.

Michael Turner

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Jun 15, 1998, 3:00:00 AM6/15/98
to

In article <slrn6o9v4g...@skud.cc.monash.edu.au>,

Kirrily 'Skud' Robert <kro...@skud.cc.monash.edu.au> wrote:
>OK guys and gals, here's an easy one for you. Being the baby I am,
>and furthermore not being very game-inclined, I find myself at a loss.
>
>Here's the situation: for reasons which will become apparent in a
>couple of weeks[0], I need a collection of one-line quotes from any of
>the old text adventure games. So far my list is:

[snip short list]

>As you can see, it's sadly lacking. So please, contribute to this
>worthy cause[0].

Let's see...
From Nethack:
Who was that Maud charcter anyway[1]

From Rogue (just a few of my favorites):
you feel a wrenching sensation in your gut
you hear a faint cry of anguish in the distance
you have a strange feeling for a moment, then it passes
your acne seems to have disappeared
you feel as though someone is watching over you
you feel in touch with the universal oneness
you hear a maniacal laughter in the distance
everything looks SO boring now

Not a game message... but a very fun one that has been seen:
DMISynthetic.cpp(132) : error C2262: 'I' : cannot be destroyed

[snip short list] Not a footnote
[0] Not my footnote
[1] Probably wrong[2]
[2] Its what you get when you drink a potion of Forgetfulness

--Michael Turner
mtu...@csd.sgi.com

Jeff Vinocur

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Jun 15, 1998, 3:00:00 AM6/15/98
to

On 15 Jun 1998 19:12:13 GMT, za...@rabi.phys.columbia.edu
(Zack Weinberg) wrote:

:Download latest driver from Epson web site and install.
:Still doesn't work. [...] Response: "Please download the

:latest driver and try again."

Downloaded an encryption program, decompress, install, run.
The first message informs me that the version I have is
rather old and I need a new one from http://www...


Has anyone ever dealt with Sunquest?
--
Jeff Vinocur
chi...@ix.netcom.com
http://www.geocities.com/SiliconValley/3768/

Daniel Seagraves

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Jun 17, 1998, 3:00:00 AM6/17/98
to

This looks like it's on topic, Here comes...

The following logfile comes from my machine at work. It crashed again, so
I have to reboot it. (OS doesn't quite support SCSI yet...)
I'll show you some of my "High-level network debugging tools". :)

I'm special, I use MicroVAXen as workstations...

-----------------------------------------------------------------------------

KA41-A V1.6

F_..E...D...C...B...A...9...8...7...6...5...4_..3_..2_..1...


? C 0080 0000.4001

83 BOOT SYS
-DKA400
howto 0x3, bdev 0x2a, booting...| / - \ | / - \ done. (31448+22260)

>> NetBSD/vax boot [980110 22:29] <<
: rom()netbsd
changing rpb->unit from 400 to 4
[ netbsd symbol table not valid ]
Copyright (c) 1996, 1997 The NetBSD Foundation, Inc. All rights reserved.
Copyright (c) 1982, 1986, 1989, 1991, 1993
The Regents of the University of California. All rights reserved.

NetBSD 1.3_ALPHA (GENERIC) #3: Sun Nov 9 18:38:01 PST 1997
bri...@fuzzball.irv.carpediem.com:/u/src/sys/arch/vax/compile/GENERIC

realmem = 4063232
avail mem = 1735680
Using 198 buffers containing 202752 bytes of memory.
backplane0 (root)
cpu0 at backplane0: MicroVAX 3100 (KA41)

[Snip booting messages...]

NetBSD/vax (makoto) (console)

login: root
Password:
Last login: Thu Feb 19 00:37:38 on console
Copyright (c) 1980, 1983, 1986, 1988, 1990, 1991, 1993, 1994
The Regents of the University of California. All rights reserved.

NetBSD 1.3_ALPHA (GENERIC) #3: Sun Nov 9 18:38:01 PST 1997

Welcome to NetBSD!

Terminal type? [unknown] vt100
Don't login as root, use the su command.

makoto# ls /usr/games
adventure caesar fortune morse rain teachgammon
arithmetic canfield gomoku number random tetris
atc cfscores hack phantasia robots trek
backgammon chess hangman pig rogue wargames
banner cribbage hide pom rot13 worm
battlestar dm larn ppt sail worms
bcd factor mille primes snake wump
boggle fish monop quiz snscore

makoto# telnet toad.xkl.com

[And now, for the special trick!]

Trying 192.94.202.40...
Connected to toad.xkl.com.
Escape character is '^]'.

XKL Systems TOAD, TOPS-20 Monitor 7(102515)-1

This is XKL Systems Corporation's demonstration ToaD-1 system, running
our released version of TOPS-20.

Only authorized personnel may use this system. This system contains
confidential information of XKL and others, which you agree to respect.

Please try our implementation of LYNX, the text-based Web browser!

@dseagrav
Job 19 on TTY33 16-Jun-98 12:58PM
Previous LOGIN: 16-Jun-98 12:08PM
[Job 17 also logged in under DSEAGRAV]
You have net mail from CLASSICC...@u.washington.edu at 12:57PM
Toad@ systat
Tue 16-Jun-98 12:58:46 Up 309:41:45
9+7 Jobs Load av 0.52 0.51 0.40


Job Line Program User Origin
8 25 EXEC ALDERSON (clwyd.xkl.com)
9 26 MM JACKSON (cleveland.xkl.com)
10 30 GNUEMA ALDERSON (clwyd.xkl.com)
11 31 LYNX RWF (warwick.xkl.com)
12 32 EXEC WILLIAMS (gwynedd.xkl.com)
13 27 EXEC ALDERSON (clwyd.xkl.com)
15 35 EMACS JSOL (netcom2.netcom.com)
17 34 MM DSEAGRAV (bony.umtec.com)
19* 33 SYSTAT DSEAGRAV (makoto.umtec.com)

1 1 OPR OPERATOR
2 2 NETSRV OPERATOR
3 3 RESOLV OPERATOR
4 4 MMAILR OPERATOR
5 5 EXEC OPERATOR
6 6 MAILST OPERATOR
7 7 HTTPD OPERATOR
Toad@
[You have a message from port-vax-owner-dseagrav=toad.x...@NetBSD.ORG on toad.xkl.com ]

Toad@ ADVENT


I'm terribly sorry, but Colossal Cave is closed. Our hours are:

MON - FRI: 0:00 to 11:00
17:00 to 24:00
SAT - SUN: Open all day
HOLIDAYS: Open all day

Only wizards are permitted within the cave right now.

Are you a wizard?
no


Very well.

We do allow visitors to make short explorations during our off hours.
Would you like to do that?
yes


Very well.
This is "Version II" of Adventure. Top score is now 430 points.

Welcome to Adventure!! Would you like instructions?
no


You are standing at the end of a road before a small brick building.

Around you is a forest. A small stream flows out of the building and
down a gully.
QUIT


Do you really want to quit now?
yes


OK

You scored 32 out of a possible 430, using 1 turns.

You are obviously a rank amateur. Better luck next time.

To achieve the next higher rating, you need 14 more points.

EXIT
Toad@ logout
[Job 17 also logged in under DSEAGRAV]
Killed Job 19, User DSEAGRAV, TTY33, at 16-Jun-98 12:59:39
Used 0:00:02 in 0:00:55
Connection closed by foreign host.
makoto#


Kirrily 'Skud' Robert

unread,
Jun 17, 1998, 3:00:00 AM6/17/98
to

In article <cc1KgwAu...@larien.demon.co.uk>, John Riddoch wrote:
>
>Why not just download a speccy emulator and some of the adventure games
>and have a whirl yourself, in any case? There are a few *nix based
>emulators around, plenty DOS/win based ones and even a Java version[4]!
>I can give you some URL's if you mail my work address[2][3].

Well, there's a couple of reasons. The first is that I just don't have
a decade to spare. The second is that I'm not particularly good at
those games (not having ever had a decade to spare to get good at
them). Alas, as a child I was always too busy making things to bother
playing with stuff made by other people.

K.

--
Kirrily "Skud" Robert (sk...@monash.edu.au)
http://w3.cc.monash.edu.au/~krobert/ (geeky stuff, weird stuff, etc)

The only unnatural sex act is one that you cannot perform.
-- ALFRED KINSEY

Tom ONeil

unread,
Jun 17, 1998, 3:00:00 AM6/17/98
to

On 16 Jun 1998 15:17:37 +0100, Sean Purdy <du...@compulink.co.uk>
wrote:

>Arthur Hagen (a...@flying.broomstick.com) wrote:
>
>: In article <87btrur...@ibm.net>, tmi...@ibm.net writes:
>: > a...@kether.broomstick.com (Arthur Hagen) writes:
>: >
<snip>
>We are about to give you your score. Put on your peril-sensitive sunglasses
>now. (Hit RETURN or ENTER when ready.) >>

Worked at a Nuclear POWer plant a few years back - 5 of us cutting
over 1000+ lusers from a DG MV class setup to Novell. Boot 'em up.
roll 'em out, run the cable, etc..
We got sooo burnt out after a few months of 70-100 hour weeks, we all
started wearing the $1.99us seriously dark sunglasses and told the
decidedly-non-PHB what they were.(1)
What we were hoping for was a psych eval (2)and some help. Didn't
work.
Visited there awhile ago, ran into a secretary in the cafeteria who
said "Aren't you one of the guys who wore sunglasses in the computer
room all the time?"
I built one of the first triple-mirror fail-over SCSI systems for a DG
MV-40000(3) and all they remember is this....
OBpissed-me-off - fscking luser "admin" swaps a disk, never realizes
it's (5) 2 GB disks NOT (1) 10GB!!, doesn't know to unbind and
re-bind the LUNS, roaches the database when he vgsyncs, Boss & I get
to spend all fscking nite on the phone with a variety of PHB's, lusers
and field circus clowns while he sleeps. 10 at one point, sometime
around 3:30 AM. Fscking info-nazis can't/won't open a router so I can
get X to our fair city, so I spend another 2 hours walking (tried hard
but no horsepower) luser through omniback restore. It's a fsking GUI,
ghoddammit !!!.
Then the passwd file gets roached on another box tonite, I forget to
change permisions on the backup copy before I reboot... you get the
idea.
Tired doesn't begin to describe it....
(1) He actually read the book(s).!
(1) not a reference - quoted for clarity. PTHHHBBBT!
(2) If you are stressed enough, you can't go near the reactor. Pop the
scale and you get 3 mos. paid vacation.
(3) DG had a fit, pulled our support. System was ser. # 0000003, I
think.
(5) Still not a reference - see (1). One of them.
Tom / Looking for an admin job soon - thanks, Al.
Tom ONeil
t_oneil(at)earthling.net
Relax. It's only zeroes and ones.

Mark Atwood

unread,
Jun 17, 1998, 3:00:00 AM6/17/98
to

imgi...@netcom.com (Robert Fagen) writes:
>
> Infocom had (still has?) a "classics" cd on sale with twenty or so of
> their adventures on it. US$16.95 plus US$3 shipping is what I beleive
> I paid for it about a month ago.

