Once you are logged in, you are in a directory tied to your project-programmer
number (PPN). If you have not created any files, it will of course be empty.
Empty directories are deleted by logging out; those with content stay around.
This is a very 1960s space saving maneuver.
> Went to:
toa...@TTY.LivingComputers.org - Logged in Ok but coulnt get the
> system to do anything. I types SYS and it came up with a few stats, but I
> typed DIRECTORY and it said bad command or file name.
OK, you typed something else besides DIRECTORY on the command line, or your
would have gotten an empty directory message. To see what's in the system
executables path, type DIR SYS: (DIRECTORY can be abbreviated). A verbose
directory is achieved by VDIRECTORY (abbreviated V).
To look at the path itself, type INFORMATION LOGICAL SYS: (or I L SYS:), which
will tell you what directories are searched for programs invoked by name. You
may then do directory listings of each subpart; V SYS: will of course only show
you the first entry. To find ZORK, type V SYS:ZORK.*
Two things to remember about TOPS-20: It is very friendly, and will tell you
what it expects from you for any command you type. At any point, typing the
question mark ("?") will let you know what the system expects; at most points,
typing an ESCAPE character (ASCII 27) will do command completion. For example,
if you type V<ESC>, the system will echo "VDIRECTORY (VERBOSE, OF FILES) " and
wait for you to type in a file spec, possibly with wildcard characters.
> To be honest, I havent a clue how to operate these systems. It would be like
> handing me a bucket of Ferrari spares and a manual and saying "not go build a
> Ferrari".
> I really need expert Quickstart instructions, as trying to read through
> manual after manual has completelt done my head in for today.
> Something like:
>
> Login:
> Password:
> .Direct sys:
> .dir *mac
> .list games
> r Zork
File specifications in TOPS-20 are of the form
struct:<dirname>filename.extension.generation
with defaults: The connected structure (= file system), the connected
directory, and all generations of a file.
If you type "dir *mac", the system will look for all files in the current
directory whose filename ends in the characters "MAC", with any possible
extension and generation. This is not the same as looking for files of
Macro-10 code, which you would file with "dir *.mac". Notice the DOT.
"LIST" is not a recognized command.
If you type "V SYS:ZORK", you will see that the game resides in the directory
LS:<UNSUPPORTED>, along with a log file. In the path returned by "I L SYS:",
that is what is referred to by the logical name UNS: (which you can think of as
a logical structure+directory designation). You can also type "V UNS:ZORK" to
see the same thing.
> I wouldnt ask this unless I was on my knees trying to understand how this works.
> ---
> On Friday, May 10, 2019 at 2:46:37 PM UTC+1, Eric Swenson wrote:
>> Indeed we do have the FORTRAN version of Dungeon, which is functionally
>> identical to the original MDL version of Zork running on Multics. If what
>> you are looking for is to play Zork to take screen shots, I could give you
>> an account on my Internet hosted Multics system, or you could also apply for
>> an account on
http://ban.ai. Both of these Multics systems have Zork (called
>> "dungeon") available. =E2=80=94 Eric
>
> Thanks :) - I'll try Ban.ai first and let you know how far I get with it.