Two classics collections, in fact. Annoying in that you to buy them
separatly, and they dont include Leather Goddess. The contents of both
CDs would have fit on one.. Sigh.

Has anyone ever met a marketer that wasnt a luser, dishonest, or both?

--
Mark Atwood | He who joyfully marches to music in rank and file has already
m...@pobox.com | earned my contempt. He has been given a large brain by mistake,
| since for him the spinal cord would fully suffice. -- Einstein

Brian Reynolds

unread,
Jun 17, 1998, 3:00:00 AM6/17/98
to

In article <v690mwm...@colon.dev.ampersand.com>,

Mark Atwood <m...@pobox.com> wrote:
>
>imgi...@netcom.com (Robert Fagen) writes:
>>
>> Infocom had (still has?) a "classics" cd on sale with twenty or so of
>> their adventures on it. US$16.95 plus US$3 shipping is what I beleive
>> I paid for it about a month ago.
>
>Two classics collections, in fact. Annoying in that you to buy them
>separatly, and they dont include Leather Goddess. The contents of both
>CDs would have fit on one.. Sigh.
>

There were actually three big CD collections: "Lost Treasures of
Infocom", "Lost Treasures of Infocom II" and "Masterpieces of
Infocom". MoI is the most recent and has almost all of the Infocom
games it. It contains all of LToI 1&2, "Leather Goddess of Phobos",
plus six winners of one of the annual interactive fiction authoring
contests. I don't recall which games are not included. Unlike LToI
1&2 all the documentation for MoI (including hint books) is on the CD
as Acrobat files. The Activision online store (see
<URL:http://store.activision.com>) still lists MoI for orders.

In addition to these there were a bunch of theme collections (the
mysteries, the science fiction stories, the fantasies, etc.).

If you get the source for the proper interpreter from ftp.gmd.de you
should be able to play most of the games (except the later,
graphically based ones) on just about any machine.

His Holiness the Reverend Doktor Xenophon Fenderson, the Carbon(d)ated

unread,
Jun 17, 1998, 3:00:00 AM6/17/98
to

>>>>> "KR" == Kirrily 'Skud' Robert <kro...@skud.cc.monash.edu.au> writes:

KR> Here's the situation: for reasons which will become apparent
KR> in a couple of weeks[0], I need a collection of one-line
KR> quotes from any of the old text adventure games. So far my
KR> list is:

KR> You are in a maze of twisty little passages, all different.
KR> You are in a maze of twisty little passages, all the same.

My favorites (from EMACS 'dunnet.el'):

"You are in a maze of twisty little passages, all alike.
"You are in a maze of little twisty passages, all alike."
"You are in a maze of thirsty little passages, all alike."
"You are in a maze of twenty little passages, all alike."
"You are in a daze of twisty little passages, all alike."
"You are in a maze of twisty little cabbages, all alike."

--
Rev. Dr. Xenophon Fenderson, the Carbon(d)ated, KSC, DEATH, SubGenius, mhm21x16
Pope, Patron Saint of All Things Plastic fnord, and Salted Litter of r.g.s.b
"What shall it profit a man if he should gain the world and lock his keys
in the car before he can get it home?" --Gwendoly Piper in alt.slack

Kevin Williams

unread,
Jun 17, 1998, 3:00:00 AM6/17/98
to

Mark Atwood <m...@pobox.com> wrote:

>Two classics collections, in fact. Annoying in that you to buy them
>separatly, and they dont include Leather Goddess. The contents of both
>CDs would have fit on one.. Sigh.

<delurk>
I've got a disk image of the Apple II version of Leather Goddesses.
Want it?
</delurk>
--
Kevin Williams | Censorship? We don't have any censorship here. If
BTechSupFH | we did, I couln't say ---- or ----- ------!

---8<---spambait--------------
postmaster@localhost abuse@localhost sa...@cyberpromo.com
postm...@127.0.0.1 ab...@127.0.0.1 subs...@cyberpromo.com

Alex Johns

unread,
Jun 17, 1998, 3:00:00 AM6/17/98
to

On 15 Jun 1998 09:52:36 GMT, Kirrily 'Skud' Robert, wrote:

>OK guys and gals, here's an easy one for you. Being the baby I am,
>and furthermore not being very game-inclined, I find myself at a loss.
>

>Here's the situation: for reasons which will become apparent in a
>couple of weeks[0], I need a collection of one-line quotes from any of
>the old text adventure games. So far my list is:

From the original 'Adventure', I believe:

The flowers are chirping and the birds are waving merrily in the
breeze.[0]


[0] Last time I played this[1] was in '82, so the exact wordage may be
wrong.
[1] On the Georgia Tech Cyber.
--
Alex Johns alm...@mindspring.com bo...@si-wdc.com
SysAdmin, Programmer, Humanist "El Riesgo Siempre Vive"
http://almuric.home.mindspring.com/ ICQ#: 3197244
Perry Rhodan in English (again): http://www.perry-rhodan-usa.com

Joe Zeff

unread,
Jun 17, 1998, 3:00:00 AM6/17/98
to

mtu...@dewi.csd.sgi.com (Michael Turner) wrote:


>
>Let's see...
>From Nethack:
>Who was that Maud charcter anyway[1]
>

ITYM: Thinking of Maud, you forget everything else.

>[1] Probably wrong[2]
>[2] Its what you get when you drink a potion of Forgetfulness
>
>--Michael Turner
> mtu...@csd.sgi.com

--
------------------------------------------------------------
Joe Zeff Earthlink Network
jo...@earthlink.net Senior Support Joat
(800) 395-8410
Computers work in weird and marvelous ways, their
wonders to avoid performing.
------------------------------------------------------------

Joe Zeff

unread,
Jun 17, 1998, 3:00:00 AM6/17/98
to

a...@kether.broomstick.com (Arthur Hagen) wrote:

>What? With your bare hands?

ITYM, "With what? Your bare hands?" but I Could Be wrong.[1]

How about:
XYZZY
PLUGH
PLOVER

[1]Either that, or different implementations had different versions of
the line.

Stefan Linnemann

unread,
Jun 17, 1998, 3:00:00 AM6/17/98
to

In article <3589e805...@news.earthlink.net>,

jo...@earthlink.net (Joe Zeff) writes:
> mtu...@dewi.csd.sgi.com (Michael Turner) wrote:
>>Let's see...
>>From Nethack:
>>Who was that Maud character anyway[1][Ä…]

> ITYM: Thinking of Maud, you forget everything else.

Originally indeed. But in a later version (I think 3), they changed it to
what Michael typed. Ppoint, please.

Stefan.

>>[1] Probably wrong[2]
>>[2] Its what you get when you drink a potion of Forgetfulness

[Ä…] Typo fixed.

Arthur Hagen

unread,
Jun 17, 1998, 3:00:00 AM6/17/98
to

In article <3588e680...@news.earthlink.net>, jo...@earthlink.net writes:
> a...@kether.broomstick.com (Arthur Hagen) wrote:
>
> >What? With your bare hands?
>
> ITYM, "With what? Your bare hands?" but I Could Be wrong.[1]

[1] No, I think you are right. No points for guessing the correct
answer to the above question...

--
*Art

Alan J Rosenthal

unread,
Jun 17, 1998, 3:00:00 AM6/17/98
to

ptom...@canoe.xcski.com (Paul Tomblin) writes:
>Sorry about the digression, but does anybody else remember when doing a
>"strings" on either sendmail or smail would show an ascii tombstone and a
>nethack-ish "was killed" line? I could never figure out how to trigger that
>message in real life.

Remember how /bin/mail used to check for argc==0 and if it was, it would just
output "puke" and exit?

(normally this can't happen, but it's easy to write a C program to do it)

(unfortunately this feature seems to be long gone)

rcro...@imap2.asu.edu

unread,
Jun 17, 1998, 3:00:00 AM6/17/98
to

Simon Slavin (slavins.at.hearsay.demon.co.uk@localhost) wrote:
: In article <slrn6o9v4g...@skud.cc.monash.edu.au>,

: kro...@skud.cc.monash.edu.au (Kirrily 'Skud' Robert) wrote:

: > I need a collection of one-line quotes from any of


: > the old text adventure games.

: A huge fierce green snake bars your way.

: Nothing happens.

: That item is cursed. You cannot take it off.

"You are in a maze of twisty little passages, all alike."

Or something similar to that. Then there's also:

"You are in a maze of little twisty passages, all different."
"You are in a maze of twisting little passages, all different."

Did anyone ever beat that game? I remember an ogre or something
killing me a couple of times before the Z (Z80? I was too small to
to notice, really - but it was circa 1981) was replaced with a NEC 286.

"You are in the hall of the mountain king".

--
Robert Crocombe
rcro...@asu.edu

Stupid pirate.

jf...@acm.dot.org

unread,
Jun 17, 1998, 3:00:00 AM6/17/98
to

Peter Dalgaard BSA <p.dal...@biostat.ku.dk> wrote:
> rcro...@imap2.asu.edu writes:

> > Did anyone ever beat that game? I remember an ogre or something
> > killing me a couple of times before the Z (Z80? I was too small to
> > to notice, really - but it was circa 1981) was replaced with a NEC 286.

> We've (Grete and me) been within 1 point of beating it in an old CPM
> version on a Butler computer that she borrowed in order to do some
> software evaluation way back when.

Drop the magazines in Witt's End. And if that qualifies as useful,
somebody has too much free time.

Peter Dalgaard BSA

unread,
Jun 18, 1998, 3:00:00 AM6/18/98
to

rcro...@imap2.asu.edu writes:

> Did anyone ever beat that game? I remember an ogre or something
> killing me a couple of times before the Z (Z80? I was too small to
> to notice, really - but it was circa 1981) was replaced with a NEC 286.

We've (Grete and me) been within 1 point of beating it in an old CPM
version on a Butler computer that she borrowed in order to do some
software evaluation way back when.

"The little bird attacks the dragon and in an astounding flurry
gets burned to cinders"

"The Ruby Yacht of Omar Khayyam"

"The beef-eater Djinn" (not sure that was ever stated so obviously)

And from another one:

> jump
Are you enjoying yourself?

--
O__ ---- Peter Dalgaard Blegdamsvej 3
c/ /'_ --- Dept. of Biostatistics 2200 Cph. N
(*) \(*) -- University of Copenhagen Denmark Ph: (+45) 35327918
~~~~~~~~~~ - (p.dal...@biostat.ku.dk) FAX: (+45) 35327907

Paul Martin

unread,
Jun 18, 1998, 3:00:00 AM6/18/98
to

In article <slrn6o9v4g...@skud.cc.monash.edu.au>,

kro...@skud.cc.monash.edu.au (Kirrily 'Skud' Robert) writes:
> Here's the situation: for reasons which will become apparent in a
> couple of weeks[0], I need a collection of one-line quotes from any of
> the old text adventure games. So far my list is:

I seem to remember Essex's MIST having:

Something wonderful just happened.

when one of the ops decided to reset the game (which was quite
frequently).

--
Paul Martin <p...@zetnet.net>

Alan J Rosenthal

unread,
Jun 18, 1998, 3:00:00 AM6/18/98
to

rcro...@imap2.asu.edu writes:
>Did anyone ever beat that game?

Yes. Lots of people. Spent rather a long time doing so though.

Peter Dalgaard BSA <p.dal...@biostat.ku.dk> writes:
>We've (Grete and me) been within 1 point of beating it in an old CPM

Once you're up to 349 of 350 points, what you're supposed to do to find out
how to get the last point is consult the source code. I'm serious.
(Unfortunately, I only have the hackily-converted C source code easily
available, but I'm sure the original fortran contained comments to this
effect, no?)

Wouter de Waal

unread,
Jun 18, 1998, 3:00:00 AM6/18/98
to

Kirrily 'Skud' Robert (kro...@skud.cc.monash.edu.au) wrote:
: couple of weeks[0], I need a collection of one-line quotes from any of

: the old text adventure games. So far my list is:

A hollow voice says "cretin".

: [0] It's called "wumpus". It's a web thing. Beyond that, you'll just

How many crooked arrows do I get?

Wouter


David Griffith

unread,
Jun 18, 1998, 3:00:00 AM6/18/98
to

Mark Atwood (m...@pobox.com) wrote:

: imgi...@netcom.com (Robert Fagen) writes:
: >
: > Infocom had (still has?) a "classics" cd on sale with twenty or so of
: > their adventures on it. US$16.95 plus US$3 shipping is what I beleive
: > I paid for it about a month ago.

: Two classics collections, in fact. Annoying in that you to buy them


: separatly, and they dont include Leather Goddess. The contents of both
: CDs would have fit on one.. Sigh.

: Has anyone ever met a marketer that wasnt a luser, dishonest, or both?

There are actually several re-releases of the Infocom games. The two
you're thinking of are "The Lost Treasures of Infocom" numbers I and II.
About a year after those were released, more CDs were released. "The
Mystery Series", "The Fantasy Series"... These also included Win95
versions (bleah) and also took up very little space on the CD. The latest
one is on a single CD and is available only directly from Activision. It
(I think) includes everything but Hitchiker's, Journey, Shogun, and
Arthur.

--
David Griffith
dgr...@ultrix6.cs.csubak.edu

Andrew S. Liebeskind

unread,
Jun 18, 1998, 3:00:00 AM6/18/98
to

In article <6mbid6$4cv$1...@hades.csu.net>,

David Griffith <dgr...@ultrix6.cs.csubak.edu> wrote:
>
>There are actually several re-releases of the Infocom games. The two
>you're thinking of are "The Lost Treasures of Infocom" numbers I and II.
>About a year after those were released, more CDs were released. "The
>Mystery Series", "The Fantasy Series"... These also included Win95
>versions (bleah) and also took up very little space on the CD. The latest
>one is on a single CD and is available only directly from Activision. It
>(I think) includes everything but Hitchiker's, Journey, Shogun, and
>Arthur.

That would be Masterpieces of Infocom, I think. It does include
Journey and, I believe Arthur; the only ones omitted are Hitchhiker's
and Shogun, due to their being derived from copyrighted works for
which the original Infocom license has expired. Also, it does have
*all* the documentation, maps, and invisiclues for the various games,
and in PDF format, yet. Very nice, especially since it means you
don't have to go anywhere near MS products to play the games.

For Hitchhiker's, at least, the best bet seems to be to pick up an
Apple II emulator and a disk image of the game at one of the
multifarious emulator sites...

ObASR: I never actually seem to have an ObASR. It's just too painful.
Not to mention the time spent sitting with luser IconAuthor <twitch>
developers explaining to them that when they get an error message
saying that their file isn't found in a certain directory, they should
actually read the message and check for themselves that there's no
file there, instead of complaining to me about it. <bangs head on wall
more times than is probably healthy>
--
*** Andrew Liebeskind ************************** Hello, small mammal. ***
* "Guess kids these days just can't tell their gravity from their *
* rotating frame of reference." -- _Consider Phlebas_, Iain M. Banks *
*** flat...@clark.net *********** http://www.clark.net/pub/flatline/ ***

Joe Zeff

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Jun 18, 1998, 3:00:00 AM6/18/98
to

Peter Dalgaard BSA <p.dal...@biostat.ku.dk> wrote:

>"The Ruby Yacht of Omar Khayyam"

I think this comes from The Adventures of Rocky and Bullwinkle, but
they may have stolen it.

Stephen Harris

unread,
Jun 18, 1998, 3:00:00 AM6/18/98
to

Andrew S. Liebeskind (flat...@clark.net) wrote:

: For Hitchhiker's, at least, the best bet seems to be to pick up an


: Apple II emulator and a disk image of the game at one of the
: multifarious emulator sites...

At one point I'd bought the original Hitchhiker's game but have lost it all
now. About all that remains is the is the file hitchhik.idf which sits
nicely on my Psion 3a running Bryan Scattergood's pretty neat Infocom
player :-) And I'm not sure that this is the original idf file either!
That may have got lost in a disk crash many many years ago :-(

--

rgds
Stephen

rcro...@imap2.asu.edu

unread,
Jun 18, 1998, 3:00:00 AM6/18/98
to

Dear ASU,

Thanks for making me look like an ass. Please continue to have
propagation that resembles the speed with which a Rycom 486/33 w/ 16
megs of RAM runs Autocad 12 (w/ "turbo" off) in Win95 (I've seen this,
<shudder>)[0]. Thank you.

Kirrily wrote:
> Here's the situation: for reasons which will become apparent in a

> couple of weeks[0], I need a collection of one-line quotes from any of
> the old text adventure games. So far my list is:

>You are in a maze of twisty little passages, all different.


> You are in a maze of twisty little passages, all the same.

To which I amazingly replied:

: "You are in a maze of twisty little passages, all alike."


: Or something similar to that. Then there's also:
: "You are in a maze of little twisty passages, all different."
: "You are in a maze of twisting little passages, all different."

: "You are in the hall of the mountain king".

I will now return to my regularly scheduled habit of pretending to
work.

I will not, of course, mention:

<UI>
http://www.download.com/PC/Result/TitleDetail/0,4,0-31952,501000.html?st.dl.results.list.tdtl
</UI>

--
Robert Crocombe
rcro...@asu.edu

[0] I think that's vivid enough.

Georg Bauer

unread,
Jun 19, 1998, 3:00:00 AM6/19/98
to

In <<6mbs2r$jcv$1...@clarknet.clark.net>>, someone claiming to be

Andrew S. Liebeskind <flat...@clark.net> wrote:

>That would be Masterpieces of Infocom, I think.

Great stuff. I bought it as soon as the Infocom interpreter for the pilot
was available.

>and Shogun, due to their being derived from copyrighted works for
>which the original Infocom license has expired.

Exactly. Only two games missing. Too bad that HHTTG is one of them. Although
I always preferred Bureaucracy (?) over HHTTG. It's more realistic.

>file there, instead of complaining to me about it. <bangs head on wall
>more times than is probably healthy>

I prefer banging luser-heads on the wall. Actually _they_ are the problem so
_they_ should get the headache. Only problem: most of them don't let me do it.
They actually complain. Lusers. Worth for nothing.

bye, Georg

--
http://www.westfalen.de/hugo/

Andrew Ruthven

unread,
Jun 21, 1998, 3:00:00 AM6/21/98
to

In article <3589e805...@news.earthlink.net>,

Joe Zeff <jo...@earthlink.net> wrote:
>mtu...@dewi.csd.sgi.com (Michael Turner) wrote:
>
>
>>
>>Let's see...
>>From Nethack:
>>Who was that Maud charcter anyway[1]

>>
>
>ITYM: Thinking of Maud, you forget everything else.

Actually, you're both correct. Here are the possible responses when you
read a scroll of Amnesia.

"Thinking of Maud you forget everything else."
"Who was that Maud person anyway?"
"As your mind turns inward on itself, you forget everything else." (if
your character's name is Maud)

>>[1] Probably wrong[2]
>>[2] Its what you get when you drink a potion of Forgetfulness

Close...

(Gee, how could that be UI?!)

--
Andrew Ruthven
Actrix Networks Limited
At Work: pu...@actrix.gen.nz
At Home: and...@etc.gen.nz

Sean McAfee

unread,
Jun 21, 1998, 3:00:00 AM6/21/98
to

>On 15 Jun 1998 09:52:36 GMT, Kirrily 'Skud' Robert, wrote:
>>OK guys and gals, here's an easy one for you. Being the baby I am,
>>and furthermore not being very game-inclined, I find myself at a loss.

>>Here's the situation: for reasons which will become apparent in a


>>couple of weeks[0], I need a collection of one-line quotes from any of
>>the old text adventure games. So far my list is:

<snip>

Hello sailor.

This is an Elvish sword of great antiquity.

Talking to yourself is said to be a sign of impending mental collapse.

(after typing "wizard, hello":)
The Wizard of Frobozz looks at you in surprise, much as you might
if a dog talked.


Thinking about all of these old Infocom games has prompted me to do the
following:

ln -s /usr/bin/netstat /usr/bin/blorple

--
Sean McAfee | GS d->-- s+++: a26 C++ US+++$ P+++ L++ E- W+ N++ |
| K w--- O? M V-- PS+ PE Y+ PGP?>++ t+() 5++ X+ R+ | mcafee@
| tv+ b++ DI++ D+ G e++>++++ h- r y+>++** | umich.edu

Nix

unread,
Jun 22, 1998, 3:00:00 AM6/22/98
to

w...@gateway.ccii.net (Wouter de Waal) writes:

> Kirrily 'Skud' Robert (kro...@skud.cc.monash.edu.au) wrote:

> : couple of weeks[0], I need a collection of one-line quotes from any of


> : the old text adventure games. So far my list is:
>

> A hollow voice says "cretin".

ITYM

: A hollow voice says `Fool'.

(Or is `cretin' from somewhere else?)

--
`End users are just test loads for verifying that the system works, kind of
like resistors in an electrical circuit.' - Kaz Kylheku in c.o.l.d.s

Nix

unread,
Jun 22, 1998, 3:00:00 AM6/22/98
to

mca...@joust.rs.itd.umich.edu (Sean McAfee) writes:

> >>Here's the situation: for reasons which will become apparent in a

> >>couple of weeks[0], I need a collection of one-line quotes from any of
> >>the old text adventure games. So far my list is:

> <snip>
>
> Hello sailor.

Showing my youth here, but where does this one come from? I assume ADVENT,
since Zork has references to `hello sailor' within it (the prayer book,
and a `nothing happens here' response whenever you say it).

I can't be bothered to reverse-engineer the Z-code to find out what it's
designed to do in Zork, if anything...

> Talking to yourself is said to be a sign of impending mental collapse.

HHGTTG, I believe.


Ah, Infocom. The best adventure games ever, for any platform[1], IMO.

I've shown Zork and friends to certain MUDlusers of my acquaintance and
without exception they started accusing its authors of plagiarism.

I just kicked it up again and pointed to the date.

They shut up very fast. ;)


(`You haven't a prayer of getting that down there.')


[1] and they were for *any* platform ;)

Sean McAfee

unread,
Jun 22, 1998, 3:00:00 AM6/22/98
to

In article <87lnqq1...@loki.wkstn.nix>,
Nix <{$eri}$@esperi.demon.co.uk> wrote:

>mca...@joust.rs.itd.umich.edu (Sean McAfee) writes:
>> Hello sailor.

>Showing my youth here, but where does this one come from? I assume ADVENT,
>since Zork has references to `hello sailor' within it (the prayer book,
>and a `nothing happens here' response whenever you say it).

>I can't be bothered to reverse-engineer the Z-code to find out what it's
>designed to do in Zork, if anything...

Nothing usually, but if you say it to the sailor in Zork III, he throws you
a potion of invisibility.

Speaking of Zork III, can anyone tell me what the deal was with that area
with the movable walls that you had to push? I played Z3 when I was about
10 years old, and I found it impossible to visualize just what was going
on. I only got past that area with the aid of a "Beat the Adventure Games"
book that the local public library happened to have. I'll have to find my
Z3 diskette, unpack my Apple II+, and give it another look.

>> Talking to yourself is said to be a sign of impending mental collapse.

>HHGTTG, I believe.

No, I'm almost positive this goes all the way back to Zork I. There was
only one place in that entire game where 'say "..."' accomplished
*anything*.

>Ah, Infocom. The best adventure games ever, for any platform[1], IMO.

Amen to that, brother.

David Griffith

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Jun 22, 1998, 3:00:00 AM6/22/98
to

Andrew S. Liebeskind (flat...@clark.net) wrote:
: In article <6mbid6$4cv$1...@hades.csu.net>,

: David Griffith <dgr...@ultrix6.cs.csubak.edu> wrote:
: >
: >There are actually several re-releases of the Infocom games. The two
: >you're thinking of are "The Lost Treasures of Infocom" numbers I and II.
: >About a year after those were released, more CDs were released. "The
: >Mystery Series", "The Fantasy Series"... These also included Win95
: >versions (bleah) and also took up very little space on the CD. The latest
: >one is on a single CD and is available only directly from Activision. It
: >(I think) includes everything but Hitchiker's, Journey, Shogun, and
: >Arthur.

: That would be Masterpieces of Infocom, I think. It does include


: Journey and, I believe Arthur; the only ones omitted are Hitchhiker's

: and Shogun, due to their being derived from copyrighted works for
: which the original Infocom license has expired. Also, it does have


: *all* the documentation, maps, and invisiclues for the various games,
: and in PDF format, yet. Very nice, especially since it means you
: don't have to go anywhere near MS products to play the games.

: For Hitchhiker's, at least, the best bet seems to be to pick up an


: Apple II emulator and a disk image of the game at one of the
: multifarious emulator sites...

The LTOI are still findable, albeit with much difficulty. Alternatively,
you can extract the Z file from the AppleII version and play it on a
Z-code emulator.


--
David Griffith
dgr...@ultrix6.cs.csubak.edu

Super Mathie

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Jun 22, 1998, 3:00:00 AM6/22/98
to

On 15 Jun 1998 11:21:08 GMT, a...@kether.broomstick.com (Arthur Hagen) wrote:
>I advise you to go get some of the old infocom adventures. They're quite
>fascinating.

I *hate* to ask for UI, but where can we download these gems? I'd go look
myself, but I'm "working".

M.

Arthur Hagen

unread,
Jun 23, 1998, 3:00:00 AM6/23/98
to

So? And I'm not, you mean?

Anyhow, point your browser at http://www.csd.uwo.ca/Infocom/ if you ever
*aren't* working.

--
*Art

Simon Oke

unread,
Jun 24, 1998, 3:00:00 AM6/24/98
to

lew...@util.tanisys.com (Lewis Etheridge) writes:

> Ahh. The sliding walls puzzle. The edges of my brain are twitching just
> thinking about it, and it's been 14 years since I played that blasted
> game.
>
> Picture this: 8x8 matrix, with walls scattered about between the cells
> to form a maze. Some walls were (if I recall correctly) marble, and
> were stationary. The others were sandstone, and could be pushed in a
> given direction. If you pushed a sandstone wall against another wall
> (of either type), it became stationary.

Damn it, you just got me started playing sokoban again.

I kicked that habit 5 years ago (my degree project was to write a
program to solve sokoban mazes).
--
Don't get mad. Get covered in blood as you disembowel your enemies
with a chainsaw.

John C. Randolph

unread,
Jun 24, 1998, 3:00:00 AM6/24/98
to

Kirrily 'Skud' Robert may or may not have said:

-> OK guys and gals, here's an easy one for you. Being the baby I am,
-> and furthermore not being very game-inclined, I find myself at a loss.
->
-> Here's the situation: for reasons which will become apparent in a
-> couple of weeks[0], I need a collection of one-line quotes from any of
-> the old text adventure games. So far my list is:
->
->
-> You are in a maze of twisty little passages, all different.
->
-> You are in a maze of twisty little passages, all the same.

Well, Here's all of the "twisty" messages from Crowther & Woods' Advent:

"You are in a maze of twisty little passages, all alike."

"You are in a maze of twisty little passages, all different."

"You are in a little maze of twisting passages, all different."


"You are in a maze of twisting little passages, all different."

"You are in a little maze of twisty passages, all different."
"You are in a twisting maze of little passages, all different."
"You are in a twisting little maze of passages, all different."
"You are in a twisty little maze of passages, all different."
"You are in a twisty maze of little passages, all different."
"You are in a little twisty maze of passages, all different."
"You are in a maze of little twisting passages, all different."


"You are in a maze of little twisty passages, all different."


And here's a perl script to print *all* of the messages:

( This is some of the fallout from a bit of Perl OO dabbling I did a few
months ago. I was playing around with writing an adventure game authoring
app in Perl.)

#!/usr/local/bin/perl

while (<DATA>)
{
@words = split;
$messageNumber = shift(@words);
s/\d+//;
s/^\s+//;
@messages[$messageNumber] .= $_;
}

foreach $message (@messages)
{
$messsage =~ s/\n/ /g;
print "$message \n\n";
}

__END__
1 Somewhere nearby is Colossal Cave, where others have found fortunes
in
1 treasure and gold, though it is rumored that some who enter are never
1 seen again. Magic is said to work in the cave. I will be your eyes
1 and hands. Direct me with natural English commands. I should warn
1 you that I look at only the first six letters of each word. Also you
1 should enter "Northeast" as "NE" to distinguish it from "North".
1 (Should you get stuck, type "HELP" or "?" for some general hints.)
1 Good Luck!
1 - - - -
2 A little dwarf with a big knife blocks your way.
3 A little dwarf just walked around a corner, saw you, threw a little
3 axe at you which missed, cursed, and ran away.
4 There is a threatening little dwarf in the room with you!
5 One sharp nasty knife is thrown at you!
6 None of them hit you!
7 One of them gets you!
8 A hollow voice says "Plugh".
9 There is no way to go that direction.
10 I am unsure how you are facing. Use compass points or nearby
objects.
11 I don't know in from out here. Use compass points or name something
11 in the general direction you want to go.
12 I don't know how to apply that word here.
13 I don't understand that!
14 I'm game. Would you care to explain how?
15 Sorry, but I am not allowed to give more detail. I will repeat the
15 long description of your location.
16 It is now pitch dark. If you proceed you will likely fall into a
pit.
17 If you prefer, simply type "W" rather than "West".
18 Are you trying to catch the bird?
19 The bird is frightened right now and you cannot catch it no matter
19 what you try. Perhaps you might try later.
20 Are you trying to somehow deal with the snake?
21 You can't kill the snake, or drive it away, or avoid it, or anything
21 like that. There is a way to get by, but you don't have the
necessary
21 resources right now.
22 Do you really want to quit now?
23 You fell into a pit and broke every bone in your body!
24 You are already carrying it!
25 You can't be serious!
26 The bird was unafraid when you entered, but as you approach it
becomes
26 disturbed and you cannot catch it.
27 You can catch the bird, but you cannot carry it.
28 There is nothing here with a lock!
29 You aren't carrying it!
30 The little bird attacks the green snake, and in an astounding flurry
30 drives the snake away.
31 You have no keys!
32 It has no lock.
33 I don't know how to lock or unlock such a thing.
34 It was already locked.
35 The grate is now locked.
36 The grate is now unlocked.
37 It was already unlocked.
38 You have no source of light.
39 Your lamp is now on.
40 Your lamp is now off.
41 There is no way to get past the bear to unlock the chain, which is
41 probably just as well.
42 Nothing happens.
43 Where?
44 There is nothing here to attack.
45 The little bird is now dead. Its body disappears.
46 Attacking the snake both doesn't work and is very dangerous.
47 You killed a little dwarf.
48 You attack a little dwarf, but he dodges out of the way.
49 With what? Your bare hands?
50 Good try, but that is an old worn-out magic word.
51 I know of places, actions, and things. Much of my vocabulary
51 describes places and is used to move you there. To move, try words
51 like forest, building, downstream, enter, east, west, north, south,
51 up, or down. I know about a few special objects, like a black rod
51 hidden in the cave. These objects can be manipulated using some of
51 the action words that I know. Usually you will need to give both the
51 object and action words (in either order), but sometimes I can infer
51 the object from the verb alone. Some objects also imply verbs; in
51 particular, "INVENTORY" implies "TAKE INVENTORY", which causes me to
51 give you a list of what you're carrying. The objects have side
51 effects; for instance, the rod scares the bird. Usually people
having
51 trouble moving just need to try a few more words. Usually people
51 trying unsuccessfully to manipulate an object are attempting
something
51 beyond their (or my!) capabilities and should try a completely
51 different tack. To speed the game you can sometimes move long
51 distances with a single word. For example, "Building" usually gets
51 you to the building from anywhere above ground except when lost in
the
51 forest or the marsh. Also, note that cave passages turn a lot, and
51 that leaving a room to the north does not guarantee entering the
51 next from the south. You'd best make yourself a map as you go along.
51 - - -
51 A word about my understanding of English -- I will try very hard to
51 do whatever you say, but here are a few suggestions. To scarf up
51 everything movable at a given location, say 'TAKE EVERYTHING' or
51 'TAKE ALL'. Some objects may be differentiated only by some
attribute
51 or other. For example, if you were holding both a red and a blue
51 frammitz, you would have to distinguish between them by typing
51 'RED FRAMMITZ' or 'BLUE FRAMMITZ' so that I'll know which one you
51 mean. Also, you can specify several actions or objects by using
51 commas or 'AND', as 'TAKE ABC,DEF AND XYZ AND BURN WITCH'.

51 - - -
51 To list what you are currently holding, say "INVENTORY", or just "I".
51 - - -
51 To reprint the detailed description of where you are, say "LOOK"
51 or "L". You can also "LOOK IN" or "LOOK AT" appropriate objects.
51 - - -
51 If you want to end your adventure early, say "QUIT".
51 - - -
51 To save your game at some point (for safety, perhaps),
51 say "SAVE" (or "PAUSE" or "SUSPEND").
51 - - -
51 To restart a SAVEed game, say "RESTOR"
51 - - -
51 Because SAVEs make big ASAVE.DAT files, please purge your
51 directory occasionally.
51 ---
51 To see how well you're doing, say "SCORE". To get full credit for a
51 treasure, you must have left it safely in the building, though you
get
51 partial credit just for locating it. Note that leaving something
51 in a *safe* place may be trickier than you think!
51 You lose points for getting killed, or for quitting,
51 though the former costs you more. There are also points
51 based on how much (if any) of the cave you've managed to
51 explore; in particular, there is a large bonus just for getting in
(to
51 distinguish the dilletantes from the rest of the pack), and there are
51 other ways to determine whether you've been through some of the more
51 harrowing sections. If you think you've found all the treasures,
just
51 keep exploring for a while. If nothing interesting happens, you
51 haven't found them all yet. If something interesting *DOES* happen,
51 it means you're getting a bonus and have an opportunity to garner
many
51 more points in the Master's Section. I may occasionally offer hints
51 if you seem to be having trouble. If I do, I'll warn you in advance
51 how much it will affect your score to accept the hints.
51 - - -
51 In addition to getting yourself killed, you can also be wounded or
51 injured in various (non-lethal) ways. If you get burnt, poisoned,
51 electrocuted or whatever, you can check on your current state of
51 health by typing 'HEALTH' or 'DIAGNOSE'. Note that recuperation
51 takes place faster outside in the fresh air!
51 - - -
51 This an exceedingly complex program and it's possible that something
51 may interact with something else in an unforseen way. If you run
51 into something you think may be a program bug, or if you have any
51 other problems, please MAIL a comment to this directory.
51 - - -
51 Finally, to save time, you may specify "BRIEF", which tells me
51 never to repeat the full description of a place unless you explicitly
51 ask me to. Experienced players may suppress *all* long-form
51 descriptions by typing "TERSE". You can return to normal description
51 mode by typing "UNBRIEF" or "UNTERSE".
51 - - -
52 It misses!
53 It gets you!
54 Ok
55 You can't unlock the keys.
56 You have crawled around in some little holes and wound up back in the
56 main passage.
57 I don't know where the cave is, but hereabouts no stream can run on
57 the surface for long. I would try the stream.
58 I need more detailed instructions to do that.
59 I can only tell you what you see as you move about and manipulate
59 things. I cannot tell you where remote things are.
60 I can't make any sense out of that.
61 What?
62 Are you trying to get into the cave?
63 The grate is very solid and has a hardened steel lock. You cannot
63 enter without a key, and there are no keys nearby. I would recommend
63 looking elsewhere for the keys.
64 The trees of the forest are large hardwood oak and maple, with an
64 occasional grove of pine or spruce. There is quite a bit of under-
64 growth, largely birch and ash saplings plus nondescript bushes of
64 various sorts. This time of year visibility is quite restricted by
64 all the leaves, but travel is quite easy if you detour around the
64 spruce and berry bushes.
65 Welcome to ADVENTURE!! Would you like instructions?
66 Digging without a shovel is quite impractical. Even with a shovel
66 progress is unlikely.
67 Blasting requires dynamite.
68 I'm as confused as you are.
69 Mist is a white vapor, usually water, seen from time to time in
69 caverns. It can be found anywhere but is frequently a sign of a deep
69 pit leading down to water.
70 Your feet are now wet.
71 I think I just lost my appetite.
72 Thank you, it was delicious!
73 You have taken a drink from the stream. The water tastes strongly of
73 minerals, but is not unpleasant. It is extremely cold.
74 The bottle is now empty.
75 Rubbing the electric lamp is not particularly rewarding. Anyway,
75 nothing exciting happens.
76 Peculiar. Nothing unexpected happens.
77 Your bottle is empty and the ground is wet.
78 You can't pour that.
79 Watch it!
80 Which way?
81 Oh dear, you seem to have gotten yourself killed. I might be able to
81 help you out, but I've never really done this before. Do you want me
81 to try to reincarnate you?
82 All right. But don't blame me if something goes wr......
82 * --- POOF!! --- *
82 You are engulfed in a cloud of orange smoke. Coughing and gasping,
82 you emerge from the smoke and find....
83 You clumsy oaf, you've done it again! I don't know how long I can
83 keep this up. Do you want me to try reincarnating you again?
84 Okay, now where did I put my orange smoke?.... >POOF!<
84 Everything disappears in a dense cloud of orange smoke.
85 Now you've really done it! I'm out of orange smoke! You don't
expect
85 me to do a decent reincarnation without any orange smoke, do you?
86 Okay, if you're so smart, do it yourself! I'm leaving!
90 >>> Messages 81 thru 90 are reserved for "Obituaries". <<<
91 Sorry, but I no longer seem to remember how it was you got here.
92 It's too heavy. You'll have to drop something first.
93 You can't go through a locked steel grate!
94 I believe what you want is right here with you.
95 You don't fit through a two-inch slit!
96 I respectfully suggest you go across the bridge instead of jumping.
97 There is no way across the fissure.
98 You're not carrying anything.
99 You are currently holding the following:
100 It's not hungry (it's merely pinin' for the fjords). Besides, you
100 have no bird seed.
101 The snake has now devoured your bird.
102 There's nothing here it wants to eat (except perhaps you).
103 You fool, dwarves eat only coal! Now you've made him *REALLY* mad!!
104 Your cask is empty and the ground is soaked.
105 You aren't carrying them!
106 I don't need to, thank you.
107 The ground is wet and the air is smelly.
108 Your lamp is now on, but the glare from the walls is absolutely
108 blinding. If you proceed you are likely to fall into a pit.
109 You haven't any matches.
110 Don't be ridiculous!
111 The door is extremely rusty and refuses to open.
112 The plant indignantly shakes dry its leaves and asks, "Water?"
113 The hinges are quite thoroughly rusted now and won't budge.
114 The oil has freed up the hinges so that the door will now move,
114 although it requires some effort.
115 The plant has exceptionally deep roots and cannot be pulled free.
116 The dwarves' knives vanish as they strike the walls of the cave.
117 Something you're carrying won't fit through the tunnel with you.
117 You'd best take inventory and drop something.
118 You can't fit this five-foot clam through that little passage!
119 You can't fit this five-foot oyster through that little passage!
120 I advise you to put down the clam before opening it. >Strain!<
121 I advise you to put down the oyster before opening it. >Wrench!<
122 You don't have anything strong enough to open the clam.
123 You don't have anything strong enough to open the oyster.
124 A glistening pearl falls out of the clam and rolls away. Goodness,
124 this must really be an oyster. (I never was very good at identifying
124 bivalves.) Whatever it is, it has now snapped shut again.
125 The oyster creaks open, revealing nothing but oyster inside. It
125 promptly snaps shut again.
126 You have crawled around in some little holes and found your way
126 blocked by a recent cave-in. You are now back in the main passage.
127 There are faint rustling noises from the darkness behind you.
128 Out from the shadows behind you pounces a bearded pirate! "Har,
har,"
128 he chortles, "I'll just take all this booty and hide it away with me
128 chest deep in the maze!" He snatches your treasure and vanishes into
128 the gloom.
129 A sepulchral voice reverberating through the cave, says, "Cave
closing
129 soon. All adventurers exit immediately through Main Office."
130 A mysterious recorded voice groans into life and announces:
130 "This exit is closed. Please leave via Main Office."
131 It looks as though you're dead. Well, seeing as how it's so close to
131 closing time anyway, I think we'll just call it a day.
132 The sepulchral voice entones, "The cave is now closed." As the
echoes
132 fade, there is a blinding flash of light (and a small puff of orange
132 smoke). . . . As your eyes refocus, you look around and find...
133 There is a loud explosion, and a twenty-foot hole appears in the far
133 wall, burying the dwarves in the rubble. You march through the hole
133 and find yourself in the Main Office, where a cheering band of
133 friendly elves carry the conquering adventurer off into the sunset.
134 There is a loud explosion, and a twenty-foot hole appears in the far
134 wall, burying the snakes in the rubble. A river of molten lava pours
134 in through the hole, destroying everything in its path, including
you!
135 There is a loud explosion, and you are suddenly splashed across the
135 walls of the room.
136 The resulting ruckus has awakened the dwarves. There are now several
136 threatening little dwarves in the room with you! Most of them throw
136 knives at you! All of them get you!
137 Oh, leave the poor unhappy bird alone.
138 I daresay whatever you want is around here somewhere.
139 I'm not sure what you mean by "Stop". Use "Quit" if you want to give
139 up.
140 You can't get there from here.
141 You are being followed by a very large, tame bear.
142 - *** THE HISTORY OF ADVENTURE (ABRIDGED) *** -
142 - ** By Ima Wimp ** -
142 ADVENTURE was originally developed by William Crowther, and later
142 substantially rewritten and expanded by Don Woods at Stanford Univ.
142 According to legend, Crowther's original version was modelled on an
142 a real cavern, called Colossal Cave, which is a part of Kentucky's
142 Mammoth Caverns. That version of the game included the main maze
142 and a portion of the third-level (Complex Junction - Bedquilt -
142 Swiss Cheese rooms, etc.), but not much more.
142 - - -
142 Don Woods and some others at Stanford later rewrote portions of
142 the original program, and greatly expanded the cave. That version
142 of the game is recognizable by the maximum score of 350 points.
142 - - -
142 Some major additions were done throughout 1978 by David Long while
142 at the University of Chicago, Graduate School of Business.
142 Long's additions include the seaside entrance and all of
142 the cave on the "far side" of Lost River (Rainbow Rm - Crystal
142 Palace - Blue Grotto - Rotunda - beyond Joshua's wall, etc., etc.).
142 The castle problem was added in late 1984 by an anonymous writer.
142 The current cave is about 50% larger than the Woods/Stanford model.
142 In the process, the code was heavily rewritten to permit more
142 generalized handling of objects and to allow a far more complex
142 syntax. The current maximum score is 551 points.
142 - - -
142 This version of ADVENTURE is written entirely in FORTRAN. This
142 not because Crowther/Woods/Long love FORTRAN, but because it is
142 almost infinitely portable. There were indeed moments when it took
142 great strength to withstand the temptation to whip out some character
142 handling routine in MACRO, instead of the furshlugginer compiler.
142 - - -
142 Thanks are owed to Roger Matus and David Feldman, both of U. of C.,
142 for several suggestions, including the Rainbow Room, the telephone
142 booth and the fearsome Wumpus. Further thanks go to J. R. Carlson
142 for many debugging suggestions. Most thanks (and apologies)
142 go to Thomas Malory, Charles Dodgson, the Grimm Brothers, Dante,
142 Homer, Frank Baum and especially Anon., the real authors of
ADVENTURE.
142 - - - -
143 Do you indeed wish to quit now?
144 There is nothing here with which to fill the vase.
145 The sudden change in temperature has delicately shattered the vase.
146 It is beyond your power to do that.
147 I don't know how.
148 It is too far up for you to reach.
149 You killed a little dwarf. The body vanishes in a cloud of greasy
149 black smoke.
150 The shell is very strong and is impervious to attack.
151 What's the matter, can't you read? Now you'd best start over.
152 The axe bounces harmlessly off the dragon's thick scales.
153 The dragon looks rather nasty. You'd best not try to get by.
154 The little bird attacks the green dragon, and in an astounding flurry
154 gets burnt to a cinder. The ashes blow away.
155 On what?
156 Okay, from now on I'll only describe a place in full the first time
156 you come to it. To get the full description, say "LOOK".
157 Trolls are close relatives with the rocks and have skin as tough as
157 that of a rhinoceros. The troll fends off your blows effortlessly.
158 The troll deftly catches the axe, examines it carefully, and tosses
it
158 back, declaring, "Good workmanship, but it's not valuable enough."
159 The troll catches your treasure and scurries away out of sight.
160 The troll refuses to let you cross.
161 There is no longer any way across the chasm.
162 Just as you reach the other side, the bridge buckles beneath the
162 weight of the bear, which was still following you around. You
162 scrabble desperately for support, but as the bridge collapses you
162 stumble back and fall into the chasm.
163 The bear lumbers toward the troll, who lets out a startled shriek and
163 scurries away. The bear soon gives up the pursuit and wanders back.
164 The axe misses and lands near the bear where you can't get at it.
165 With what? Your bare hands? Against *HIS* bear hands??
166 The bear is confused; he only wants to be your friend.
167 For crying out loud, the poor thing is already dead!
168 The bear eagerly licks up the honeycomb, after which he seems to calm
168 down considerably and even becomes rather friendly.
169 The bear is still chained to the wall.
170 The chain is still locked.
171 The chain is now unlocked.
172 The chain is now locked.
173 There is nothing here to which the chain can be locked.
174 There is nothing here to eat.
175 Do you want the hint?
176 Do you need help getting out of the maze?
177 You can make the passages look less alike by dropping things.
178 Are you trying to explore beyond the Plover Room?
179 There is a way to explore that region without having to worry about
179 falling into a pit. None of the objects available is immediately
179 useful in discovering the secret.
180 Do you need help getting out of here?
181 Don't go west.
182 Gluttony is not one of the troll's vices. Avarice, however, is.
183 Your lamp is getting dim. You'd best start wrapping this up, unless
183 you can find some fresh batteries. I seem to recall there's a
vending
183 machine in the maze. Bring some coins with you.
184 Your lamp has run out of power.
185 There's not much point in wandering around out here, and you can't
185 explore the cave without a lamp. So let's just call it a day.
186 There are faint rustling noises from the darkness behind you. As you
186 turn toward them, the beam of your lamp falls across a bearded
pirate.
186 He is carrying a large chest. "Shiver me timbers!", he cries, "I've
186 been spotted! I'd best hie meself off to the maze to hide me chest!"
186 With that, he vanishes into the gloom.
187 Your lamp is getting dim. You'd best replace those batteries.
188 Your lamp is now shining with renewed strength.
189 Your lamp is getting dim, and you haven't any more coins. You'd
189 best start wrapping this up.
190 I'm afraid the magazine is written in dwarvish.
191 "This is not the maze where the pirate leaves his treasure chest."
192 Hmmm, this looks like a clue, which means it'll cost you 10 points to
192 read it. Should I go ahead and read it anyway?
193 It says, "Not all black rods are magic wands. Some are useful for
193 other cave construction purposes. There might be some around here."
194 It says the same thing it did before.
195 I'm afraid I don't understand.
196 "Congratulations on bringing light into the dark-room!"
197 You strike the mirror a resounding blow, whereupon it shatters into a
197 myriad tiny fragments.
198 You have taken the vase and hurled it delicately to the ground.
199 You prod the nearest dwarf, who wakes up grumpily, takes one look at
199 you, curses, and grabs for his axe.
200 Is this acceptable?
201 There's no point in suspending a demonstration game.
202 You managed to climb about halfway up before losing your hold and
202 sliding back.
203 You were only a few yards from the top when you slipped and tumbled
203 all the way back down.
204 Ok, ok. No need to be grabby.
205 Pulling an angry bear around is a good way to get your arm ripped
off.
206 The sword is now very clean.
207 The sword is now covered with oil.
208 The handle is now too slippery to grasp.
209 You have no scabbord!
210 You are already wearing it!
211 Do you want to extract the sword from the anvil?
212 If you could convince me of your royal blood, you might get
somewhere.
213 Are you trying to go up the slide?
214 Maybe you'd better look for another way into the cave.
215 You grasp the sword's handle and pull, but the sword won't budge.
215 Do you want to try yanking it out?
216 A tiny elf runs straight at you, shouts "Phuce!", and
216 disappears into the forest.
217 You can't swim. You'd best go by boat.
218 The boat's oars were stolen by the dwarves to play bing-bong.
218 (That's dwarvish ping-pong -- with rocks!). You have no way
218 to propel the boat.
219 You are still in the boat. It is too heavy to carry.
220 You had better leave the boat first.
221 You are now sitting in a small boat.
222 You couldn't possibly cross this sea without a large ship.
223 The cliff is unscalable.
224 Your keys are all too large for the lock.
225 The wall is too smooth to climb.
226 The shelf is beyond your reach.
227 You are already wearing them!
228 You thought maybe these were peyote?? You feel a little dizzy,
228 but nothing happens.
229 You are growing taller, expanding like a telescope! Just before
229 your head strikes the top of the chamber, the mysterious process
229 stops as suddenly as it began.
230 You are closing up like an accordian....shrinking..shrinking. You
230 are now your normal size.
231 You have smashed your bottle all over the ground.
232 You are now too big to leave the way you came in.
233 This is obviously an elfin entrance. Unless you can squeeze
233 yourself through a six-inch door, you'll have to find another
233 way into the cave.
234 The wrought-iron door is now locked.
235 The tiny door is now locked.
236 The wrought-iron door is now unlocked.
237 The tiny door is now unlocked.
238 You are blocked by a wall of solid rock.
239 >$<
240 The Wumpus looks at the food with distaste. He looks at *YOU* with
240 relish!
241 You have jerked the cloak free of the rocks. However, in doing
241 so you have caused a small rockslide, blocking the entrance
241 and making an unholy din.
242 The cloak is stuck tight under the rocks. You'll probably have to
242 yank it out.
243 The Wumpus grabs the axe, stops and picks his teeth with it for a few
243 moments while looking thoughtfully at you. When he finishes picking
243 his teeth, he eats the axe, belches, farts... and starts after
243 you again!
244 As the bridge disappears, the Wumpus scrambles frantically to reach
244 your side of the fissure. He misses by inches, and with a horrible
244 shriek plunges to his death in the depths of the fissure!
245 You can't even hit a sleeping Wumpus! The axe is now lying too near
245 the Wumpus for you to retrieve it.
246 The Wumpus is between you and the axe. You can't reach it.
247 You can't fit through a six-inch door!
248 The dog easily dodges the axe, which lands beyond him where you can't
248 get at it.
249 The dog wolfs (natch) down the food and looks around hungrily for
249 more. However, he does not appear to be any better disposed towards
249 your presence.
250 You've got to be kidding!
251 It's attached to the wall!
252 You can't put a thing into itself!
253 The gnome firmly blocks the door of the booth. You can't enter.
254 The constant ringing has awakened the dwarves!
254 There are now several threatening little dwarves in the room with
254 you! Most of them throw knives at you! All of them get you!
255 The telephone is out of order.
256 The telephone is out of order and your hand is sore.
257 A couple of lead slugs drop from the coinbox. (Gnomes are
257 notoriously cheap....) But you've broken the phone beyond
257 all hope.
258 He wants treasure, not gab.
259 He didn't say anything!
260 It isn't a parrot. He didn't say anything.
261 No one replies. The line goes dead with a faint "Click".
262 I think you are a little confused!
263 As you move towards the phone booth, a gnome suddenly streaks
263 around the corner, jumps into the booth and rudely slams the door
263 in your face. You can't get in.
264 He isn't hungry.
265 As the blast of the horn reverberates through the chamber, the
265 seemingly solid rock wall crumbles away, revealing another room just
265 beyond. The wall was most likely worn thin by an ancient watercourse
265 which dried up just before completely wearing away the rock.
266 The chamber reverberates to the blast of the horn.
266 (Satchmo you ain't!)
267 The bees swarm over the fresh flowers, leaving the hive unguarded
267 and revealing a sweet honeycomb.
268 You are now out of breath.
269 It isn't ringing!
270 A hairy paw reaches out of the darkness and....
271 You don't have the correct change.
272 You go a short way down the bright passage, but the light
272 grows to blinding intensity. You can't continue.
273 You know, if you type "BRIEF", I won't have to keep repeating these
273 long descriptions of each room.
274 Are you trying to reach the natural bridge?
275 You can't get to it by climbing the walls or jumping or anything
275 like that. You could always put in a telephone call to the local
275 spelunking club for advice, if you could find a phone.
276 You turkey!!! Now you've done it! It took some effort, but you
276 woke up the Wumpus. He slowly opens one red eye, and then another,
276 and then one more (!!), and looks at you sleepily. He had been
276 dreaming of a late snack. If you don't act quickly, you'll
276 be a *late* adventurer!
277 The blast of your horn echos throughout hill and dale.
278 All you have are watercress sandwiches. The bear is less than
278 interested.
279 You have smashed your sword to smithereens against a rock.
280 Setting yourself adrift in the boat with no way to propel it would
280 not be very smart. Best to keep the pole.
281 You're already in it!
282 You've hit the jackpot!! Hundreds of coins and slugs cascade from
282 the telephone's coin return slot and spill all over the floor of
282 the booth.
283 Whoops! The floor has opened out from under you! It seems you
283 have fallen into a bottomless pit. As a matter of fact, you're
283 still falling! Well, I have better things to do than wait around
283 for you to strike bottom, so let's just assume you're dead.
283 Sorry about that, Chief.
284 The telephone in the booth has begun to ring.
285 I don't understand what you are trying to do!
286 How do you propose to cross the river?
287 The air is filled with beautiful music.
288 The air fills with beautiful music. The dog gradually becomes
288 less fierce, and after a short while he lies down by the side of
288 the cavern and falls into a deep sleep.
289 Are you trying to get past the dog?
290 The only person I can remember who managed to get past the dog
290 was that singer, ummm, what's his name... Euridice's friend....
291 That wouldn't be wise. It is best to let sleeping dogs lie.
292 The stream flows out of one very small crack and into another.
292 You can't go that way.
293 The river is too wide and deep to cross.
294 The glare is absolutely blinding. If you proceed you are likely
294 to fall into a pit.
295 The hum of the bees rises to an angry buzz as you move towards
295 the hive.
296 The sticks and branches are all in a tangle and are stuck in the
296 mud. You'd need a shovel to dig them out.
297 You're already carrying them!
298 The chalice is slightly cracked. It won't hold any liquids.
299 The cask is now empty.
300 The wine goes right to your head. You reel around in a drunken
300 stupor and finally pass out. You awaken with a splitting headache,
300 and try to focus your eyes....
301 Yeeeecchhh!!
302 Your bottle is already full.
303 The cask is already full.
304 There is nothing here with which to fill the bottle.
305 There is nothing here which you would want to put into the cask.
306 Your bottle is now full of water.
307 The cask is now full of water.
308 Your bottle is now full of oil.
309 The cask is now full of oil.
310 The bottle is now full of wine.
311 The cask is now full of wine.
312 You have nothing in which to carry it.
313 You can't fill that.
314 Do you want it in the bottle or the cask?
315 Your containers are both full.
316 It's empty.
317 Hmmm, I see you have already gone through an extra set of batteries.
317 I'll get rid of the trash for you.
318 The bridge shakes as you cross. Large hunks of clay and rock near
318 the edge break off and hurtle far down into the chasm. Several of
318 the cracks on the bridge surface widen perceptibly.
319 The load is too much for the bridge! With a roar, the entire
319 structure gives way, plunging you headlong into the raging river at
319 the bottom of the chasm and scattering all your holdings. As the
319 icy waters close over your head, you flail and thrash with all your
319 might, and with your last ounce of strength pull yourself onto the
319 south bank of the river.
320 You can't get at him. He is inside the phone booth.
321 Your lamp is already on.
322 Your lamp is already off.
323 Your lamp is again growing dim. You'd better get some more
batteries.
324 You know, you are wasting your batteries by wandering around out
324 here with your light on.
325 <Adventure/VAX-- Version:6.0/0, April 1985>
326 Dead wumpi, as a rule, are light eaters. Nothing happens.
327 How do expect to feed a sleeping Wumpus?
328 You aren't holding it!
329 It won't fit!
330 The coin drops into the slot with a dull "clunk". There is no
330 dial tone.
331 It's already there.
332 Thank you for your comments. They will be dispatched immediately
332 via Gnome Express to the Wizard.
333 The chest is now unlocked.
334 The chest is now locked.
335 You can't get at it.
336 It's already open.
337 It's locked.
338 It's already closed.
339 You can't fill that. It would leak all over the place.
340 It's not inside anything.
341 It isn't there!
342 How?
343 Taken.
344 Dropped.
345 I don't think I can.
346 Interesting. How?
347 Huh?
348 You are in perfect health.
349 You are fit as a fiddle.
350 Only wizards can do that!
351 Are you kidding? Do you want to suffocate the poor thing?
352 Thrown.
353 Left.
354 You can't get close enough for a clean thrust.
355 As you move in for the kill, the dwarf neatly slips a knife
355 between your ribs.
356 As you approach, the dwarf slashes out with his knife!
357 It's too dark to see anything!
358 It's not open.
359 There's nothing inside.
360 It contains:
361 The billboard reads:
361 "Visit Beautiful Colossal Cave. Open Year Around. Fun for
361 the entire family, or at least for those who survive."
361 Below the headline is an impossibly complicated map showing how
361 to find Colossal Cave. Not that it matters, because all the
361 directions are written in Elvish.
362 Hidden behind the poster is a steel safe, embedded in the wall.
363 Brushing the dust from one of the larger rocks reveals some carved
363 characters.
364 Enough dusting, already! You're making me sneeze.
365 The safe door smoothly swings open.
366 Maybe if you rubbed your fingertips with sandpaper....
367 The safe's door clicks shut.
368 This is a combination safe. The keys won't help.
369 I certainly can't read in this light.
370 The poster has a picture of a thin man with a long white beard.
370 He is wearing a high pointed cap embroidered with strange symbols,
370 and he is pointing a finger at you. Below the picture are the words:
370 "I want you!--To report all good ideas for extensions to this game
370 to me without delay. Remember: ask not what ADVENTURE can do to
370 you; ask what you can do for ADVENTURE."
370 - * * * -
370 "A public service of the John Dillinger Died for You Society."
371 "Click."
372 In the rock is carved the message "7-22-34".
373 You can't get at them.
374 Ok, I'll give you the full description whenever you enter a room
374 for the first time.
375 You don't have the right key.
376 That's not strong enough to open the clam.
377 That's not strong enough to open the oyster.
378 ** Unused **
379 ** Unused **
380 >>> Messages 381 thru 389 are reserved for "Diagnoses". <<<
381 You are a bit off top form, but nothing to worry about.
382 You are weaker than usual. Better avoid fights.
383 You really ought to take a break. You're in tough shape.
384 You are on the edge of collapse. Lots of sun and fresh air will
384 speed your recovery.
385 Your strength is nearly gone. Only a miracle can save you now.
386 ** Unused **
387 ** Unused **
388 ** Unused **
389 ** Unused **
390 >>> Messages 391 thru 399 are reserved for Radium Poisoning. <<<
391 Is it hot in here? You are flushed and sweating.
392 You are feeling definitely peculiar, weak....
393 You're dizzy, nauseous. You can barely stand.
394 You are really ill. If you don't find an antidote soon, it's
394 curtains.
395 You are a walking wound. You are very weak. You'd better find out
395 what's wrong before it's too late.
396 Sheeesh! What a mess! Your hair has fallen out and your skin is
396 covered with blisters. And not an asprin in sight!
397 Well, you tried, but your strength is gone. The agony is finally
397 over.
398 ** Unused **
399 ** Unused **
400 You feel rather disembodied, as if you were suddenly somewhere
400 else entirely.
401 You sense that you are in a dark place. The only thing in sight
401 appears to be a companion to the crystal ball which holds your
401 gaze. It seems to be searching the gloom for something to
401 show you, but all it can see is itself: a brilliant blue
401 six-pointed star suspended in space.
402 Your gaze withdraws from the crystal ball, and you are now back
402 in your normal senses.
403 A large, stately elf walks up the rise, says the word
403 "Saint-Michel", and is instantly transported to the castle.
404 Are you trying to get to the castle?
405 It's easy to get there if you know how. The elves cross over
405 from here so perhaps you might watch an elf to see how.
405 Of course they are a bit shy, so keep a good way off while you
405 watch.
406 You get a tingling feeling as you walk through the gate, and ...
407 Fiddling with the bird in its cage is not useful.
407 If you had it in your hand it would make a mess.
408 Would you like a map?

Peter Dalgaard BSA

unread,
Jun 24, 1998, 3:00:00 AM6/24/98
to

jcr.r...@this.phrase.idiom.com (John C. Randolph) writes:


> 1 Somewhere nearby is Colossal Cave, where others have found fortunes
> in
> 1 treasure and gold, though it is rumored that some who enter are never

Hey, there's a Wumpus in there, but no wheat-colored stone bridge. How
many versions are there around?

Donna....@no.spam.please.we.are.british

unread,
Jun 24, 1998, 3:00:00 AM6/24/98
to

On 24 Jun 1998 11:40:30 GMT, jcr.r...@this.phrase.idiom.com (John C.
Randolph) wrote:

> Kirrily 'Skud' Robert may or may not have said:
>
>-> OK guys and gals, here's an easy one for you. Being the baby I am,
>-> and furthermore not being very game-inclined, I find myself at a loss.
>->
>-> Here's the situation: for reasons which will become apparent in a
>-> couple of weeks[0], I need a collection of one-line quotes from any of
>-> the old text adventure games. So far my list is:
>->
>->
>-> You are in a maze of twisty little passages, all different.
>->
>-> You are in a maze of twisty little passages, all the same.
>

How about..

Thorin sits down and sings about gold!

Regards,
Donna

Stig Sandbeck Mathisen

unread,
Jun 24, 1998, 3:00:00 AM6/24/98
to

Donna....@no.spam.please.we.are.british writes:

> How about..
>
> Thorin sits down and sings about gold!

Glod, glod, glod....

--
SSM - Stig Sandbeck Mathisen
Trust the Computer, the Computer is your Friend

Jens Goerke

unread,
Jun 24, 1998, 3:00:00 AM6/24/98
to

Stig Sandbeck Mathisen (s...@rlyeh.net) wrote:
> Donna....@no.spam.please.we.are.british writes:

> > How about..
> >
> > Thorin sits down and sings about gold!

> Glod, glod, glod....

We're on a mission from Glod...

Jens, having his Bus running, albeit not yet roadworty
--
$HOME away from home: http://www.kite.net/
Disclaimer: Not only do I speak for myself; I am myself.

jf...@acm.dot.org

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Jun 24, 1998, 3:00:00 AM6/24/98
to

Peter Dalgaard BSA <p.dal...@biostat.ku.dk> wrote:
> jcr.r...@this.phrase.idiom.com (John C. Randolph) writes:


> > 1 Somewhere nearby is Colossal Cave, where others have found fortunes
> > in
> > 1 treasure and gold, though it is rumored that some who enter are never

> Hey, there's a Wumpus in there, but no wheat-colored stone bridge. How


> many versions are there around?

At the risk of UI, lots. Take a look at

http://people.delphi.com/rickadams/adventure/index.html

for some more information...personally, I grew up with the 550 pt.
version on a CP/M machine, AKA the Mike Goetz version...but there's a lot of
other versions out there too...

JF
--
Justin Ferguson "...By the looks of it, this guy couldn't reproduce
jferg AT (acm.org himself if he had an installation wizard."
OR usgs.gov - Andreas Skau in the Scary Devil Monastery

Tony Ellis

unread,
Jun 25, 1998, 3:00:00 AM6/25/98
to

In article <86k966h...@hastur.rlyeh.net>, s...@rlyeh.net announces
with a flourish...

> gri...@jgfl1.allcon.com (Jens Goerke) writes:
>
> > Stig Sandbeck Mathisen (s...@rlyeh.net) wrote:
> > > Donna....@no.spam.please.we.are.british writes:
> >
> > > > How about..
> > > >
> > > > Thorin sits down and sings about gold!
> >
> > > Glod, glod, glod....
> >
> > We're on a mission from Glod...
>
> Obnoxious little dwarf. What does he want now?
>

A piano


Tony

--
Tony Ellis - sometime PHB of Computer Services (all 5 of us)
Central Gippsland Institute of Technical & Further Education.
"Sometimes I feel like road-kill on the Information highway" (Judy Small)

Joe Zeff

unread,
Jun 25, 1998, 3:00:00 AM6/25/98
to

to...@gippstafe.vic.edu.au (Tony Ellis) wrote:

>In article <86k966h...@hastur.rlyeh.net>, s...@rlyeh.net announces
>with a flourish...
>> gri...@jgfl1.allcon.com (Jens Goerke) writes:
>>
>> > Stig Sandbeck Mathisen (s...@rlyeh.net) wrote:
>> > > Donna....@no.spam.please.we.are.british writes:
>> >
>> > > > How about..
>> > > >
>> > > > Thorin sits down and sings about gold!
>> >
>> > > Glod, glod, glod....
>> >
>> > We're on a mission from Glod...
>>
>> Obnoxious little dwarf. What does he want now?
>>
>
>A piano
>

No, a fried rat. Onnna stick. Ketchup costs extra.

Simon Slavin

unread,
Jun 25, 1998, 3:00:00 AM6/25/98
to

In article <3592ef9b...@news.dial.pipex.com>,
Donna....@no.spam.please.we.are.british wrote:

> Thorin sits down and sings about gold!

You were a ZX-Spectrum owner and I claim my prize.

Simon.
--
Simon Slavin | [T-rations] were supposed to serve 8
Check email address for UBE-guard. | soldiers, but since no one would eat
Junktrap deletes >4 UBEs/day unread. | them one tray would do for an infinite
<http://www.hearsay.demon.co.uk> | number. -- Dave Wilton

Wolfgang Schelongowski

unread,
Jun 25, 1998, 3:00:00 AM6/25/98
to

In <6mqoje$ner$1...@supernews.com>

jcr.r...@this.phrase.idiom.com (John C. Randolph) writes:

>And here's a perl script to print *all* of the messages:

...


>foreach $message (@messages)
> {
> $messsage =~ s/\n/ /g;

^^^
> print "$message \n\n";
> }

You never ran that program, right?
--
Wolfgang Schelongowski Don't use my `From:', use my `Reply-To:'.
"You, sir, are _no_gentleman_," said Lord Rust.
"I _knew_ there was something about me that I liked."
-- Terry Pratchett, Jingo

Gid Holyoake

unread,
Jun 26, 1998, 3:00:00 AM6/26/98
to

In article <B1B88065...@hearsay.demon.co.uk>, Simon Slavin
generously decided to share with us:

> In article <3592ef9b...@news.dial.pipex.com>,
> Donna....@no.spam.please.we.are.british wrote:
>
> > Thorin sits down and sings about gold!
>
> You were a ZX-Spectrum owner and I claim my prize.

Not necessarily.. I've got four versions of the Hobbit for four
different platforms.. C64, Speccie, BBC and Amstrad.. are Melbourne
House still operating?.. I don't get to see much modern games
software.....

Gid

--
The Most Noble and Exalted Peculiar , Harem Master to Veiled Concubines
Guardian of the Sacred !!!!!'s , Defender of the Temple of AFPdoration
Click on http://www.netcomuk.co.uk/~gidnsuzi/ for The Irrelevant Page

Jack Strangio

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Jun 26, 1998, 3:00:00 AM6/26/98
to

to...@gippstafe.vic.edu.au (Tony Ellis) writes:
> In article <86k966h...@hastur.rlyeh.net>, s...@rlyeh.net announces
> with a flourish...
> > gri...@jgfl1.allcon.com (Jens Goerke) writes:
> >
> > > Stig Sandbeck Mathisen (s...@rlyeh.net) wrote:
> > > > Donna....@no.spam.please.we.are.british writes:
> > >
> > > > > How about..
> > > > >
> > > > > Thorin sits down and sings about gold!
> > >
> > > > Glod, glod, glod....
> > >
> > > We're on a mission from Glod...
> >
> > Obnoxious little dwarf. What does he want now?
> >
>
> A piano

No... A Shrubbery!!

Jack
--
Jack Strangio, Prospect 5082, Australia (j...@camtech.net.au)

"Oh, what a year it was...UNIX quietly did the work while Windows took
the credit and MacOS and OS/2 took the abuse." - M.Swaine. DDJ,12/97

John C. Randolph

unread,
Jun 26, 1998, 3:00:00 AM6/26/98
to

Wolfgang Schelongowski may or may not have said:
-> In <6mqoje$ner$1...@supernews.com>
-> jcr.r...@this.phrase.idiom.com (John C. Randolph) writes:
->
-> >And here's a perl script to print *all* of the messages:
-> ...
-> >foreach $message (@messages)
-> > {
-> > $messsage =~ s/\n/ /g;
-> ^^^
-> > print "$message \n\n";
-> > }
->
-> You never ran that program, right?

Yep, but I never noticed that the line concatentation wasn't working, since I
always looked at in a word-wrapping text editor.

Thanks for pointing that out to me.

-jcr


Marcus Lauder

unread,
Jun 26, 1998, 3:00:00 AM6/26/98
to

Gid Holyoake <G...@netcomuk.co.uk> wrote:

: Not necessarily.. I've got four versions of the Hobbit for four

: different platforms.. C64, Speccie, BBC and Amstrad.. are Melbourne
: House still operating?.. I don't get to see much modern games
: software.....

Unless (a) I'm mistaken or (b) someone else has a more recent sighting, they
were last seen a generation later, on Xenon and a few other early Atari ST
games. I'm not 100% convinced it was Xenon, but I have strange
recollections of their name being stamped on one box or another that I
possessed.


the hatter

Arthur Hagen

unread,
Jun 27, 1998, 3:00:00 AM6/27/98
to

In article <Ev53M...@camtech.net.au>, j...@camtech.net.au writes:
> to...@gippstafe.vic.edu.au (Tony Ellis) writes:
> > In article <86k966h...@hastur.rlyeh.net>, s...@rlyeh.net announces
> > with a flourish...
> > > gri...@jgfl1.allcon.com (Jens Goerke) writes:
> > >
> > > Obnoxious little dwarf. What does he want now?
> > >
> >
> > A piano
>
> No... A Shrubbery!!

Oograh? What for?

--
*Art

Abigail

unread,
Jun 28, 1998, 3:00:00 AM6/28/98
to

John C. Randolph (jcr.r...@this.phrase.idiom.com) wrote on MDCCLVIII
September MCMXCIII in <URL: news:6mqoje$ner$1...@supernews.com>:
++
++
++ "You are in a twisty maze of little passages, all different."

That's how I recently described the flock of Unixen. ;)

++ And here's a perl script to print *all* of the messages:

Amazing. Only yesterday I asked around if someone had all the text of
collosal cave, as they make great lines for commenting code.
(Hey, if Larry gets away with commenting perl by quoting LoR, I can
comment using CC...)

++
++ ( This is some of the fallout from a bit of Perl OO dabbling I did a few
++ months ago. I was playing around with writing an adventure game authoring
++ app in Perl.)
++
++ #!/usr/local/bin/perl
++
++ while (<DATA>)
++ {
++ @words = split;
++ $messageNumber = shift(@words);
++ s/\d+//;
++ s/^\s+//;
++ @messages[$messageNumber] .= $_;
++ }
++
++ foreach $message (@messages)
++ {
++ $messsage =~ s/\n/ /g;
++ print "$message \n\n";
++ }


Eek. Could I suggest:

local ($,,$\) = (" ", "\n\n"); # Magic.
local $[ = 1; # More magic. Deep voodoo needs separate line.
while (<DATA>) {
/(\d+)\s+(.*)\n/ or next;
push @{$messages[$1]}, $2;
}
foreach (@messages) {print @$_}
__END__


Abigail
--
perl -wle '$, = " "; sub AUTOLOAD {($AUTOLOAD =~ /::(.*)/) [0];}
print+Just (), another (), Perl (), Hacker ();'

John C. Randolph

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Jun 28, 1998, 3:00:00 AM6/28/98
to

Abigail may or may not have said:
-> John C. Randolph (jcr.r...@this.phrase.idiom.com) wrote on MDCCLVIII
-> September MCMXCIII in <URL: news:6mqoje$ner$1...@supernews.com>:
-> ++
-> ++
-> ++ "You are in a twisty maze of little passages, all different."
->
-> That's how I recently described the flock of Unixen. ;)
->
-> ++ And here's a perl script to print *all* of the messages:
->
-> Amazing. Only yesterday I asked around if someone had all the text of
-> collosal cave, as they make great lines for commenting code.
-> (Hey, if Larry gets away with commenting perl by quoting LoR, I can
-> comment using CC...)
->
-> ++
-> ++ ( This is some of the fallout from a bit of Perl OO dabbling I did a
few
-> ++ months ago. I was playing around with writing an adventure game
authoring
-> ++ app in Perl.)
-> ++
-> ++ #!/usr/local/bin/perl
-> ++
-> ++ while (<DATA>)
-> ++ {
-> ++ @words = split;
-> ++ $messageNumber = shift(@words);
-> ++ s/\d+//;
-> ++ s/^\s+//;
-> ++ @messages[$messageNumber] .= $_;
-> ++ }
-> ++
-> ++ foreach $message (@messages)
-> ++ {
-> ++ $messsage =~ s/\n/ /g;
-> ++ print "$message \n\n";
-> ++ }
->
->
-> Eek. Could I suggest:
->
-> local ($,,$\) = (" ", "\n\n"); # Magic.
-> local $[ = 1; # More magic. Deep voodoo needs separate
line.
-> while (<DATA>) {
-> /(\d+)\s+(.*)\n/ or next;
-> push @{$messages[$1]}, $2;
-> }
-> foreach (@messages) {print @$_}
-> __END__

Abigail,

Your code is certainly more terse: Mine was chopped down from something that
was doing rather more than printing out the messages. I had a use for the
split, which was to run the words through a frequency counter, to gather
stats to generate a compression dictionary.

-jcr

Adam Haberlach

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Jun 28, 1998, 3:00:00 AM6/28/98
to

abi...@fnx.com (Abigail) wrote:

>John C. Randolph (jcr.r...@this.phrase.idiom.com) wrote on MDCCLVIII

>September MCMXCIII in <URL: news:6mqoje$ner$1...@supernews.com>:

>++
>++
>++ "You are in a twisty maze of little passages, all different."


>
>That's how I recently described the flock of Unixen. ;)

Hmm...it became a comment about network sockets in some of my code:

/* You are in a twisty maze of structs, all cast different. */
---
It is by caffeine alone I set my mind in motion, it is by the beans
of Java that thoughts acquire speed, the hands acquire shaking, the
shaking becomes a warning, it is by caffeine alone I set my mind in
motion. Adam Haberlach haberlaa(at)ricochet.net

Kai Henningsen

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Jun 29, 1998, 3:00:00 AM6/29/98
to

lew...@util.tanisys.com (Lewis Etheridge) wrote on 22.06.98 in <slrn6osk4p...@util.tanisys.com>:

> [2] cf. "Any sufficiently advanced technology..." - I *thought* Fortran
> was impressive at the time, since all I knew freshman year was Apple ][e
> Basic and UCSD Pascal.

You knew Pascal and found Fortran impressive for a graph problem? *boggle*

Kai
--
http://www.westfalen.de/private/khms/
"... by God I *KNOW* what this network is for, and you can't have it."
- Russ Allbery (r...@stanford.edu)

Lars Balker Rasmussen

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Jun 29, 1998, 3:00:00 AM6/29/98
to

jcr.r...@this.phrase.idiom.com (John C. Randolph) writes:
> -> jcr.r...@this.phrase.idiom.com (John C. Randolph) writes:
> -> > $messsage =~ s/\n/ /g;
> -> ^^^
> -> > print "$message \n\n";
> -> > }

> ->
> -> You never ran that program, right?
>
> Yep, but I never noticed that the line concatentation wasn't
> working, since I always looked at in a word-wrapping text editor.

Masochistic warning-levels are your friends.

Life without "-Wall -Werror -Wlots-of-stuff -ansi -pedantic" and
"perl -we 'use strict'" would be too interesting.
--
Lars Balker Rasmussen "Woo hoo!?"

D. Joseph Creighton

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Jun 30, 1998, 3:00:00 AM6/30/98
to

Why, for the white picket fence, of course.

- Joe
--
"Simplicity, carried to an extreme, becomes elegance." -- Jon Franklin
http://www.cs.umanitoba.ca/~djc/
D. Joseph Creighton [ESTP] | Programmer Analyst, Database Technologies, IST
Joe_Cr...@UManitoba.CA | University of Manitoba Winnipeg, MB, Canada, eh?

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